//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/item/weapon/storage/lockbox name = "lockbox" desc = "A locked box." icon_state = "lockbox+l" item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit") w_class = ITEMSIZE_LARGE max_w_class = ITEMSIZE_NORMAL max_storage_space = ITEMSIZE_COST_NORMAL * 4 //The sum of the w_classes of all the items in this storage item. req_access = list(access_armory) preserve_item = 1 var/locked = 1 var/broken = 0 var/icon_locked = "lockbox+l" var/icon_closed = "lockbox" var/icon_broken = "lockbox+b" attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/card/id)) if(src.broken) user << "It appears to be broken." return if(src.allowed(user)) src.locked = !( src.locked ) if(src.locked) src.icon_state = src.icon_locked user << "You lock \the [src]!" close_all() return else src.icon_state = src.icon_closed user << "You unlock \the [src]!" return else user << "Access Denied" else if(istype(W, /obj/item/weapon/melee/energy/blade)) if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying.")) var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src.loc) spark_system.start() playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) if(!locked) ..() else user << "It's locked!" return show_to(mob/user as mob) if(locked) user << "It's locked!" else ..() return /obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "") if(!broken) if(visual_feedback) visual_feedback = "[visual_feedback]" else visual_feedback = "The locker has been sliced open by [user] with an electromagnetic card!" if(audible_feedback) audible_feedback = "[audible_feedback]" else audible_feedback = "You hear a faint electrical spark." broken = 1 locked = 0 desc = "It appears to be broken." icon_state = src.icon_broken visible_message(visual_feedback, audible_feedback) return 1 /obj/item/weapon/storage/lockbox/loyalty name = "lockbox of loyalty implants" req_access = list(access_security) starts_with = list( /obj/item/weapon/implantcase/loyalty = 3, /obj/item/weapon/implanter/loyalty ) /obj/item/weapon/storage/lockbox/clusterbang name = "lockbox of clusterbangs" desc = "You have a bad feeling about opening this." req_access = list(access_security) starts_with = list(/obj/item/weapon/grenade/flashbang/clusterbang) /obj/item/weapon/storage/lockbox/medal name = "lockbox of medals" desc = "A lockbox filled with commemorative medals, it has the NanoTrasen logo stamped on it." req_access = list(access_heads) storage_slots = 7 starts_with = list( /obj/item/clothing/accessory/medal/conduct, /obj/item/clothing/accessory/medal/bronze_heart, /obj/item/clothing/accessory/medal/nobel_science, /obj/item/clothing/accessory/medal/silver/valor, /obj/item/clothing/accessory/medal/silver/security, /obj/item/clothing/accessory/medal/gold/captain, /obj/item/clothing/accessory/medal/gold/heroism )