/* * Screwdriver */ /obj/item/weapon/tool/screwdriver name = "screwdriver" desc = "You can be totally screwwy with this." icon = 'icons/obj/tools.dmi' icon_state = "screwdriver" slot_flags = SLOT_BELT | SLOT_EARS force = 6 w_class = ITEMSIZE_TINY throwforce = 5 throw_speed = 3 throw_range = 5 hitsound = 'sound/weapons/bladeslice.ogg' usesound = 'sound/items/screwdriver.ogg' matter = list(DEFAULT_WALL_MATERIAL = 75) attack_verb = list("stabbed") sharp = 1 toolspeed = 1 var/random_color = TRUE /obj/item/weapon/tool/screwdriver/suicide_act(mob/user) var/datum/gender/TU = gender_datums[user.get_visible_gender()] viewers(user) << pick("\The [user] is stabbing the [src.name] into [TU.his] temple! It looks like [TU.hes] trying to commit suicide.", \ "\The [user] is stabbing the [src.name] into [TU.his] heart! It looks like [TU.hes] trying to commit suicide.") return(BRUTELOSS) /obj/item/weapon/tool/screwdriver/New() if(random_color) switch(pick("red","blue","purple","brown","green","cyan","yellow")) if ("red") icon_state = "screwdriver2" item_state = "screwdriver" if ("blue") icon_state = "screwdriver" item_state = "screwdriver_blue" if ("purple") icon_state = "screwdriver3" item_state = "screwdriver_purple" if ("brown") icon_state = "screwdriver4" item_state = "screwdriver_brown" if ("green") icon_state = "screwdriver5" item_state = "screwdriver_green" if ("cyan") icon_state = "screwdriver6" item_state = "screwdriver_cyan" if ("yellow") icon_state = "screwdriver7" item_state = "screwdriver_yellow" if (prob(75)) src.pixel_y = rand(0, 16) ..() /obj/item/weapon/tool/screwdriver/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!istype(M) || user.a_intent == "help") return ..() if(user.zone_sel.selecting != O_EYES && user.zone_sel.selecting != BP_HEAD) return ..() if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) /obj/item/weapon/tool/screwdriver/is_screwdriver() return TRUE /obj/item/weapon/tool/screwdriver/alien name = "alien screwdriver" desc = "An ultrasonic screwdriver." icon = 'icons/obj/abductor.dmi' icon_state = "screwdriver_a" item_state = "screwdriver_black" usesound = 'sound/items/pshoom.ogg' toolspeed = 0.1 random_color = FALSE /obj/item/weapon/tool/screwdriver/cyborg name = "powered screwdriver" desc = "An electrical screwdriver, designed to be both precise and quick." usesound = 'sound/items/drill_use.ogg' toolspeed = 0.5 /obj/item/weapon/tool/screwdriver/power name = "hand drill" desc = "A simple powered hand drill. It's fitted with a screw bit." icon_state = "drill_screw" item_state = "drill" matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50) origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) slot_flags = SLOT_BELT force = 8 w_class = ITEMSIZE_SMALL throwforce = 8 throw_speed = 2 throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far attack_verb = list("drilled", "screwed", "jabbed", "whacked") hitsound = 'sound/items/drill_hit.ogg' usesound = 'sound/items/drill_use.ogg' toolspeed = 0.25 random_color = FALSE var/obj/item/weapon/tool/wrench/power/counterpart = null /obj/item/weapon/tool/screwdriver/power/New(newloc, no_counterpart = TRUE) ..(newloc) if(!counterpart && no_counterpart) counterpart = new(src, FALSE) counterpart.counterpart = src /obj/item/weapon/tool/screwdriver/power/Destroy() if(counterpart) counterpart.counterpart = null // So it can qdel cleanly. QDEL_NULL(counterpart) return ..() /obj/item/weapon/tool/screwdriver/power/attack_self(mob/user) playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) user.drop_item(src) counterpart.forceMove(get_turf(src)) src.forceMove(counterpart) user.put_in_active_hand(counterpart) to_chat(user, "You attach the bolt driver bit to [src].")