// This is a defines file for card sprite stacks. If a new card set comes in, this file can just be disabled and a new one made to match the new sprites. // Generally, if the icon file is card_xxx.dmi, this filename should be sprite_stacks_xxx.dm // Please make sure that only the relevant sprite_stacks_xxx.file is included, if more are made. /obj/item/weapon/card icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox. base_icon = 'icons/obj/card_new.dmi' // New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected. /* /obj/item/weapon/card/id/generic initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip") // CENTCOM /obj/item/weapon/card/id/centcom initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-gold") /obj/item/weapon/card/id/centcom/vip initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold") /obj/item/weapon/card/id/centcom/ERT initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "pips-red", "stripe-red") // GENERIC COMMAND /obj/item/weapon/card/id/silver initial_sprite_stack = list("base-stamp-silver", "top-mime", "stamp-n-generic") /obj/item/weapon/card/id/silver/secretary initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n") /obj/item/weapon/card/id/silver/hop initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-white") // MEDICAL /obj/item/weapon/card/id/medical initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n") /obj/item/weapon/card/id/medical/chemist initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-orange") /obj/item/weapon/card/id/medical/geneticist initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple") /obj/item/weapon/card/id/medical/psych initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-purple") /obj/item/weapon/card/id/medical/emt initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "pips-blue") /obj/item/weapon/card/id/medical/head initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "stripe-gold") /obj/item/weapon/card/id/medical/sar initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu") // SECURITY /obj/item/weapon/card/id/security initial_sprite_stack = list("base-stamp", "top-red", "stamp-n") /obj/item/weapon/card/id/security/detective initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-brown") /obj/item/weapon/card/id/security/warden initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "pips-white") /obj/item/weapon/card/id/security/head initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "stripe-gold") // ENGINEERING /obj/item/weapon/card/id/engineering initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n") /obj/item/weapon/card/id/engineering/atmos initial_sprite_stack = list("base-stamp", "top-orange", "pips-medblu", "stamp-n") /obj/item/weapon/card/id/engineering/head initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "stripe-gold") // SCIENCE /obj/item/weapon/card/id/science initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n") /obj/item/weapon/card/id/science/roboticist initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "pips-orange") /obj/item/weapon/card/id/science/explorer initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n") /obj/item/weapon/card/id/science/head initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "stripe-gold") /obj/item/weapon/card/id/science/head/pathfinder initial_sprite_stack = list("base-stamp-silver", "top-blue", "dept-exploration", "stamp-n", "pips-gold") // CARGO /obj/item/weapon/card/id/cargo initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n") /obj/item/weapon/card/id/cargo/miner initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "pips-purple") /obj/item/weapon/card/id/cargo/head initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-gold") // CIVLIAN /obj/item/weapon/card/id/civilian initial_sprite_stack = list("base-stamp", "top-green", "stamp-n") /obj/item/weapon/card/id/civilian/chaplain initial_sprite_stack = list("base-stamp-silver", "top-dark", "stamp-cross", "pips-white") /obj/item/weapon/card/id/civilian/internal_affairs initial_sprite_stack = list("base-stamp", "top-green", "stamp-n") /obj/item/weapon/card/id/civilian/botanist initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-brown") /obj/item/weapon/card/id/civilian/bartender initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark") /obj/item/weapon/card/id/civilian/chef initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white") /obj/item/weapon/card/id/civilian/janitor initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple") /obj/item/weapon/card/id/civilian/journalist initial_sprite_stack = list("base-stamp", "top-green", "stamp-n") /obj/item/weapon/card/id/civilian/clown initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n") /obj/item/weapon/card/id/civilian/mime initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black") /obj/item/weapon/card/id/civilian/pilot initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "pips-blue") /obj/item/weapon/card/id/civilian/head initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "stripe-white") /obj/item/weapon/card/id/syndicate initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s") /obj/item/weapon/card/id/syndicate/officer initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold") */