/obj/item/weapon/melee/baton
name = "stun baton"
desc = "A stun baton for incapacitating people with."
icon_state = "stunbaton"
item_state = "baton"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 10
throwforce = 7
w_class = 3
var/charges = 10
var/status = 0
var/mob/foundmob = "" //Used in throwing proc.
origin_tech = "combat=2"
suicide_act(mob/user)
viewers(user) << "\red [user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide."
return (FIRELOSS)
/obj/item/weapon/melee/baton/update_icon()
if(status)
icon_state = "stunbaton_active"
else
icon_state = "stunbaton"
/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
if(status && (CLUMSY in user.mutations) && prob(50))
user << "\red You grab the [src] on the wrong side."
user.Weaken(30)
charges--
if(charges < 1)
status = 0
update_icon()
return
if(charges > 0)
status = !status
user << "\The [src] is now [status ? "on" : "off"]."
playsound(src.loc, "sparks", 75, 1, -1)
update_icon()
else
status = 0
user << "\The [src] is out of charge."
add_fingerprint(user)
/obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob)
if(status && (CLUMSY in user.mutations) && prob(50))
user << "You accidentally hit yourself with the [src]!"
user.Weaken(30)
charges--
if(charges < 1)
status = 0
update_icon()
return
var/mob/living/carbon/human/H = M
if(isrobot(M))
..()
return
if(user.a_intent == "hurt")
if(!..()) return
//H.apply_effect(5, WEAKEN, 0)
H.visible_message("[M] has been beaten with the [src] by [user]!")
playsound(src.loc, "swing_hit", 50, 1, -1)
else if(!status)
H.visible_message("[M] has been prodded with the [src] by [user]. Luckily it was off.")
return
if(status)
H.apply_effect(10, STUN, 0)
H.apply_effect(10, WEAKEN, 0)
H.apply_effect(10, STUTTER, 0)
user.lastattacked = M
H.lastattacker = user
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
R.cell.use(50)
else
charges--
H.visible_message("[M] has been stunned with the [src] by [user]!")
user.attack_log += "\[[time_stamp()]\] Stunned [H.name] ([H.ckey]) with [src.name]"
H.attack_log += "\[[time_stamp()]\] Stunned by [user.name] ([user.ckey]) with [src.name]"
log_attack("[user.name] ([user.ckey]) stunned [H.name] ([H.ckey]) with [src.name]" )
playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
if(charges < 1)
status = 0
update_icon()
add_fingerprint(user)
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
if (prob(50))
if(istype(hit_atom, /mob/living))
var/mob/living/carbon/human/H = hit_atom
if(status)
H.apply_effect(10, STUN, 0)
H.apply_effect(10, WEAKEN, 0)
H.apply_effect(10, STUTTER, 0)
charges--
for(var/mob/M in player_list) if(M.key == src.fingerprintslast)
foundmob = M
break
H.visible_message("[src], thrown by [foundmob.name], strikes [H] and stuns them!")
H.attack_log += "\[[time_stamp()]\] Stunned by thrown [src.name] (([src.fingerprintslast]))"
log_attack("Flying [src.name], thrown by ([src.fingerprintslast]) stunned [H.name] ([H.ckey])" )
return
return ..()
/obj/item/weapon/melee/baton/emp_act(severity)
switch(severity)
if(1)
charges = 0
if(2)
charges = max(0, charges - 5)
if(charges < 1)
status = 0
update_icon()