/obj/item/weapon/melee/baton name = "stun baton" desc = "A stun baton for incapacitating people with." icon_state = "stunbaton" item_state = "baton" flags = FPRINT | TABLEPASS slot_flags = SLOT_BELT force = 10 throwforce = 7 w_class = 3 var/charges = 10 var/status = 0 var/mob/foundmob = "" //Used in throwing proc. origin_tech = "combat=2" suicide_act(mob/user) viewers(user) << "\red [user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide." return (FIRELOSS) /obj/item/weapon/melee/baton/update_icon() if(status) icon_state = "stunbaton_active" else icon_state = "stunbaton" /obj/item/weapon/melee/baton/attack_self(mob/user as mob) if(status && (CLUMSY in user.mutations) && prob(50)) user << "\red You grab the [src] on the wrong side." user.Weaken(30) charges-- if(charges < 1) status = 0 update_icon() return if(charges > 0) status = !status user << "\The [src] is now [status ? "on" : "off"]." playsound(src.loc, "sparks", 75, 1, -1) update_icon() else status = 0 user << "\The [src] is out of charge." add_fingerprint(user) /obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob) if(status && (CLUMSY in user.mutations) && prob(50)) user << "You accidentally hit yourself with the [src]!" user.Weaken(30) charges-- if(charges < 1) status = 0 update_icon() return var/mob/living/carbon/human/H = M if(isrobot(M)) ..() return if(user.a_intent == "hurt") if(!..()) return //H.apply_effect(5, WEAKEN, 0) H.visible_message("[M] has been beaten with the [src] by [user]!") playsound(src.loc, "swing_hit", 50, 1, -1) else if(!status) H.visible_message("[M] has been prodded with the [src] by [user]. Luckily it was off.") return if(status) H.apply_effect(10, STUN, 0) H.apply_effect(10, WEAKEN, 0) H.apply_effect(10, STUTTER, 0) user.lastattacked = M H.lastattacker = user if(isrobot(src.loc)) var/mob/living/silicon/robot/R = src.loc if(R && R.cell) R.cell.use(50) else charges-- H.visible_message("[M] has been stunned with the [src] by [user]!") user.attack_log += "\[[time_stamp()]\] Stunned [H.name] ([H.ckey]) with [src.name]" H.attack_log += "\[[time_stamp()]\] Stunned by [user.name] ([user.ckey]) with [src.name]" log_attack("[user.name] ([user.ckey]) stunned [H.name] ([H.ckey]) with [src.name]" ) playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) if(charges < 1) status = 0 update_icon() add_fingerprint(user) /obj/item/weapon/melee/baton/throw_impact(atom/hit_atom) if (prob(50)) if(istype(hit_atom, /mob/living)) var/mob/living/carbon/human/H = hit_atom if(status) H.apply_effect(10, STUN, 0) H.apply_effect(10, WEAKEN, 0) H.apply_effect(10, STUTTER, 0) charges-- for(var/mob/M in player_list) if(M.key == src.fingerprintslast) foundmob = M break H.visible_message("[src], thrown by [foundmob.name], strikes [H] and stuns them!") H.attack_log += "\[[time_stamp()]\] Stunned by thrown [src.name] (([src.fingerprintslast]))" log_attack("Flying [src.name], thrown by ([src.fingerprintslast]) stunned [H.name] ([H.ckey])" ) return return ..() /obj/item/weapon/melee/baton/emp_act(severity) switch(severity) if(1) charges = 0 if(2) charges = max(0, charges - 5) if(charges < 1) status = 0 update_icon()