var/list/syndicate_ids = list() /obj/item/weapon/card/id/syndicate name = "agent card" icon_state = "syndicate" assignment = "Agent" origin_tech = list(TECH_ILLEGAL = 3) var/electronic_warfare = 1 var/registered_user = null /obj/item/weapon/card/id/syndicate/New(mob/user as mob) ..() syndicate_ids += src access = syndicate_access.Copy() /obj/item/weapon/card/id/syndicate/Destroy() syndicate_ids -= src registered_user = null return ..() // On mob destruction, ensure any references are cleared /mob/Destroy() for(var/obj/item/weapon/card/id/syndicate/SID in syndicate_ids) if(SID.registered_user == src) SID.registered_user = null return ..() /obj/item/weapon/card/id/syndicate/prevent_tracking() return electronic_warfare /obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity) if(!proximity) return if(istype(O, /obj/item/weapon/card/id)) var/obj/item/weapon/card/id/I = O src.access |= I.access if(player_is_antag(user.mind)) user << "The microscanner activates as you pass it over the ID, copying its access." /obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob) if(!registered_user) registered_user = user user.set_id_info(src) user << "The microscanner marks you as its owner, preventing others from accessing its internals." if(registered_user == user) switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show")) if("Edit") ui_interact(user) if("Show") ..() else ..() /obj/item/weapon/card/id/syndicate/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) var/data[0] var/entries[0] entries[++entries.len] = list("name" = "Age", "value" = age) entries[++entries.len] = list("name" = "Appearance", "value" = "Set") entries[++entries.len] = list("name" = "Assignment", "value" = assignment) entries[++entries.len] = list("name" = "Blood Type", "value" = blood_type) entries[++entries.len] = list("name" = "DNA Hash", "value" = dna_hash) entries[++entries.len] = list("name" = "Fingerprint Hash", "value" = fingerprint_hash) entries[++entries.len] = list("name" = "Name", "value" = registered_name) entries[++entries.len] = list("name" = "Photo", "value" = "Update") entries[++entries.len] = list("name" = "Sex", "value" = sex) entries[++entries.len] = list("name" = "Factory Reset", "value" = "Use With Care") data["electronic_warfare"] = electronic_warfare data["entries"] = entries ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) ui = new(user, src, ui_key, "agent_id_card.tmpl", "Fake ID", 600, 400) ui.set_initial_data(data) ui.open() /obj/item/weapon/card/id/syndicate/CanUseTopic(mob/user) if(user != registered_user) return STATUS_CLOSE return ..() /obj/item/weapon/card/id/syndicate/Topic(href, href_list, var/datum/topic_state/state) if(..()) return 1 var/user = usr if(href_list["electronic_warfare"]) electronic_warfare = text2num(href_list["electronic_warfare"]) user << "Electronic warfare [electronic_warfare ? "enabled" : "disabled"]." else if(href_list["set"]) switch(href_list["set"]) if("Age") var/new_age = input(user,"What age would you like to put on this card?","Agent Card Age", age) as null|num if(!isnull(new_age) && CanUseTopic(user, state)) if(new_age < 0) age = initial(age) else age = new_age user << "Age has been set to '[age]'." . = 1 if("Appearance") var/datum/card_state/choice = input(user, "Select the appearance for this card.", "Agent Card Appearance") as null|anything in id_card_states() if(choice && CanUseTopic(user, state)) src.icon_state = choice.icon_state src.item_state = choice.item_state usr << "Appearance changed to [choice]." . = 1 if("Assignment") var/new_job = sanitize(input(user,"What assignment would you like to put on this card?\nChanging assignment will not grant or remove any access levels.","Agent Card Assignment", assignment) as null|text) if(!isnull(new_job) && CanUseTopic(user, state)) src.assignment = new_job user << "Occupation changed to '[new_job]'." update_name() . = 1 if("Blood Type") var/default = blood_type if(default == initial(blood_type) && ishuman(user)) var/mob/living/carbon/human/H = user if(H.dna) default = H.dna.b_type var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as null|text) if(!isnull(new_blood_type) && CanUseTopic(user, state)) src.blood_type = new_blood_type user << "Blood type changed to '[new_blood_type]'." . = 1 if("DNA Hash") var/default = dna_hash if(default == initial(dna_hash) && ishuman(user)) var/mob/living/carbon/human/H = user if(H.dna) default = H.dna.unique_enzymes var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as null|text) if(!isnull(new_dna_hash) && CanUseTopic(user, state)) src.dna_hash = new_dna_hash user << "DNA hash changed to '[new_dna_hash]'." . = 1 if("Fingerprint Hash") var/default = fingerprint_hash if(default == initial(fingerprint_hash) && ishuman(user)) var/mob/living/carbon/human/H = user if(H.dna) default = md5(H.dna.uni_identity) var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as null|text) if(!isnull(new_fingerprint_hash) && CanUseTopic(user, state)) src.fingerprint_hash = new_fingerprint_hash user << "Fingerprint hash changed to '[new_fingerprint_hash]'." . = 1 if("Name") var/new_name = sanitizeName(input(user,"What name would you like to put on this card?","Agent Card Name", registered_name) as null|text) if(!isnull(new_name) && CanUseTopic(user, state)) src.registered_name = new_name update_name() user << "Name changed to '[new_name]'." . = 1 if("Photo") set_id_photo(user) user << "Photo changed." . = 1 if("Sex") var/new_sex = sanitize(input(user,"What sex would you like to put on this card?","Agent Card Sex", sex) as null|text) if(!isnull(new_sex) && CanUseTopic(user, state)) src.sex = new_sex user << "Sex changed to '[new_sex]'." . = 1 if("Factory Reset") if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state)) age = initial(age) access = syndicate_access.Copy() assignment = initial(assignment) blood_type = initial(blood_type) dna_hash = initial(dna_hash) electronic_warfare = initial(electronic_warfare) fingerprint_hash = initial(fingerprint_hash) icon_state = initial(icon_state) name = initial(name) registered_name = initial(registered_name) registered_user = null sex = initial(sex) user << "All information has been deleted from \the [src]." . = 1 // Always update the UI, or buttons will spin indefinitely nanomanager.update_uis(src) /var/global/list/id_card_states /proc/id_card_states() if(!id_card_states) id_card_states = list() for(var/path in typesof(/obj/item/weapon/card/id)) var/obj/item/weapon/card/id/ID = path var/datum/card_state/CS = new() CS.icon_state = initial(ID.icon_state) CS.item_state = initial(ID.item_state) CS.name = initial(ID.name) + " - " + initial(ID.icon_state) id_card_states += CS id_card_states = dd_sortedObjectList(id_card_states) return id_card_states /datum/card_state var/name var/icon_state var/item_state /datum/card_state/dd_SortValue() return name