// Subtype for mecha and mecha accessories. These might not always be on the surface. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha chance_uncommon = 20 chance_rare = 10 loot_depletion = TRUE loot_left = 9 common_loot = list( /obj/random/tool, /obj/random/tool, /obj/random/tool, /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/random/tech_supply/component, /obj/random/tech_supply/component, /obj/effect/decal/remains/lizard, /obj/effect/decal/remains/mouse, /obj/effect/decal/remains/robot, /obj/item/stack/material/steel{amount = 40} ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser, /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, /obj/item/mecha_parts/mecha_equipment/tool/drill, /obj/item/mecha_parts/mecha_equipment/generator ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser, /obj/item/mecha_parts/mecha_equipment/generator/nuclear, /obj/item/mecha_parts/mecha_equipment/tool/jetpack ) // Stuff you may find attached to a ripley. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/ripley common_loot = list( /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/item/stack/material/steel{amount = 25}, /obj/item/stack/material/glass{amount = 10}, /obj/item/stack/material/plasteel{amount = 5}, /obj/item/mecha_parts/chassis/ripley, /obj/item/mecha_parts/part/ripley_torso, /obj/item/mecha_parts/part/ripley_left_arm, /obj/item/mecha_parts/part/ripley_right_arm, /obj/item/mecha_parts/part/ripley_left_leg, /obj/item/mecha_parts/part/ripley_right_leg, /obj/item/kit/paint/ripley, /obj/item/kit/paint/ripley/flames_red, /obj/item/kit/paint/ripley/flames_blue ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill, /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster, /obj/item/mecha_parts/mecha_equipment/tool/extinguisher, ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/gravcatapult, /obj/item/mecha_parts/mecha_equipment/tool/rcd, /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged ) // Death-Ripley, same common, but more combat-exosuit-based ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/deathripley common_loot = list( /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/item/stack/material/steel{amount = 40}, /obj/item/stack/material/glass{amount = 20}, /obj/item/stack/material/plasteel{amount = 10}, /obj/item/mecha_parts/chassis/ripley, /obj/item/mecha_parts/part/ripley_torso, /obj/item/mecha_parts/part/ripley_left_arm, /obj/item/mecha_parts/part/ripley_right_arm, /obj/item/mecha_parts/part/ripley_left_leg, /obj/item/mecha_parts/part/ripley_right_leg, /obj/item/kit/paint/ripley/death ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/safety, /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, /obj/item/mecha_parts/mecha_equipment/repair_droid, /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/tool/rcd, /obj/item/mecha_parts/mecha_equipment/wormhole_generator, /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged ) // Medimech loot ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/odysseus common_loot = list( /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/item/stack/material/steel{amount = 25}, /obj/item/stack/material/glass{amount = 10}, /obj/item/stack/material/plasteel{amount = 5}, /obj/item/mecha_parts/chassis/odysseus, /obj/item/mecha_parts/part/odysseus_head, /obj/item/mecha_parts/part/odysseus_torso, /obj/item/mecha_parts/part/odysseus_left_arm, /obj/item/mecha_parts/part/odysseus_right_arm, /obj/item/mecha_parts/part/odysseus_left_leg, /obj/item/mecha_parts/part/odysseus_right_leg ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/tool/sleeper, /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare, /obj/item/mecha_parts/mecha_equipment/tool/extinguisher, ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/gravcatapult, /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster, /obj/item/mecha_parts/mecha_equipment/shocker ) // Gygax loot ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/gygax common_loot = list( /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/item/stack/material/steel{amount = 25}, /obj/item/stack/material/glass{amount = 10}, /obj/item/stack/material/plasteel{amount = 5}, /obj/item/mecha_parts/chassis/gygax, /obj/item/mecha_parts/part/gygax_head, /obj/item/mecha_parts/part/gygax_torso, /obj/item/mecha_parts/part/gygax_left_arm, /obj/item/mecha_parts/part/gygax_right_arm, /obj/item/mecha_parts/part/gygax_left_leg, /obj/item/mecha_parts/part/gygax_right_leg, /obj/item/mecha_parts/part/gygax_armour ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/shocker, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade, /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser, /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser, /obj/item/kit/paint/gygax, /obj/item/kit/paint/gygax/darkgygax, /obj/item/kit/paint/gygax/recitence ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg, /obj/item/mecha_parts/mecha_equipment/repair_droid, /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy ) // Gygax loot ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/durand common_loot = list( /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/item/stack/material/steel{amount = 25}, /obj/item/stack/material/glass{amount = 10}, /obj/item/stack/material/plasteel{amount = 5}, /obj/item/mecha_parts/chassis/durand, /obj/item/mecha_parts/part/durand_head, /obj/item/mecha_parts/part/durand_torso, /obj/item/mecha_parts/part/durand_left_arm, /obj/item/mecha_parts/part/durand_right_arm, /obj/item/mecha_parts/part/durand_left_leg, /obj/item/mecha_parts/part/durand_right_leg, /obj/item/mecha_parts/part/durand_armour ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/shocker, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade, /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser, /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster, /obj/item/kit/paint/durand, /obj/item/kit/paint/durand/seraph, /obj/item/kit/paint/durand/phazon ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot, /obj/item/mecha_parts/mecha_equipment/repair_droid, /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy ) // Phazon loot ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/phazon common_loot = list( /obj/item/storage/toolbox/syndicate/powertools, /obj/item/stack/material/plasteel{amount = 20}, /obj/item/stack/material/durasteel{amount = 10}, /obj/item/mecha_parts/chassis/phazon, /obj/item/mecha_parts/part/phazon_head, /obj/item/mecha_parts/part/phazon_torso, /obj/item/mecha_parts/part/phazon_left_arm, /obj/item/mecha_parts/part/phazon_right_arm, /obj/item/mecha_parts/part/phazon_left_leg, /obj/item/mecha_parts/part/phazon_right_leg ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/shocker, /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged, /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy, /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay, /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion, /obj/item/mecha_parts/mecha_equipment/repair_droid, /obj/item/mecha_parts/mecha_equipment/teleporter ) // Stuff you may find attached to a mouse tank. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/mouse_tank loot_left= 5 common_loot = list( /obj/random/tool, /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/random/tech_supply/component, /obj/effect/decal/remains/mouse, /obj/item/stack/material/steel{amount = 20} ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged, /obj/item/mecha_parts/mecha_equipment/generator ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg, /obj/item/mecha_parts/mecha_equipment/generator/nuclear ) // Stuff you may find attached to a livewire mouse tank. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/mouse_tank/livewire uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged, /obj/item/mecha_parts/mecha_equipment/tool/extinguisher ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer, /obj/item/mecha_parts/mecha_equipment/generator ) // Stuff you may find attached to a eraticator mouse tank. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /datum/element/lootable/mecha/mouse_tank/eraticator uncommon_loot = list( /obj/item/ammo_magazine/m75, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/mortar ) rare_loot = list( /obj/item/gun/projectile/gyropistol, /obj/item/mecha_parts/mecha_equipment/generator/nuclear )