/obj/item/weapon/hand_labeler
name = "hand labeler"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
item_state = "flight"
var/label = null
var/labels_left = 30
var/mode = 0 //off or on.
/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user as mob)
if(!mode) //if it's off, give up.
return
if(A==loc) // if placing the labeller into something (e.g. backpack)
return // don't set a label
if(!labels_left)
user << "No labels left."
return
if(!label || !length(label))
user << "No text set."
return
if(length(A.name) + length(label) > 64)
user << "Label too big."
return
if(ishuman(A))
user << "You can't label humans."
return
if(issilicon(A))
user << "You can't label cyborgs."
return
for(var/mob/M in viewers())
if ((M.client && !( M.blinded )))
M << "\blue [user] labels [A] as [label]."
A.name = "[A.name] ([label])"
/obj/item/weapon/hand_labeler/attack_self()
mode = !mode
icon_state = "labeler[mode]"
if(mode)
usr << "You turn on \the [src]."
//Now let them chose the text.
var/str = copytext(reject_bad_text(input(usr,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
usr << "Invalid text."
return
label = str
usr << "You set the text to '[str]'."
else
usr << "You turn off \the [src]."