/obj/effect/meteor/Bump_vr(atom/A)//BATTER UP if(istype(A, /mob/living/carbon)) var/mob/living/carbon/batter = A var/obj/item/I = batter.get_active_hand() if(!batter.stat && istype(I, /obj/item/weapon/material/twohanded/baseballbat)) batter.do_attack_animation(src) batter.visible_message("[batter] deflects [src] with [I]]! Home run!", "You deflect [src] with [I]! Home run!") walk_away(src, batter, 100, 1) return TRUE return