/datum/disease var/name = "No disease" var/stage = 1 //all diseases start at stage 1 var/max_stages = 0.0 var/cure = null var/cure_id = null// reagent.id or list containing them var/cure_chance = 8//chance for the cure to do its job var/spread = null var/list/affected_species = list() var/mob/affected_mob = null var/carrier = 0.0 //there will be a small chance that the person will be a carrier var/curable = 1 //can this disease be cured? (By itself...) var/list/strain_data = list() //This is passed on to infectees var/stage_prob = 5 // probability of advancing to next stage, default 5% per check var/agent = "some microbes"//name of the disease agent var/permeability_mod = 0//permeability modifier. Positive gives better chance, negative - worse. /datum/disease/proc/stage_act() var/cure_present = has_cure() //world << "[cure_present]" if(carrier&&!cure_present) //world << "[affected_mob] is carrier" return spread = (cure_present?"Remissive":initial(spread)) if(stage > max_stages) stage = max_stages if(prob(stage_prob) && stage != max_stages && !cure_present) //now the disease shouldn't get back up to stage 4 in no time stage++ if(stage != 1 && (prob(1) || (cure_present && prob(cure_chance)))) stage-- else if(stage == 1 && ((prob(1) && affected_mob.virus.curable) || (cure_present && prob(cure_chance)))) affected_mob.resistances += affected_mob.virus.type affected_mob.virus = null return return /datum/disease/proc/has_cure() if(!cure_id) return 0 var/result = 1 if(istype(cure_id, /list)) for(var/C_id in cure_id) if(!affected_mob.reagents.has_reagent(C_id)) result = 0 else if(!affected_mob.reagents.has_reagent(cure_id)) result = 0 return result /mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0) if(src.resistances.Find(virus.type)) if(prob(99)) return src.resistances.Remove(virus.type)//the resistance is futile //For alien egg and stuff if(skip_this == 1) src.virus = virus src.virus.affected_mob = src if(prob(5)) src.virus.carrier = 1 return /* var/list/clothing_areas = list() var/list/covers = list(UPPER_TORSO,LOWER_TORSO,LEGS,FEET,ARMS,HANDS) for(var/Covers in covers) clothing_areas[Covers] = list() for(var/obj/item/clothing/Clothing in src) if(Clothing) for(var/Covers in covers) if(Clothing&Covers) clothing_areas[Covers] += Clothing */ if(prob(15)) return var/obj/item/clothing/Cl = null var/passed = 1 var/target_zone = pick(1,2,50;3,50;4)//1 - head, 2 - body, 3 - hands, 4- feet if(istype(src, /mob/living/carbon/human)) var/mob/living/carbon/human/H = src switch(target_zone) if(1) if(H.head) Cl = H.head passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) //world << "Head pass [passed]" if(passed && H.wear_mask) Cl = H.wear_mask passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) //world << "Mask pass [passed]" if(2)//arms and legs included if(H.wear_suit) Cl = H.wear_suit passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) //world << "Suit pass [passed]" if(passed && H.slot_w_uniform) Cl = H.slot_w_uniform passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) //world << "Uniform pass [passed]" if(3) if(H.wear_suit && H.wear_suit.body_parts_covered&HANDS) Cl = H.wear_suit passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) if(passed && H.gloves) Cl = H.gloves passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) //world << "Gloves pass [passed]" if(4) if(H.wear_suit && H.wear_suit.body_parts_covered&FEET) Cl = H.wear_suit passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) if(passed && H.shoes) Cl = H.shoes passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) //world << "Shoes pass [passed]" else src << "Something strange's going on, something's wrong." /*if("feet") if(H.shoes && istype(H.shoes, /obj/item/clothing/)) Cl = H.shoes passed = prob(Cl.permeability_coefficient*100) // world << "Shoes pass [passed]" */ // else if(istype(src, /mob/living/carbon/monkey)) var/mob/living/carbon/monkey/M = src switch(target_zone) if(1) if(M.wear_mask) Cl = M.wear_mask passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod) //world << "Mask pass [passed]" if(passed && virus.spread=="Airborne" && src.internals) passed = prob(60) if(passed) // world << "Infection in the mob [src]. YAY" /* var/score = 0 if(istype(src, /mob/living/carbon/human)) if(src:gloves) score += 5 if(istype(src:wear_suit, /obj/item/clothing/suit/space)) score += 10 if(istype(src:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10 if(istype(src:head, /obj/item/clothing/head/helmet/space)) score += 5 if(istype(src:head, /obj/item/clothing/head/bio_hood)) score += 5 if(src.wear_mask) score += 5 if((istype(src:wear_mask, /obj/item/clothing/mask) || istype(src:wear_mask, /obj/item/clothing/mask/surgical)) && !src.internal) score += 5 if(src.internal) score += 5 if(score > 20) return else if(score == 20 && prob(95)) return else if(score >= 15 && prob(75)) return else if(score >= 10 && prob(55)) return else if(score >= 5 && prob(35)) return else if(prob(15)) return else*/ src.virus = virus src.virus.affected_mob = src if(prob(5)) src.virus.carrier = 1 return return