/obj/item/clothing/under/customs desc = "A standard SolCom customs uniform. Complete with epaulettes." /obj/item/clothing/var/hides_bulges = FALSE // OwO wats this? /obj/item/clothing/under/permit name = "public nudity permit" desc = "This permit entitles the bearer to conduct their duties without a uniform. Normally issued to furred crewmembers or those with nothing to hide." icon = 'icons/obj/card_new.dmi' icon_state = "permit-nude" body_parts_covered = 0 equip_sound = null sprite_sheets = null item_state = "golem" //This is dumb and hacky but was here when I got here. worn_state = "golem" //It's basically just a coincidentally black iconstate in the file. /obj/item/clothing/under/hyperfiber name = "HYPER jumpsuit" icon = 'icons/inventory/uniform/item_vr.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "hyper" item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi', slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi', ) item_state = "hyper" worn_state = "hyper" desc = "Got a lot to hide on your body? Well, this Heavy Yield Protrusion Erasing and Retracting suit seems perfect for you. \ Hides any bulges on your body, as well as conceals your true weight." hides_bulges = TRUE /obj/item/clothing/under/hyperfiber/verb/toggle_fibers() set category = "Object" set name = "Adjust Bluespace Fibers" set desc = "Adjust your suit's HYPER fibers. Activating it hides your stomach(s) and your general body-build. Good if you have a lot to hide." set src in usr adjust_fibers(usr) /obj/item/clothing/under/hyperfiber/proc/adjust_fibers(mob/user) if(hides_bulges == FALSE) hides_bulges = TRUE to_chat(user, "You tense the suit fibers, hiding your stomach(s) and weight.") else hides_bulges = FALSE to_chat(user, "You relax the suit fibers, revealing your stomach(s) and weight.") /obj/item/clothing/under/hyperfiber/bluespace name = "bluespace jumpsuit" icon_state = "bluespace" item_state = "bluespace" worn_state = "bluespace" desc = "Do you feel like warping spacetime today? Because it seems like that's on the agenda, now. \ Allows one to resize themselves at will, and conceals their true weight as well as any bulges or protrusions on their body." var/original_size /obj/item/clothing/under/hyperfiber/bluespace/verb/resize() set name = "Adjust Bluespace Fibers" set desc = "Adjust your suit's bluespace fibers. Activating it allows you to expand your own body or reduce it in size! Effect is limited to when you have the suit on." set category = "Object" set src in usr bluespace_size(usr) /obj/item/clothing/under/hyperfiber/bluespace/proc/bluespace_size(mob/usr as mob) if (!ishuman(usr)) return var/mob/living/carbon/human/H = usr if (H.stat || H.restrained()) return if (src != H.w_uniform) to_chat(H,"You must be WEARING the uniform to change your size.") return var/new_size = input(usr, "Put the desired size (25-200%), or (1-600%) in dormitory areas.", "Set Size", 200) as num|null if(!new_size) return //cancelled //Check AGAIN because we accepted user input which is blocking. if (src != H.w_uniform) to_chat(H,"You must be WEARING the uniform to change your size.") return if (H.stat || H.restrained()) return if (isnull(H.size_multiplier)) // Why would this ever be the case? to_chat(H,"The uniform panics and corrects your apparently microscopic size.") H.resize(RESIZE_NORMAL, ignore_prefs = TRUE) H.update_icons() //Just want the matrix transform return if (!H.size_range_check(new_size)) to_chat(H,"The safety features of the uniform prevent you from choosing this size.") return else if(new_size) if(new_size != H.size_multiplier) if(!original_size) original_size = H.size_multiplier H.resize(new_size/100, uncapped = H.has_large_resize_bounds(), ignore_prefs = TRUE) // Ignores prefs because you can only resize yourself H.visible_message("The space around [H] distorts as they change size!","The space around you distorts as you change size!") else //They chose their current size. return /obj/item/clothing/under/hyperfiber/bluespace/mob_can_unequip(mob/M, slot, disable_warning = 0) . = ..() if(. && ishuman(M) && original_size) var/mob/living/carbon/human/H = M H.resize(original_size, ignore_prefs = TRUE) original_size = null H.visible_message("The space around [H] distorts as they return to their original size!","The space around you distorts as you return to your original size!") /obj/item/clothing/gloves/bluespace name = "size standardization bracelet" desc = "A somewhat bulky metal bracelet featuring a crystal, glowing blue. The outer side of the bracelet has an elongated case that one might imagine contains electronic components. This bracelet is used to standardize the size of crewmembers who may need a non-permanent size assist." icon = 'icons/inventory/accessory/item_vr.dmi' icon_state = "bs_bracelet" w_class = ITEMSIZE_TINY glove_level = 1 var/original_size var/last_activated var/emagged = FALSE var/target_size = 1 /obj/item/clothing/gloves/bluespace/mob_can_equip(mob/M, gloves, disable_warning = 0) . = ..() if(. && ishuman(M)) var/mob/living/carbon/human/H = M if(!H.resizable) return if(H.size_multiplier != target_size) if(!(world.time - last_activated > 10 SECONDS)) to_chat(M, "\The [src] flickers. It seems to be recharging.") return last_activated = world.time original_size = H.size_multiplier H.resize(target_size, uncapped = emagged, ignore_prefs = FALSE) //In case someone else tries to put it on you. H.visible_message("The space around [H] distorts as they change size!","The space around you distorts as you change size!") log_admin("Admin [key_name(M)]'s size was altered by a bluespace bracelet.") /obj/item/clothing/gloves/bluespace/mob_can_unequip(mob/M, gloves, disable_warning = 0) . = ..() if(. && ishuman(M) && original_size) var/mob/living/carbon/human/H = M if(!H.resizable) return last_activated = world.time H.resize(original_size, uncapped = emagged, ignore_prefs = FALSE) original_size = null H.visible_message("The space around [H] distorts as they return to their original size!","The space around you distorts as you return to your original size!") log_admin("Admin [key_name(M)]'s size was altered by a bluespace bracelet.") to_chat(M, "\The [src] flickers. It is now recharging and will be ready again in thirty seconds.") /obj/item/clothing/gloves/bluespace/examine(var/mob/user) . = ..() var/cooldowntime = round((10 SECONDS - (world.time - last_activated)) * 0.1) if(Adjacent(user)) if(cooldowntime >= 0) . += "It appears to be recharging." if(emagged) . += "The crystal is flickering." /obj/item/clothing/gloves/bluespace/emag_act(R_charges, var/mob/user, emag_source) . = ..() if(!emagged) emagged = TRUE target_size = (rand(1,300)) /100 if(target_size < 0.1) target_size = 0.1 user.visible_message("\The [user] swipes the [emag_source] over the \the [src].","You swipes the [emag_source] over the \the [src].") return 1 //Same as Nanotrasen Security Uniforms /obj/item/clothing/under/ert armor = list(melee = 5, bullet = 10, laser = 10, energy = 5, bomb = 5, bio = 0, rad = 0) /obj/item/clothing/under/qipao name = "black qipao" desc = "A type of feminine body-hugging dress with distinctive Chinese features of Manchu origin." icon = 'icons/inventory/uniform/item_vr.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "qipao" item_state = "qipao" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/qipao/white name = "white qipao" icon_state = "qipao_white" item_state = "qipao_white" /obj/item/clothing/under/qipao/red name = "red qipao" icon_state = "qipao_red" item_state = "qipao_red" /obj/item/clothing/under/pizzaguy name = "pizza delivery uniform" desc = "A dedicated outfit for pizza delivery people, one of most dangerous occupations around these parts. Can be rolled up for extra show of skin." icon = 'icons/inventory/uniform/item_vr.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' rolled_down_icon_override = FALSE icon_state = "pizzadelivery" item_state = "pizzadelivery" rolled_down = 0 //////////////////////TALON JUMPSUITS////////////////////// /obj/item/clothing/under/rank/talon/basic name = "Talon jumpsuit" desc = "A basic jumpsuit that bares the ITV Talon logo on the breast." icon = 'icons/inventory/uniform/item_vr.dmi' rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_basic" item_state = "talon_basic" rolled_sleeves = 0 rolled_down_icon_override = FALSE rolled_sleeves_icon_override = FALSE /obj/item/clothing/under/rank/talon/proper name = "Talon proper jumpsuit" desc = "A neat and proper uniform for a proper private ship." icon = 'icons/inventory/uniform/item_vr.dmi' rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_jumpsuit" item_state = "talon_jumpsuit" rolled_sleeves = 0 rolled_down_icon_override = FALSE rolled_sleeves_icon_override = FALSE /obj/item/clothing/under/rank/talon/security name = "Talon security jumpsuit" desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit that bares security markings." icon = 'icons/inventory/uniform/item_vr.dmi' rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_security" item_state = "talon_security" rolled_sleeves = 0 rolled_down_icon_override = FALSE rolled_sleeves_icon_override = FALSE /obj/item/clothing/under/rank/talon/pilot name = "Talon pilot jumpsuit" desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit. Made from cushioned fabric to handle intense flight." icon = 'icons/inventory/uniform/item_vr.dmi' rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_pilot" item_state = "talon_pilot" rolled_sleeves = 0 rolled_down_icon_override = FALSE rolled_sleeves_icon_override = FALSE /obj/item/clothing/under/rank/talon/command name = "Talon command jumpsuit" desc = "A commanding jumpsuit fit for a commanding officer." icon = 'icons/inventory/uniform/item_vr.dmi' rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_override = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "talon_captain" item_state = "talon_captain" rolled_sleeves = 0 rolled_down_icon_override = FALSE rolled_sleeves_icon_override = FALSE // Excelsior uniforms /obj/item/clothing/under/excelsior name = "\improper Excelsior uniform" desc = "A uniform from a particular spaceship: Excelsior." icon = 'icons/inventory/uniform/item_vr.dmi' default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "excelsior_white" /obj/item/clothing/under/excelsior/mixed icon_state = "excelsior_mixed" /obj/item/clothing/under/excelsior/orange icon_state = "excelsior_orange" // Summer dresses /obj/item/clothing/under/summerdress name = "summer dress" desc = "A nice summer dress." icon = 'icons/inventory/uniform/item_vr.dmi' default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "summerdress" /obj/item/clothing/under/summerdress/red icon_state = "summerdress3" /obj/item/clothing/under/summerdress/blue icon_state = "summerdress2" /obj/item/clothing/under/dress/dress_cap/femformal // formal in the loosest sense. because it's going to be taken off. or something. funnier in my head i swear name = "site manager's feminine formalwear" desc = "Essentially a skimpy...dress? Leotard? Whatever it is, it has the coloration and markings suitable for a site manager or rough equivalent." icon = 'icons/inventory/uniform/item_vr.dmi' default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi' icon_state = "lewdcap" item_state = "lewdcap" rolled_sleeves = -1 rolled_down = -1 body_parts_covered = UPPER_TORSO // frankly this thing's a fucking embarassment /obj/item/clothing/under/undersuit // undersuits! intended for wearing under hardsuits or for being too lazy to not wear anything other than it name = "undersuit" desc = "A nondescript undersuit, intended for wearing under a voidsuit or other EVA equipment. Breathable, yet sleek." icon = 'icons/inventory/uniform/item_vr.dmi' default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi' rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi' icon_state = "bodysuit" item_state = "bodysuit" rolled_sleeves = -1 rolled_down_icon_override = FALSE /obj/item/clothing/under/undersuit/eva name = "EVA undersuit" desc = "A nondescript undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for EVA usage, but differs little from the standard." icon_state = "bodysuit_eva" item_state = "bodysuit_eva" /obj/item/clothing/under/undersuit/command name = "command undersuit" desc = "A fancy undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for those in Command, and comes with a swanky gold trim and navy blue inlay." icon_state = "bodysuit_com" item_state = "bodysuit_com" /obj/item/clothing/under/undersuit/sec name = "security undersuit" desc = "A reinforced undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for those in Security, and has slight protective capabilities against simple melee attacks." armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 icon_state = "bodysuit_sec" item_state = "bodysuit_sec" /obj/item/clothing/under/undersuit/sec/hos name = "security command undersuit" desc = "A reinforced undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for the Head of Security or equivalent, and has slight protective capabilities against simple melee attacks." icon_state = "bodysuit_seccom" item_state = "bodysuit_seccom" /obj/item/clothing/under/undersuit/hazard name = "hazard undersuit" desc = "An undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for Engineering crew, and comes with slight radiation absorption capabilities. Not a lot, but it's there." armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) icon_state = "bodysuit_haz" item_state = "bodysuit_haz" /obj/item/clothing/under/undersuit/mining name = "mining undersuit" desc = "An undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for Mining crew, and comes with an interestingly colored trim." icon_state = "bodysuit_min" item_state = "bodysuit_min" /obj/item/clothing/under/undersuit/emt name = "medical technician undersuit" desc = "An undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for Medical response crew, and comes with a distinctive coloring scheme." icon_state = "bodysuit_emt" item_state = "bodysuit_emt" /obj/item/clothing/under/undersuit/explo name = "exploration undersuit" desc = "An undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for Exploration crew, for hazardous environments." icon_state = "bodysuit_exp" item_state = "bodysuit_exp" /obj/item/clothing/under/undersuit/centcom name = "Central Command undersuit" desc = "A very descript undersuit, intended for wearing under a voidsuit or other EVA equipment. This one is specifically made for NanoTrasen Central Command officers, and comes with a swanky gold trim and other fancy markings." icon_state = "bodysuit_cent" item_state = "bodysuit_cent"