/obj/item/device/pipe_painter name = "pipe painter" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler1" item_state = "flight" var/list/modes = list("grey","red","blue","cyan","green","yellow","purple") var/mode = "grey" /obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob) if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A)) return var/obj/machinery/atmospherics/pipe/P = A var/turf/T = P.loc if (P.level < 2 && T.level==1 && isturf(T) && T.intact) user << "\red You must remove the plating first." return P.pipe_color = mode user.visible_message("[user] paints \the [P] [mode].","You paint \the [P] [mode].") P.update_icon() /obj/item/device/pipe_painter/attack_self(mob/user as mob) mode = input("Which colour do you want to use?","Pipe painter") in modes /obj/item/device/pipe_painter/examine() ..() usr << "It is in [mode] mode."