/obj/secure_closet/security1/New() ..() sleep(2) //new /obj/item/weapon/storage/flashbang_kit(src) // Seriously gimping the number of flashes security get, will probably change later -- TLE new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/weapon/flashbang(src) new /obj/item/weapon/handcuffs(src) new /obj/item/weapon/gun/energy/taser_gun(src) new /obj/item/device/flash(src) new /obj/item/clothing/under/color/red(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/head/helmet(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/weapon/baton(src) return /obj/secure_closet/security1/proc/prison_break() src.locked = 0 src.icon_state = src.icon_closed /obj/secure_closet/security2/New() ..() sleep(2) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/clothing/under/det( src ) new /obj/item/clothing/shoes/brown( src ) new /obj/item/clothing/head/det_hat( src ) new /obj/item/clothing/suit/det_suit( src ) new /obj/item/weapon/storage/fcard_kit( src ) new /obj/item/weapon/storage/fcard_kit( src ) new /obj/item/weapon/storage/fcard_kit( src ) new /obj/item/clothing/gloves/black( src ) new /obj/item/weapon/storage/lglo_kit( src ) new /obj/item/weapon/fcardholder( src ) new /obj/item/weapon/fcardholder( src ) new /obj/item/weapon/fcardholder( src ) new /obj/item/weapon/fcardholder( src ) new /obj/item/device/detective_scanner( src ) new /obj/item/device/detective_scanner( src ) new /obj/item/device/detective_scanner( src ) return /obj/secure_closet/highsec/New() ..() sleep(2) new /obj/item/device/radio/headset/headset_com(src) new /obj/item/weapon/gun/energy/general( src ) new /obj/item/device/flash( src ) new /obj/item/weapon/storage/id_kit( src ) new /obj/item/clothing/under/rank/head_of_personnel( src ) new /obj/item/clothing/shoes/brown( src ) new /obj/item/clothing/glasses/sunglasses( src ) new /obj/item/clothing/suit/armor/vest( src ) new /obj/item/clothing/head/helmet( src ) return /obj/secure_closet/hos/New() ..() sleep(2) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/weapon/shield/riot(src) new /obj/item/weapon/gun/energy/general( src ) new /obj/item/device/flash( src ) new /obj/item/weapon/storage/id_kit( src ) new /obj/item/clothing/under/rank/head_of_security( src ) new /obj/item/clothing/shoes/brown( src ) new /obj/item/clothing/glasses/sunglasses( src ) new /obj/item/clothing/suit/armor/hos( src ) new /obj/item/clothing/head/helmet( src ) new /obj/item/weapon/storage/id_kit( src ) new /obj/item/weapon/storage/flashbang_kit(src) new /obj/item/weapon/handcuffs(src) new /obj/item/weapon/baton(src) return