/obj/item/device/igniter/attackby(obj/item/weapon/W as obj, mob/user as mob) if ((istype(W, /obj/item/device/radio/signaler) && !( src.status ))) var/obj/item/device/radio/signaler/S = W if (!( S.b_stat )) return var/obj/item/assembly/rad_ignite/R = new /obj/item/assembly/rad_ignite( user ) S.loc = R R.part1 = S S.layer = initial(S.layer) if (user.client) user.client.screen -= S if (user.r_hand == S) user.u_equip(S) user.r_hand = R else user.u_equip(S) user.l_hand = R S.master = R src.master = R src.layer = initial(src.layer) user.u_equip(src) if (user.client) user.client.screen -= src src.loc = R R.part2 = src R.layer = 20 R.loc = user src.add_fingerprint(user) else if ((istype(W, /obj/item/device/prox_sensor) && !( src.status ))) var/obj/item/assembly/prox_ignite/R = new /obj/item/assembly/prox_ignite( user ) W.loc = R R.part1 = W W.layer = initial(W.layer) if (user.client) user.client.screen -= W if (user.r_hand == W) user.u_equip(W) user.r_hand = R else user.u_equip(W) user.l_hand = R W.master = R src.master = R src.layer = initial(src.layer) user.u_equip(src) if (user.client) user.client.screen -= src src.loc = R R.part2 = src R.layer = 20 R.loc = user src.add_fingerprint(user) else if ((istype(W, /obj/item/device/timer) && !( src.status ))) var/obj/item/assembly/time_ignite/R = new /obj/item/assembly/time_ignite( user ) W.loc = R R.part1 = W W.layer = initial(W.layer) if (user.client) user.client.screen -= W if (user.r_hand == W) user.u_equip(W) user.r_hand = R else user.u_equip(W) user.l_hand = R W.master = R src.master = R src.layer = initial(src.layer) user.u_equip(src) if (user.client) user.client.screen -= src src.loc = R R.part2 = src R.layer = 20 R.loc = user src.add_fingerprint(user) else if ((istype(W, /obj/item/device/healthanalyzer) && !( src.status ))) var/obj/item/assembly/anal_ignite/R = new /obj/item/assembly/anal_ignite( user ) // Hehehe anal W.loc = R R.part1 = W W.layer = initial(W.layer) if (user.client) user.client.screen -= W if (user.r_hand == W) user.u_equip(W) user.r_hand = R else user.u_equip(W) user.l_hand = R W.master = R src.master = R src.layer = initial(src.layer) user.u_equip(src) if (user.client) user.client.screen -= src src.loc = R R.part2 = src R.layer = 20 R.loc = user src.add_fingerprint(user) if (!( istype(W, /obj/item/weapon/screwdriver) )) return src.status = !( src.status ) if (src.status) user.show_message("\blue The igniter is ready!") else user.show_message("\blue The igniter can now be attached!") src.add_fingerprint(user) return /obj/item/device/igniter/attack_self(mob/user as mob) src.add_fingerprint(user) spawn( 5 ) ignite() return return /obj/item/device/igniter/proc/ignite() if (src.status) var/turf/location = src.loc if (src.master) location = src.master.loc location = get_turf(location) if(location) location.hotspot_expose(1000,1000) return /obj/item/device/igniter/examine() set src in view() ..() if ((in_range(src, usr) || src.loc == usr)) if (src.status) usr.show_message("The igniter is ready!") else usr.show_message("The igniter can be attached!") return