// UNDERS AND BY THAT, NATURALLY I MEAN UNIFORMS/JUMPSUITS /obj/item/clothing/under icon = 'uniforms.dmi' name = "under" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS protective_temperature = T0C + 50 heat_transfer_coefficient = 0.30 permeability_coefficient = 0.90 flags = FPRINT | TABLEPASS | ONESIZEFITSALL var/has_sensor = 1//For the crew computer 2 = unable to change mode var/sensor_mode = 0 /* 1 = Report living/dead 2 = Report detailed damages 3 = Report location */ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Colors /obj/item/clothing/under/chameleon //starts off as black name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" color = "black" desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist." origin_tech = "syndicate=3" var/list/clothing_choices = list() armor = list(melee = 10, bullet = 0, laser = 50,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/chameleon/psyche item_state = "bl_suit" name = "Groovy Jumpsuit" desc = "A groovy jumpsuit! It seems to have a small dial on the wrist, that won't stop spinning." icon_state = "psyche" color = "psyche" /obj/item/clothing/under/chameleon/all /obj/item/clothing/under/color/black name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" color = "black" /obj/item/clothing/under/color/blackf name = "feminine black jumpsuit" desc = "It's very smart and in a ladies-size!" icon_state = "black" item_state = "bl_suit" color = "blackf" /obj/item/clothing/under/color/blue name = "blue jumpsuit" icon_state = "blue" item_state = "b_suit" color = "blue" /obj/item/clothing/under/color/green name = "green jumpsuit" icon_state = "green" item_state = "g_suit" color = "green" /obj/item/clothing/under/color/grey name = "grey jumpsuit" icon_state = "grey" item_state = "gy_suit" color = "grey" /obj/item/clothing/under/color/orange name = "orange jumpsuit" desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." icon_state = "orange" item_state = "o_suit" color = "orange" has_sensor = 2 sensor_mode = 3 /obj/item/clothing/under/color/pink name = "pink jumpsuit" icon_state = "pink" item_state = "p_suit" color = "pink" /obj/item/clothing/under/color/red name = "red jumpsuit" icon_state = "red" item_state = "r_suit" color = "red" /obj/item/clothing/under/color/white desc = "It's made of a special fiber which gives special protection against biohazards." name = "white jumpsuit" icon_state = "white" item_state = "w_suit" color = "white" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/color/yellow name = "yellow jumpsuit" icon_state = "yellow" item_state = "y_suit" color = "yellow" // RANKS /obj/item/clothing/under/rank /obj/item/clothing/under/rank/atmospheric_technician desc = "It's a jumpsuit worn by atmospheric technicians." name = "atmospheric technician's jumpsuit" icon_state = "atmos" item_state = "atmos_suit" color = "atmos" /obj/item/clothing/under/rank/captain desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." name = "captain's jumpsuit" icon_state = "captain" item_state = "caparmor" color = "captain" /obj/item/clothing/under/rank/chaplain desc = "It's a black jumpsuit, often worn by religious folk." name = "chaplain's jumpsuit" icon_state = "chaplain" item_state = "bl_suit" color = "chapblack" /obj/item/clothing/under/rank/engineer desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding." name = "engineer's jumpsuit" icon_state = "engine" item_state = "engi_suit" color = "engine" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/rank/forensic_technician desc = "It has a Forensics rank stripe on it." name = "forensic technician's jumpsuit" icon_state = "darkred" item_state = "r_suit" color = "forensicsred" /obj/item/clothing/under/rank/warden desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders." name = "warden's jumpsuit" icon_state = "warden" item_state = "r_suit" color = "warden" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/security name = "security officer's jumpsuit" desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." icon_state = "security" item_state = "r_suit" color = "secred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/vice name = "vice officer's jumpsuit" desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision." icon_state = "vice" item_state = "gy_suit" color = "vice" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/geneticist desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it." name = "geneticist's jumpsuit" icon_state = "genetics" item_state = "w_suit" color = "geneticswhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/chemist desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it." name = "chemist's jumpsuit" icon_state = "chemistry" item_state = "w_suit" color = "chemistrywhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/virologist desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it." name = "virologist's jumpsuit" icon_state = "virology" item_state = "w_suit" color = "virologywhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/head_of_personnel desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"." name = "head of personnel's jumpsuit" icon_state = "hop" item_state = "b_suit" color = "hop" /obj/item/clothing/under/rank/centcom_officer desc = "It's a jumpsuit worn by CentCom Officers." name = "\improper CentCom officer's jumpsuit" icon_state = "centcom" item_state = "dg_suit" color = "centcom" /obj/item/clothing/under/rank/centcom_commander desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders." name = "\improper CentCom officer's jumpsuit" icon_state = "officer" item_state = "g_suit" color = "officer" /obj/item/clothing/under/rank/miner desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." name = "shaft miner's jumpsuit" icon_state = "miner" item_state = "miner" color = "miner" /obj/item/clothing/under/rank/roboticist desc = "It's a slimming black with reinforced seams; great for industrial work." name = "roboticist's jumpsuit" icon_state = "robotics" item_state = "robotics" color = "robotics" /obj/item/clothing/under/rank/head_of_security desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." name = "head of security's jumpsuit" icon_state = "hos" item_state = "r_suit" color = "hosred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/rank/chief_engineer desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding." name = "chief engineer's jumpsuit" icon_state = "chiefengineer" item_state = "g_suit" color = "chief" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/rank/research_director desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." name = "research director's jumpsuit" icon_state = "director" item_state = "g_suit" color = "director" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/janitor desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." name = "janitor's jumpsuit" icon_state = "janitor" color = "janitor" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/scientist desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist." name = "scientist's jumpsuit" icon_state = "toxins" item_state = "w_suit" color = "toxinswhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) /obj/item/clothing/under/rank/medical desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." name = "medical doctor's jumpsuit" icon_state = "medical" item_state = "w_suit" color = "medical" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) //SKRUBS /obj/item/clothing/under/rank/medical/blue name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." icon_state = "scrubsblue" color = "scrubsblue" /obj/item/clothing/under/rank/medical/green name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." icon_state = "scrubsgreen" color = "scrubsgreen" /obj/item/clothing/under/rank/medical/purple name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." icon_state = "scrubspurple" color = "scrubspurple" /obj/item/clothing/under/rank/chief_medical_officer desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." name = "chief medical officer's jumpsuit" icon_state = "cmo" item_state = "w_suit" color = "cmo" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/hydroponics desc = "It's a jumpsuit designed to protect against minor plant-related hazards." name = "botanist's jumpsuit" icon_state = "hydroponics" item_state = "g_suit" color = "hydroponics" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/cargo name = "quartermaster's jumpsuit" desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." icon_state = "qm" item_state = "lb_suit" color = "qm" /obj/item/clothing/under/rank/cargotech name = "cargo technician's jumpsuit" desc = "Shooooorts! They're comfy and easy to wear!" icon_state = "cargotech" item_state = "lb_suit" color = "cargo" /obj/item/clothing/under/rank/mailman name = "mailman's jumpsuit" desc = "'Special delivery!'" icon_state = "mailman" item_state = "b_suit" color = "mailman" /obj/item/clothing/under/sexyclown name = "sexy-clown suit" desc = "It makes you look HONKable!" icon_state = "sexyclown" item_state = "sexyclown" color = "sexyclown" /obj/item/clothing/under/rank/bartender desc = "It looks like it could use some more flair." name = "bartender's uniform" icon_state = "ba_suit" item_state = "ba_suit" color = "ba_suit" /obj/item/clothing/under/rank/clown name = "clown suit" desc = "'HONK!'" icon_state = "clown" item_state = "clown" color = "clown" /obj/item/clothing/under/rank/chef desc = "It's an apron which is given only to the most hardcore chefs in space." name = "chef's uniform" icon_state = "chef" color = "chef" /obj/item/clothing/under/rank/geneticist_new desc = "It's made of a special fiber which provides minor protection against biohazards." name = "geneticist's jumpsuit" icon_state = "genetics_new" item_state = "w_suit" color = "genetics_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/chemist_new desc = "It's made of a special fiber which provides minor protection against biohazards." name = "chemist's jumpsuit" icon_state = "chemist_new" item_state = "w_suit" color = "chemist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/scientist_new desc = "Made of a special fiber that gives special protection against biohazards and small explosions." name = "scientist's jumpsuit" icon_state = "scientist_new" item_state = "w_suit" color = "scientist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) /obj/item/clothing/under/rank/virologist_new desc = "Made of a special fiber that gives increased protection against biohazards." name = "virologist's jumpsuit" icon_state = "virologist_new" item_state = "w_suit" color = "virologist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) // OTHER NONRANKED STATION JOBS /obj/item/clothing/under/det name = "hard-worn suit" desc = "Someone who wears this means business." icon_state = "detective" item_state = "det" color = "detective" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) var/obj/item/weapon/gun /obj/item/clothing/under/scratch name = "white suit" desc = "A white suit, suitable for an excellent host" flags = FPRINT | TABLEPASS icon_state = "scratch" item_state = "scratch" color = "scratch" /obj/item/clothing/under/jensen desc = "You never asked for anything that stylish." name = "head of security's jumpsuit" icon_state = "jensen" item_state = "jensen" color = "jensen" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/sl_suit desc = "It's a very amish looking suit." name = "amish suit" icon_state = "sl_suit" color = "sl_suit" /obj/item/clothing/under/syndicate name = "tactical turtleneck" desc = "It's some non-descript, slightly suspicious looking, civilian clothing." icon_state = "syndicate" item_state = "bl_suit" color = "syndicate" has_sensor = 0 armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/syndicate/tacticool name = "\improper Tacticool turtleneck" desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool" item_state = "bl_suit" color = "tactifool" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/under/syndicate/combat name = "combat turtleneck" /obj/item/clothing/under/librarian name = "sensible suit" desc = "It's very... sensible." icon_state = "red_suit" item_state = "red_suit" color = "red_suit" /obj/item/clothing/under/mime name = "mime's outfit" desc = "It's not very colourful." icon_state = "mime" item_state = "mime" color = "mime" /obj/item/clothing/under/waiter name = "waiter's outfit" desc = "It's a very smart uniform with a special pocket for tip." icon_state = "waiter" item_state = "waiter" color = "waiter" // Athletic shorts.. heh /obj/item/clothing/under/shorts name = "athletic shorts" desc = "95% Polyester, 5% Spandex!" gender = PLURAL flags = FPRINT | TABLEPASS body_parts_covered = LOWER_TORSO /obj/item/clothing/under/shorts/red icon_state = "redshorts" color = "redshorts" /obj/item/clothing/under/shorts/green icon_state = "greenshorts" color = "greenshorts" /obj/item/clothing/under/shorts/blue icon_state = "blueshorts" color = "blueshorts" /obj/item/clothing/under/shorts/black icon_state = "blackshorts" color = "blackshorts" /obj/item/clothing/under/shorts/grey icon_state = "greyshorts" color = "greyshorts" /obj/item/clothing/under/space name = "\improper NASA jumpsuit" desc = "It has a NASA logo on it and is made of space-proofed materials." icon_state = "black" item_state = "bl_suit" color = "black" w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 heat_transfer_coefficient = 0.02 protective_temperature = 1000 flags = FPRINT | TABLEPASS | SUITSPACE body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/under/spiderman name = "\improper Deadpool suit" desc = "It's the suit of Deadpool!" icon_state = "spiderman" item_state = "spiderman" color = "spiderman" /obj/item/clothing/under/rank/nursesuit desc = "It's a jumpsuit commonly worn by nursing staff in the medical department." name = "nurse's suit" icon_state = "nursesuit" item_state = "nursesuit" color = "nursesuit" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/acj name = "administrative cybernetic jumpsuit" icon_state = "syndicate" item_state = "bl_suit" color = "syndicate" desc = "it's a cybernetically enhanced jumpsuit used for administrative duties." gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 heat_transfer_coefficient = 0.01 protective_temperature = 100000 flags = FPRINT | TABLEPASS | SUITSPACE body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) // Cheerleader outfits or something /obj/item/clothing/under/cheerleader name = "cheerleader uniform" desc = "Looks breezy." icon = 'uniforms.dmi' icon_state = "purple_cheer" color = "purple_cheer" flags = FPRINT | TABLEPASS body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/cheerleader/purple icon_state = "purple_cheer" color = "purple_cheer" /obj/item/clothing/under/cheerleader/yellow icon_state = "yellow_cheer" color = "yellow_cheer" /obj/item/clothing/under/cheerleader/white icon_state = "white_cheer" color = "white_cheer" //End of cheerleaders /obj/item/clothing/under/captainmal name = "red captain's jumpsuit" desc = "We have done the impossible, and that makes us mighty." icon_state = "captainmal" item_state = "captainmal" color = "captainmal"