/obj/item/clothing/head/bio_hood name = "bio hood" icon_state = "bio" desc = "A hood that protects the head and face from biological comtaminants." permeability_coefficient = 0.01 flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 10) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES /obj/item/clothing/suit/bio_suit name = "bio suit" desc = "A suit that protects against biological contamination." icon_state = "bio" item_state = "bio_suit" w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 heat_transfer_coefficient = 0.30 flags = FPRINT | TABLEPASS body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 1.0 allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/head/bio_hood/general icon_state = "bio_general" /obj/item/clothing/suit/bio_suit/general icon_state = "bio_general" /obj/item/clothing/head/bio_hood/virology icon_state = "bio_virology" /obj/item/clothing/suit/bio_suit/virology icon_state = "bio_virology" /obj/item/clothing/head/bio_hood/security icon_state = "bio_security" /obj/item/clothing/suit/bio_suit/security icon_state = "bio_security" /obj/item/clothing/head/bio_hood/janitor icon_state = "bio_janitor" /obj/item/clothing/suit/bio_suit/janitor icon_state = "bio_janitor" /obj/item/clothing/head/bio_hood/scientist icon_state = "bio_scientist" /obj/item/clothing/suit/bio_suit/scientist icon_state = "bio_scientist" /obj/item/clothing/suit/bio_suit/cmo icon_state = "bio_cmo" /obj/item/clothing/head/bio_hood/cmo icon_state = "bio_cmo" /obj/item/clothing/suit/bio_suit/plaguedoctorsuit name = "Plague doctor suit" desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses." icon_state = "plaguedoctor" item_state = "bio_suit" /obj/item/clothing/head/bio_hood/hazmat_white icon_state = "hazmat_white" item_state = "hazhat_white" /obj/item/clothing/suit/bio_suit/hazmat_white icon_state = "hazmat_white" item_state = "hazsuit_white" /obj/item/clothing/head/bio_hood/hazmat_janitor icon_state = "hazmat_janitor" item_state = "hazhat_janitor" /obj/item/clothing/suit/bio_suit/hazmat_janitor icon_state = "hazmat_janitor" item_state = "hazsuit_janitor" /obj/item/clothing/head/bio_hood/hazmat_green icon_state = "hazmat_green" item_state = "hazhat_green" /obj/item/clothing/suit/bio_suit/hazmat_green icon_state = "hazmat_green" item_state = "hazsuit_green" /obj/item/clothing/head/bio_hood/hazmat_yellow icon_state = "hazmat_yellow" item_state = "hazhat_yellow" /obj/item/clothing/suit/bio_suit/hazmat_yellow icon_state = "hazmat_yellow" item_state = "hazsuit_yellow" /obj/item/clothing/head/bio_hood/hazmat_orange icon_state = "hazmat_orange" item_state = "hazhat_orange" /obj/item/clothing/suit/bio_suit/hazmat_orange icon_state = "hazmat_orange" item_state = "hazsuit_orange" /obj/item/clothing/head/bio_hood/hazmat_firered icon_state = "hazmat_firered" item_state = "hazhat_firered" /obj/item/clothing/suit/bio_suit/hazmat_firered icon_state = "hazmat_firered" item_state = "hazsuit_firered"