// The new arrivals shuttle. /datum/shuttle/ferry/arrivals name = "Arrivals" location = 1 warmup_time = 25 // Warmup takes 5 seconds, so 30 total. always_process = TRUE var/launch_delay = 3 area_offsite = /area/shuttle/arrival/pre_game // not really 'pre game' but this area is already defined and unused area_station = /area/shuttle/arrival/station docking_controller_tag = "arrivals_shuttle" dock_target_station = "arrivals_dock" // For debugging. /obj/machinery/computer/shuttle_control/arrivals name = "shuttle control console" req_access = list(access_cent_general) shuttle_tag = "Arrivals" // Unlike most shuttles, the arrivals shuttle is completely automated, so we need to put some additional code here. // This proc checks if anyone is on the shuttle. /datum/shuttle/ferry/arrivals/proc/check_for_passengers(area/A) for(var/mob/living/L in A) return TRUE return FALSE // This is to stop the shuttle if someone tries to stow away when its leaving. /datum/shuttle/ferry/arrivals/post_warmup_checks() if(!location) // If we're at station. if(check_for_passengers(area_station)) return FALSE return TRUE /datum/shuttle/ferry/arrivals/process() if(process_state == IDLE_STATE) if(location) // If we're off-station (space). if(check_for_passengers(area_offsite)) // No point arriving with an empty shuttle. warmup_time = initial(warmup_time) launch() message_passengers(area_offsite, "Arriving at [using_map.station_name] in thirty seconds...") spawn(10 SECONDS) message_passengers(area_offsite, "Arriving at [using_map.station_name] in twenty seconds.") spawn(10 SECONDS) message_passengers(area_offsite, "Arriving at [using_map.station_name] in ten seconds. Please buckle up.") else // We are at the station. if(!check_for_passengers(area_station)) // Don't leave with anyone. if(launch_delay) // Give some time to get on the docks so people don't get trapped inbetween the dock airlocks. launch_delay-- else launch_delay = initial(launch_delay) warmup_time = 0 // Gotta go fast. launch() ..() // Do everything else /* /datum/shuttle/ferry/arrivals/current_dock_target() if(location) // If we're off station. return null // Nothing to dock to in space. return ..() */