/obj/item/weapon/storage/pill_bottle/dice //7d6 name = "bag of dice" desc = "It's a small bag with dice inside." icon = 'icons/obj/dice.dmi' icon_state = "dicebag" /obj/item/weapon/storage/pill_bottle/dice/New() ..() for(var/i = 1 to 7) new /obj/item/weapon/dice( src ) /obj/item/weapon/storage/pill_bottle/dice_nerd //DnD dice name = "bag of gaming dice" desc = "It's a small bag with gaming dice inside." icon = 'icons/obj/dice.dmi' icon_state = "magicdicebag" /obj/item/weapon/storage/pill_bottle/dice_nerd/New() ..() new /obj/item/weapon/dice/d4( src ) new /obj/item/weapon/dice( src ) new /obj/item/weapon/dice/d8( src ) new /obj/item/weapon/dice/d10( src ) new /obj/item/weapon/dice/d12( src ) new /obj/item/weapon/dice/d20( src ) new /obj/item/weapon/dice/d100( src ) /* * Donut Box */ /obj/item/weapon/storage/box/donut icon = 'icons/obj/food.dmi' icon_state = "donutbox" name = "donut box" var/startswith = 6 max_storage_space = ITEMSIZE_COST_SMALL * 6 can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut) foldable = /obj/item/stack/material/cardboard /obj/item/weapon/storage/box/donut/New() ..() for(var/i=1 to startswith) new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src) update_icon() return /obj/item/weapon/storage/box/donut/update_icon() overlays.Cut() var/i = 0 for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents) overlays += image('icons/obj/food.dmi', "[i][D.overlay_state]") i++ /obj/item/weapon/storage/box/donut/empty startswith = 0