/// Flags for specifically what kind of items to get in get_equipped_items #define INCLUDE_POCKETS (1<<0) #define INCLUDE_ACCESSORIES (1<<1) #define INCLUDE_HELD (1<<2) /// Include prosthetic item limbs (which are not flavoured as being equipped items) #define INCLUDE_PROSTHETICS (1<<3) /// Include items that are not "real" items, such as hand items #define INCLUDE_ABSTRACT (1<<4)