// Modes for examine text output #define EXAMINE_MODE_SLIM "Slim" #define EXAMINE_MODE_VERBOSE "Verbose" #define EXAMINE_MODE_SWITCH_TO_PANEL "Switch To Panel" // Modes for parsing multilingual speech #define MULTILINGUAL_DEFAULT "Default" #define MULTILINGUAL_SPACE "Space" #define MULTILINGUAL_DOUBLE_DELIMITER "Double Delimiter" #define MULTILINGUAL_OFF "Single Language" #define MULTILINGUAL_MODE_MAX 4 #define SAVE_RESET -1 //randomised elements #define RANDOM_ANTAG_ONLY 1 #define RANDOM_DISABLED 2 #define RANDOM_ENABLED 3 // randomise_appearance_prefs() and randomize_human_appearance() proc flags #define RANDOMIZE_SPECIES (1<<0) #define RANDOMIZE_NAME (1<<1) // Values for /datum/preference/savefile_identifier /// This preference is character specific. #define PREFERENCE_CHARACTER "character" /// This preference is account specific. #define PREFERENCE_PLAYER "player" // Values for /datum/preferences/current_tab /// Open the character preference window #define PREFERENCE_TAB_CHARACTER_PREFERENCES 0 /// Open the game preferences window #define PREFERENCE_TAB_GAME_PREFERENCES 1 /// These will be shown in the character sidebar, but at the bottom. #define PREFERENCE_CATEGORY_FEATURES "features" /// Any preferences that will show to the sides of the character in the setup menu. #define PREFERENCE_CATEGORY_CLOTHING "clothing" /// Preferences that will be put into the 3rd list, and are not contextual. #define PREFERENCE_CATEGORY_NON_CONTEXTUAL "non_contextual" /// Will be put under the game preferences window. #define PREFERENCE_CATEGORY_GAME_PREFERENCES "game_preferences" /// These will show in the list to the right of the character preview. #define PREFERENCE_CATEGORY_SECONDARY_FEATURES "secondary_features" /// These are preferences that are supplementary for main features, /// such as hair color being affixed to hair. #define PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES "supplemental_features" /// These preferences will not be rendered on the preferences page, and are practically invisible unless specifically rendered. Used for quirks, currently. #define PREFERENCE_CATEGORY_MANUALLY_RENDERED "manually_rendered_features" /// Emote switch preferences #define EMOTE_SOUND_NO_FREQ "Default" #define EMOTE_SOUND_VOICE_FREQ "Voice Frequency" #define EMOTE_SOUND_VOICE_LIST "Voice Sound" // Choose grid or list TGUI layouts for UI's, when possible. /// Force grid layout, even if default is a list. #define TGUI_LAYOUT_GRID "grid" /// Force list layout, even if default is a grid. #define TGUI_LAYOUT_LIST "list" #define WRITE_PREF_NORMAL 1 #define WRITE_PREF_INSTANT 2 #define WRITE_PREF_MANUAL 3 #define PAI_UNSET "None Set" #define PAI_DEFAULT_CHASSIS "Drone" #define PAI_DEFAULT_EMAGGED_CHASSIS "Syndicate Fox" #define DEFAULT_LATEJOIN_LOCATION /datum/spawnpoint/arrivals