/* These defines are the balancing points of various parts of the radiation system. Changes here can have widespread effects: make sure you test well. Ask Mothblocks if they're around */ /// How much stored radiation to check for hair loss #define RAD_MOB_HAIRLOSS (1 MINUTES) /// Chance of you hair starting to fall out every second when over threshold #define RAD_MOB_HAIRLOSS_PROB 7.5 /// How much stored radiation to check for mutation #define RAD_MOB_MUTATE (2 MINUTES) /// Chance of randomly mutating every second when over threshold #define RAD_MOB_MUTATE_PROB 0.5 /// The time since irradiated before checking for vomitting #define RAD_MOB_VOMIT (2 MINUTES) /// Chance per second of vomitting #define RAD_MOB_VOMIT_PROB 0.5 /// How much stored radiation to check for stunning #define RAD_MOB_KNOCKDOWN (2 MINUTES) /// Chance of knockdown per second when over threshold #define RAD_MOB_KNOCKDOWN_PROB 0.5 /// Amount of knockdown when it occurs #define RAD_MOB_KNOCKDOWN_AMOUNT 3 #define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason #define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have #define RAD_LIGHT_INSULATION 0.8 #define RAD_MEDIUM_INSULATION 0.7 // What common walls have #define RAD_HEAVY_INSULATION 0.6 // What reinforced walls have #define RAD_EXTREME_INSULATION 0.5 // What rad collectors have #define RAD_FULL_INSULATION 0 // Completely stops radiation from coming through /// The default chance something can be irradiated #define DEFAULT_RADIATION_CHANCE 10 /// The default chance for uranium structures to irradiate #define URANIUM_IRRADIATION_CHANCE DEFAULT_RADIATION_CHANCE /// The minimum exposure time before uranium structures can irradiate #define URANIUM_RADIATION_MINIMUM_EXPOSURE_TIME (3 SECONDS) /// The minimum exposure time before the radioactive nebula can irradiate #define NEBULA_RADIATION_MINIMUM_EXPOSURE_TIME (6 SECONDS) /// Return values of [proc/get_perceived_radiation_danger] // If you change these, update /datum/looping_sound/geiger as well. #define PERCEIVED_RADIATION_DANGER_LOW 1 #define PERCEIVED_RADIATION_DANGER_MEDIUM 2 #define PERCEIVED_RADIATION_DANGER_HIGH 3 #define PERCEIVED_RADIATION_DANGER_EXTREME 4 /// The time before geiger counters reset back to normal without any radiation pulses #define TIME_WITHOUT_RADIATION_BEFORE_RESET (5 SECONDS) // Radiation exposure params // For the radioactive nebula outside /// Base chance the nebula has of applying irradiation #define RADIATION_EXPOSURE_NEBULA_BASE_CHANCE 20 /// The chance we add to the base chance every time we fail to irradiate #define RADIATION_EXPOSURE_NEBULA_CHANCE_INCREMENT 10 /// Time it takes for the next irradiation check #define RADIATION_EXPOSURE_NEBULA_CHECK_INTERVAL 5 SECONDS