/obj/effect/decal/remains name = "remains" gender = PLURAL icon = 'icons/effects/blood.dmi' icon_state = "remains" anchored = FALSE /obj/effect/decal/remains/human desc = "They look like human remains. They have a strange aura about them." /obj/effect/decal/remains/xeno desc = "They look like the remains of something... alien. They have a strange aura about them." icon_state = "remainsxeno" /obj/effect/decal/remains/robot desc = "They look like the remains of something mechanical. They have a strange aura about them." icon = 'icons/mob/robots.dmi' icon_state = "remainsrobot" /obj/effect/decal/remains/mouse desc = "They look like the remains of a small rodent." icon_state = "mouse" /obj/effect/decal/remains/lizard desc = "They look like the remains of a small lizard." icon_state = "lizard" /obj/effect/decal/remains/unathi desc = "They look like Unathi remains. Pointy." icon_state = "remainsunathi" /obj/effect/decal/remains/tajaran desc = "They look like Tajaran remains. They're surprisingly small." icon_state = "remainstajaran" /obj/effect/decal/remains/ribcage desc = "They look like animal remains of some sort... You hope." icon_state = "remainsribcage" /obj/effect/decal/remains/deer desc = "They look like the remains of a large herbivore, picked clean." icon_state = "remainsdeer" /obj/effect/decal/remains/posi desc = "This looks like part of an old FBP. Hopefully it was empty." icon_state = "remainsposi" /obj/effect/decal/remains/mummy1 name = "mummified remains" desc = "They look like human remains. They've been here a long time." icon_state = "mummified1" /obj/effect/decal/remains/mummy2 name = "mummified remains" desc = "They look like human remains. They've been here a long time." icon_state = "mummified2" /obj/effect/decal/remains/attack_hand(mob/user as mob) to_chat(user, span_notice("[src] sinks together into a pile of ash.")) var/turf/simulated/floor/F = get_turf(src) if(istype(F)) new /obj/effect/decal/cleanable/ash(F) qdel(src) /obj/effect/decal/remains/robot/attack_hand(mob/user as mob) to_chat(user, span_notice("[src] crumbles down into a pile of debris.")) var/turf/simulated/floor/F = get_turf(src) if(istype(F)) new /obj/effect/decal/cleanable/blood/gibs/robot(F) qdel(src)