// All the smoke variant particles. /particles/smoke icon = 'icons/effects/particles/smoke.dmi' icon_state = list("smoke_1" = 1, "smoke_2" = 1, "smoke_3" = 2) width = 100 height = 100 count = 1000 spawning = 4 lifespan = 1.5 SECONDS fade = 1 SECONDS velocity = list(0, 0.4, 0) position = list(6, 0, 0) drift = generator(GEN_SPHERE, 0, 2, NORMAL_RAND) friction = 0.2 gravity = list(0, 0.95) grow = 0.05 /particles/smoke/burning position = list(0, 0, 0) /particles/smoke/burning/small spawning = 1 scale = list(0.8, 0.8) velocity = list(0, 0.4, 0) /particles/smoke/steam icon_state = list("steam_1" = 1, "steam_2" = 1, "steam_3" = 2) fade = 1.5 SECONDS /particles/smoke/steam/mild spawning = 1 velocity = list(0, 0.3, 0) friction = 0.25 /particles/smoke/steam/bad icon_state = list("steam_1" = 1, "smoke_1" = 1, "smoke_2" = 1, "smoke_3" = 1) spawning = 2 velocity = list(0, 0.25, 0) /particles/smoke/steam/mald icon_state = list("steam_1" = 1, "steam_2" = 1, "steam_3" = 2) velocity = list(0, 0.25, 0) lifespan = 1 SECONDS fade = 0.5 SECONDS position = list(-1, 12, 0) /particles/smoke/cig icon_state = list("steam_1" = 2, "steam_2" = 1, "steam_3" = 1) count = 1 spawning = 0.05 // used to pace it out roughly in time with breath ticks position = list(-6, -2, 0) gravity = list(0, 0.75, 0) lifespan = 0.75 SECONDS fade = 0.75 SECONDS velocity = list(0, 0.2, 0) scale = 0.5 grow = 0.01 friction = 0.5 color = "#d0d0d09d" /particles/smoke/cig/big icon_state = list("steam_1" = 1, "steam_2" = 2, "steam_3" = 2) gravity = list(0, 0.5, 0) velocity = list(0, 0.1, 0) lifespan = 1 SECONDS fade = 1 SECONDS grow = 0.1 scale = 0.75 spawning = 1 friction = 0.75 /particles/smoke/ash icon_state = list("ash_1" = 2, "ash_2" = 2, "ash_3" = 1, "smoke_1" = 3, "smoke_2" = 2) count = 500 spawning = 1 lifespan = 1 SECONDS fade = 0.2 SECONDS fadein = 0.7 SECONDS position = generator(GEN_VECTOR, list(-3, 5, 0), list(3, 6.5, 0), NORMAL_RAND) velocity = generator(GEN_VECTOR, list(-0.1, 0.4, 0), list(0.1, 0.5, 0), NORMAL_RAND) /particles/fog icon = 'icons/effects/particles/smoke.dmi' icon_state = list("chill_1" = 2, "chill_2" = 2, "chill_3" = 1) /particles/fog/breath count = 1 spawning = 1 lifespan = 1 SECONDS fade = 0.5 SECONDS grow = 0.05 spin = 2 color = "#fcffff77" /particles/smoke/cyborg count = 5 spawning = 1 lifespan = 1 SECONDS fade = 1.8 SECONDS position = list(0, 0, 0) scale = list(0.5, 0.5) grow = 0.1 /particles/smoke/cyborg/heavy_damage lifespan = 0.8 SECONDS fade = 0.8 SECONDS /particles/hotspring_steam icon = 'icons/effects/particles/smoke.dmi' icon_state = list( "steam_cloud_1" = 1, "steam_cloud_2" = 1, "steam_cloud_3" = 1, "steam_cloud_4" = 1, "steam_cloud_5" = 1, ) color = "#FFFFFF8A" count = 5 spawning = 0.3 lifespan = 3 SECONDS fade = 1.2 SECONDS fadein = 0.4 SECONDS position = generator(GEN_BOX, list(-17,-15,0), list(24,15,0), NORMAL_RAND) scale = generator(GEN_VECTOR, list(0.9,0.9), list(1.1,1.1), NORMAL_RAND) drift = generator(GEN_SPHERE, list(-0.01,0), list(0.01,0.01), UNIFORM_RAND) spin = generator(GEN_NUM, list(-2,2), NORMAL_RAND) gravity = list(0.05, 0.28) friction = 0.3 grow = 0.037