/* CONTAINS: RSF */ GLOBAL_LIST_INIT(robot_glass_options, list( "metamorphic glass" = /obj/item/reagent_containers/food/drinks/metaglass, "metamorphic pint glass" = /obj/item/reagent_containers/food/drinks/metaglass/metapint, "half-pint glass" = /obj/item/reagent_containers/food/drinks/glass2/square, "rocks glass" = /obj/item/reagent_containers/food/drinks/glass2/rocks, "milkshake glass" = /obj/item/reagent_containers/food/drinks/glass2/shake, "cocktail glass" = /obj/item/reagent_containers/food/drinks/glass2/cocktail, "shot glass" = /obj/item/reagent_containers/food/drinks/glass2/shot, "pint glass" = /obj/item/reagent_containers/food/drinks/glass2/pint, "mug" = /obj/item/reagent_containers/food/drinks/glass2/mug, "wine glass" = /obj/item/reagent_containers/food/drinks/glass2/wine, "condiment bottle" = /obj/item/reagent_containers/food/condiment )) /obj/item/rsf name = "\improper Rapid-Service-Fabricator" desc = "A device used to rapidly deploy service items." description_info = "Control Clicking on the device will allow you to choose the glass it dispenses when in the proper mode." icon = 'icons/obj/tools_vr.dmi' //VOREStation Edit icon_state = "rsf" //VOREStation Edit opacity = 0 density = FALSE anchored = FALSE matter = list(DEFAULT_WALL_MATERIAL = 25000) var/stored_matter = 30 var/mode = "container" var/glasstype_name = "metamorphic glass" w_class = ITEMSIZE_NORMAL /obj/item/rsf/examine(mob/user) . = ..() if(get_dist(user, src) == 0) . += span_notice("It currently holds [stored_matter]/30 fabrication-units.") /obj/item/rsf/attackby(obj/item/W as obj, mob/user as mob) ..() if (istype(W, /obj/item/rcd_ammo)) if ((stored_matter + 10) > 30) balloon_alert(user, "the fabricator can't hold any more matter.") return qdel(W) stored_matter += 10 playsound(src, 'sound/machines/click.ogg', 10, 1) balloon_alert(user,"the fabricator now holds [stored_matter]/30 fabrication-units.") return /obj/item/rsf/item_ctrl_click(mob/living/user) if(!Adjacent(user) || !istype(user)) balloon_alert(user,"you are too far away.") return var/glass_choice = show_radial_menu(user, user, GLOB.robot_glass_options, radius = 40) if(glass_choice) balloon_alert(user, "container chosen: [glass_choice]") glasstype_name = glass_choice /obj/item/rsf/attack_self(mob/user) . = ..(user) if(.) return TRUE var/options = list( "card deck" = image(icon = 'icons/obj/playing_cards.dmi', icon_state = "deck"), "card deck (big)" = image(icon = 'icons/obj/playing_cards.dmi', icon_state = "deck"), "casino chips (replica) x200" = image(icon = 'icons/obj/casino.dmi', icon_state = "spacecasinocash200"), "cigarette" = image(icon = 'icons/inventory/face/item.dmi', icon_state = "cig"), "container" = GLOB.robot_glass_options[glasstype_name], "dice pack (d6)" = image(icon = 'icons/obj/dice.dmi', icon_state = "dicebag"), "dice pack (gaming)" = image(icon = 'icons/obj/dice.dmi', icon_state = "magicdicebag"), "paper" = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "paper"), "pen" = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "pen")) var/choice = show_radial_menu(user, user, options, radius = 40) if(choice) mode = choice playsound(src, 'sound/effects/pop.ogg', 50, 0) balloon_alert(user, "you will synthesize: [mode]") /obj/item/rsf/afterattack(atom/A, mob/user as mob, proximity) if(!proximity) return if(istype(user,/mob/living/silicon/robot)) var/mob/living/silicon/robot/R = user if(R.stat || !R.cell || R.cell.charge <= 0) return else if(stored_matter <= 0) return if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor)) return playsound(src, 'sound/machines/click.ogg', 10, 1) var/used_energy = 0 var/obj/product switch(mode) if("card deck") product = new /obj/item/deck/cards() used_energy = 200 if("card deck (big)") product = new /obj/item/deck/cards/triple() used_energy = 600 if("casino chips (replica) x200") product = new /obj/item/spacecasinocash_fake/c200() used_energy = 400 if("cigarette") product = new /obj/item/clothing/mask/smokable/cigarette() used_energy = 10 if("container") var/glasstype = GLOB.robot_glass_options[glasstype_name] product = new glasstype() used_energy = 50 if("dice pack (d6)") product = new /obj/item/storage/pill_bottle/dice() used_energy = 200 if("dice pack (gaming)") product = new /obj/item/storage/pill_bottle/dice_nerd() used_energy = 200 if("paper") product = new /obj/item/paper() used_energy = 10 if("pen") product = new /obj/item/pen() used_energy = 50 balloon_alert(user, "dispensing [product ? product : "product"]...") product.loc = get_turf(A) if(isrobot(user)) var/mob/living/silicon/robot/R = user if(R.cell) R.cell.use(used_energy) else stored_matter-- to_chat(user,span_notice("the fabricator now holds [stored_matter]/30 fabrication-units."))