/obj/item/plastique name = "plastic explosives" desc = "Used to put holes in specific areas without too much extra hole." gender = PLURAL icon = 'icons/obj/assemblies.dmi' icon_state = "plastic-explosive0" item_state = "plasticx" flags = NOBLUDGEON w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ILLEGAL = 2) var/datum/wires/explosive/c4/wires = null var/timer = 10 var/atom/target = null var/open_panel = 0 var/image_overlay = null var/blast_dev = 0 var/blast_heavy = 1 var/blast_light = 2 var/blast_flash = 3 /obj/item/plastique/Initialize(mapload) . = ..() wires = new(src) image_overlay = image('icons/obj/assemblies.dmi', "plastic-explosive2") /obj/item/plastique/Destroy() qdel(wires) wires = null return ..() /obj/item/plastique/attackby(var/obj/item/I, var/mob/user) if(I.has_tool_quality(TOOL_SCREWDRIVER)) open_panel = !open_panel to_chat(user, span_notice("You [open_panel ? "open" : "close"] the wire panel.")) playsound(src, I.usesound, 50, 1) else if(I.has_tool_quality(TOOL_WIRECUTTER) || istype(I, /obj/item/multitool) || istype(I, /obj/item/assembly/signaler )) wires.Interact(user) else ..() /obj/item/plastique/attack_self(mob/user) . = ..(user) if(.) return TRUE var/newtime = tgui_input_number(user, "Please set the timer.", "Timer", 10, 60000, 10) if(user.get_active_hand() == src) newtime = CLAMP(newtime, 10, 60000) timer = newtime to_chat(user, "Timer set for [timer] seconds.") /obj/item/plastique/afterattack(atom/movable/target, mob/user, flag) if (!flag) return if (ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/storage/) || istype(target, /obj/item/clothing/accessory/storage/) || istype(target, /obj/item/clothing/under)) return to_chat(user, "Planting explosives...") user.do_attack_animation(target) if(do_after(user, 5 SECONDS, target = target) && in_range(user, target)) user.drop_item() src.target = target loc = null if (ismob(target)) add_attack_logs(user, target, "planted [name] on with [timer] second fuse") user.visible_message(span_danger("[user.name] finished planting an explosive on [target.name]!")) else message_admins("[key_name(user, user.client)](?) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - JMP) with [timer] second fuse") log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse") target.add_overlay(image_overlay) to_chat(user, "Bomb has been planted. Timer counting down from [timer].") spawn(timer*10) explode(get_turf(target)) /obj/item/plastique/proc/explode(var/location) if(!target) target = get_atom_on_turf(src) if(!target) target = src if(location) explosion(location, blast_dev, blast_heavy, blast_light, blast_flash) if(target) if (istype(target, /turf/simulated/wall)) var/turf/simulated/wall/W = target W.dismantle_wall(1,1,1) else if(isliving(target)) target.ex_act(2) // c4 can't gib mobs anymore. else target.ex_act(1) if(target) target.cut_overlay(image_overlay) qdel(src) /obj/item/plastique/attack(mob/M as mob, mob/user as mob, def_zone) return /obj/item/plastique/seismic name = "seismic charge" desc = "Used to dig holes in specific areas without too much extra hole." blast_dev = 3 blast_heavy = 2 blast_light = 4 blast_flash = 7 /obj/item/plastique/seismic/attackby(var/obj/item/I, var/mob/user) . = ..() if(open_panel) if(istype(I, /obj/item/stock_parts/micro_laser)) var/obj/item/stock_parts/SP = I var/new_blast_power = max(1, round(SP.rating * 2) + 1) if(new_blast_power > blast_heavy) to_chat(user, span_notice("You install \the [I] into \the [src].")) user.drop_from_inventory(I) qdel(I) blast_heavy = new_blast_power blast_light = blast_heavy + round(new_blast_power * 0.5) blast_flash = blast_light + round(new_blast_power * 0.75) else to_chat(user, span_notice("The [I] is not any better than the component already installed into this charge!")) return .