//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/item/implantcase name = "glass case" desc = "A case containing an implant." icon = 'icons/obj/items.dmi' icon_state = "implantcase-0" item_state = "implantcase" throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_TINY var/obj/item/implant/imp = null /obj/item/implantcase/proc/update() if (imp) icon_state = text("implantcase-[]", imp.implant_color) else icon_state = "implantcase-0" return /obj/item/implantcase/attackby(obj/item/I as obj, mob/user as mob) ..() if (istype(I, /obj/item/pen)) var/t = tgui_input_text(user, "What would you like the label to be?", text("[]", name), null, MAX_NAME_LEN) if (user.get_active_hand() != I) return if((!in_range(src, user) && loc != user)) return t = sanitizeSafe(t, MAX_NAME_LEN) if(t) name = text("Glass Case - '[]'", t) else name = "Glass Case" else if(istype(I, /obj/item/reagent_containers/syringe)) if(!imp) return if(!imp.allow_reagents) return if(imp.reagents.total_volume >= imp.reagents.maximum_volume) to_chat(user, span_warning("\The [src] is full.")) else spawn(5) I.reagents.trans_to_obj(imp, 5) to_chat(user, span_notice("You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units.")) else if (istype(I, /obj/item/implanter)) var/obj/item/implanter/M = I if (M.imp) if ((imp || M.imp.implanted)) return M.imp.loc = src imp = M.imp M.imp = null update() M.update() else if (imp) if (M.imp) return imp.loc = M M.imp = imp imp = null update() M.update() return /obj/item/implantcase/tracking name = "glass case - 'tracking'" desc = "A case containing a tracking implant." icon_state = "implantcase-b" /obj/item/implantcase/tracking/Initialize(mapload) . = ..() imp = new /obj/item/implant/tracking(src) /obj/item/implantcase/explosive name = "glass case - 'explosive'" desc = "A case containing an explosive implant." icon_state = "implantcase-r" /obj/item/implantcase/explosive/Initialize(mapload) . = ..() imp = new /obj/item/implant/explosive(src) /obj/item/implantcase/chem name = "glass case - 'chem'" desc = "A case containing a chemical implant." icon_state = "implantcase-b" /obj/item/implantcase/chem/Initialize(mapload) . = ..() imp = new /obj/item/implant/chem(src) /obj/item/implantcase/loyalty name = "glass case - 'loyalty'" desc = "A case containing a loyalty implant." icon_state = "implantcase-r" /obj/item/implantcase/loyalty/Initialize(mapload) . = ..() imp = new /obj/item/implant/loyalty(src) /obj/item/implantcase/death_alarm name = "glass case - 'death alarm'" desc = "A case containing a death alarm implant." icon_state = "implantcase-b" /obj/item/implantcase/death_alarm/Initialize(mapload) . = ..() imp = new /obj/item/implant/death_alarm(src) /obj/item/implantcase/freedom name = "glass case - 'freedom'" desc = "A case containing a freedom implant." icon_state = "implantcase-r" /obj/item/implantcase/freedom/Initialize(mapload) . = ..() imp = new /obj/item/implant/freedom(src) /obj/item/implantcase/adrenalin name = "glass case - 'adrenalin'" desc = "A case containing an adrenalin implant." icon_state = "implantcase-b" /obj/item/implantcase/adrenalin/Initialize(mapload) . = ..() imp = new /obj/item/implant/adrenalin(src) /obj/item/implantcase/dexplosive name = "glass case - 'explosive'" desc = "A case containing an explosive." icon_state = "implantcase-r" /obj/item/implantcase/dexplosive/Initialize(mapload) . = ..() imp = new /obj/item/implant/dexplosive(src) /obj/item/implantcase/health name = "glass case - 'health'" desc = "A case containing a health tracking implant." icon_state = "implantcase-b" /obj/item/implantcase/health/Initialize(mapload) . = ..() imp = new /obj/item/implant/health(src) /obj/item/implantcase/language name = "glass case - 'GalCom'" desc = "A case containing a GalCom language implant." icon_state = "implantcase-b" /obj/item/implantcase/language/Initialize(mapload) . = ..() imp = new /obj/item/implant/language(src) /obj/item/implantcase/language/eal name = "glass case - 'EAL'" desc = "A case containing an Encoded Audio Language implant." icon_state = "implantcase-b" /obj/item/implantcase/language/eal/Initialize(mapload) . = ..() imp = new /obj/item/implant/language/eal(src) /obj/item/implantcase/shades name = "glass case - 'Integrated Shades'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/shades/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ(src) /obj/item/implantcase/taser name = "glass case - 'Taser'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/taser/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment(src) /obj/item/implantcase/laser name = "glass case - 'Laser'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/laser/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/laser(src) /obj/item/implantcase/dart name = "glass case - 'Dart'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/dart/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/dart(src) /obj/item/implantcase/toolkit name = "glass case - 'Toolkit'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/toolkit/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/upperarm(src) /obj/item/implantcase/medkit name = "glass case - 'Toolkit'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/medkit/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/upperarm/medkit(src) /obj/item/implantcase/surge name = "glass case - 'Muscle Overclocker'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/surge/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/upperarm/surge(src) /obj/item/implantcase/analyzer name = "glass case - 'Scanner'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/analyzer/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/wrist(src) /obj/item/implantcase/sword name = "glass case - 'Scanner'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/sword/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/wrist/sword(src) /obj/item/implantcase/sprinter name = "glass case - 'Sprinter'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/sprinter/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/pelvic/sprint(src) /obj/item/implantcase/med_scanner name = "glass case - 'Scanner'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/med_scanner/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/pelvic/scanner(src) /obj/item/implantcase/armblade name = "glass case - 'Armblade'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/armblade/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/upperarm/blade(src) /obj/item/implantcase/handblade name = "glass case - 'Handblade'" desc = "A case containing a nanite fabricator implant." icon_state = "implantcase-b" /obj/item/implantcase/handblade/Initialize(mapload) . = ..() imp = new /obj/item/implant/organ/limbaugment/wrist/blade(src) /obj/item/implantcase/restrainingbolt name = "glass case - 'Restraining Bolt'" desc = "A case containing a restraining bolt." icon_state = "implantcase-b" /obj/item/implantcase/restrainingbolt/Initialize(mapload) . = ..() imp = new /obj/item/implant/restrainingbolt(src)