/obj/item/simple_key name = "key" desc = "A plain, old-timey key, as one might use to unlock a door." icon = 'icons/obj/keys.dmi' icon_state = "key_basetype" drop_sound = 'sound/items/drop/ring.ogg' pickup_sound = 'sound/items/pickup/ring.ogg' w_class = ITEMSIZE_TINY var/keyverb = "uses" //so simple_keys can be keycards instead, if desired var/key_id = "placeholder_DONOTUSE" //needs to match the associated door's LOCK_ID var