/obj/item/material/twohanded/baseballbat name = "bat" desc = "HOME RUN!" icon_state = "metalbat0" base_icon = "metalbat" throwforce = 7 attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked") hitsound = 'sound/weapons/genhit3.ogg' default_material = MAT_WOOD force_divisor = 1.1 // 22 when wielded with weight 20 (steel) unwielded_force_divisor = 0.7 // 15 when unwielded based on above. dulled_divisor = 0.75 // A "dull" bat is still gonna hurt slot_flags = SLOT_BACK //Predefined materials go here. /obj/item/material/twohanded/baseballbat/metal/Initialize(mapload) . = ..(mapload,MAT_STEEL) /obj/item/material/twohanded/baseballbat/uranium/Initialize(mapload) . = ..(mapload,MAT_URANIUM) /obj/item/material/twohanded/baseballbat/gold/Initialize(mapload) . = ..(mapload,MAT_GOLD) /obj/item/material/twohanded/baseballbat/platinum/Initialize(mapload) . = ..(mapload,MAT_PLATINUM) /obj/item/material/twohanded/baseballbat/diamond/Initialize(mapload) . = ..(mapload,MAT_DIAMOND)