/* Surgery Tools * Contains: * Bio-Regenerator * Retractor * Hemostat * Cautery * Surgical Drill * Scalpel * Researchable Scalpels * Circular Saws * Misc Tools * Cyborg Tools * Alien Tools */ /obj/item/surgical name = "Surgical tool" desc = "This shouldn't be here, ahelp it." icon = 'icons/obj/surgery.dmi' w_class = ITEMSIZE_SMALL drop_sound = 'sound/items/drop/weldingtool.ogg' pickup_sound = 'sound/items/pickup/weldingtool.ogg' var/helpforce = 0 //For help intent things /obj/item/surgical/attack(mob/M, mob/user) if(user.a_intent == I_HELP) //A tad messy, but this should stop people from smacking their patients in surgery return 0 ..() /* * Bio-Regenerator */ /obj/item/surgical/bioregen name="bioregenerator" desc="A special tool used in surgeries which can pull toxins from and restore oxygen to organic tissue as well as recreate missing biological structures to allow otherwise irreperable flesh to be mended." icon_state="bioregen" drop_sound = 'sound/items/drop/scrap.ogg' /* * Retractor */ /obj/item/surgical/retractor name = "retractor" desc = "Retracts stuff." icon_state = "retractor" matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) drop_sound = 'sound/items/drop/scrap.ogg' /* * Hemostat */ /obj/item/surgical/hemostat name = "hemostat" desc = "You think you have seen this before." icon_state = "hemostat" matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("attacked", "pinched") hitsound = 'sound/items/wirecutter.ogg' drop_sound = 'sound/items/drop/scrap.ogg' /* * Cautery */ /obj/item/surgical/cautery name = "cautery" desc = "This stops bleeding." icon_state = "cautery" matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("burnt") drop_sound = 'sound/items/drop/scrap.ogg' /* * Surgical Drill */ /obj/item/surgical/surgicaldrill name = "surgical drill" desc = "You can drill using this item. You dig?" icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' matter = list(MAT_STEEL = 15000, MAT_GLASS = 10000) force = 15.0 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("drilled") drop_sound = 'sound/items/drop/accessory.ogg' /* * Scalpel */ /obj/item/surgical/scalpel name = "scalpel" desc = "Cut, cut, and once more cut." icon_state = "scalpel" force = 10.0 sharp = TRUE edge = TRUE w_class = ITEMSIZE_TINY slot_flags = SLOT_EARS throwforce = 5.0 throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000) attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' drop_sound = 'sound/items/drop/knife.ogg' var/clamp_chance = 0 // chance that the scalpel will perform cautery on its own /* * Researchable Scalpels */ /obj/item/surgical/scalpel/laser1 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." icon_state = "scalpel_laser1" damtype = BURN hitsound = 'sound/weapons/blade1.ogg' clamp_chance = 75 /obj/item/surgical/scalpel/laser2 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." icon_state = "scalpel_laser2" damtype = BURN hitsound = 'sound/weapons/blade1.ogg' force = 12.0 clamp_chance = 85 /obj/item/surgical/scalpel/laser3 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" icon_state = "scalpel_laser3" damtype = BURN hitsound = 'sound/weapons/blade1.ogg' force = 15.0 clamp_chance = 95 /obj/item/surgical/scalpel/manager name = "incision management system" desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." icon_state = "scalpel_manager" force = 7.5 clamp_chance = 100 /obj/item/surgical/scalpel/ripper name = "jagged scalpel" desc = "A horrifying bladed tool with a large metal spike in its center. The tool is used for rapidly removing organs or medical malpractice." icon_state = "organ_ripper" item_state = "bone_setter" force = 15.0 toolspeed = 0.75 origin_tech = list(TECH_MATERIAL = 5, TECH_BIO = 3, TECH_ILLEGAL = 2) /* * Circular Saws */ /obj/item/surgical/circular_saw name = "circular saw" desc = "For heavy duty cutting." icon_state = "saw" hitsound = 'sound/weapons/circsawhit.ogg' drop_sound = 'sound/items/drop/accessory.ogg' force = 15.0 w_class = ITEMSIZE_NORMAL throwforce = 9.0 throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) matter = list(MAT_STEEL = 20000,MAT_GLASS = 10000) attack_verb = list("attacked", "slashed", "sawed", "cut") sharp = TRUE edge = TRUE /obj/item/surgical/circular_saw/manager name = "energetic bone diverter" desc = "For heavy duty cutting (and sealing), with science!" icon_state = "adv_saw" item_state = "saw3" hitsound = 'sound/weapons/emitter2.ogg' damtype = SEARING w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 6) matter = list(MAT_STEEL = 25000,MAT_GLASS = 20000) attack_verb = list("attacked", "slashed", "seared", "cut") toolspeed = 0.75 /* * Misc Tools */ /obj/item/surgical/bonegel name = "bone gel" desc = "For fixing bones." icon_state = "bone-gel" force = 0 throwforce = 1.0 drop_sound = 'sound/items/drop/bottle.ogg' /obj/item/surgical/FixOVein name = "FixOVein" desc = "Like bone gel. For veins." icon_state = "fixovein" force = 0 throwforce = 1.0 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3) var/usage_amount = 10 drop_sound = 'sound/items/drop/bottle.ogg' /obj/item/surgical/bonesetter name = "bone setter" desc = "Put them in their place." icon_state = "bone_setter" force = 8.0 throwforce = 9.0 throw_speed = 3 throw_range = 5 attack_verb = list("attacked", "hit", "bludgeoned") drop_sound = 'sound/items/drop/scrap.ogg' /obj/item/surgical/bone_clamp name = "bone clamp" desc = "The best way to get a bone fixed fast." icon_state = "bone_clamp" force = 8 throwforce = 9 throw_speed = 3 throw_range = 5 attack_verb = list("attacked", "hit", "bludgeoned") /* * Alien Tools */ /obj/item/surgical/retractor/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/surgical/hemostat/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/surgical/cautery/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/surgical/surgicaldrill/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/surgical/scalpel/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/surgical/circular_saw/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/surgical/FixOVein/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.25 /obj/item/surgical/bone_clamp/alien icon = 'icons/obj/abductor.dmi' toolspeed = 0.75