/* * Crowbar */ /obj/item/tool/crowbar name = "crowbar" desc = "Used to remove floors and to pry open doors." icon = 'icons/obj/tools.dmi' icon_state = "crowbar" slot_flags = SLOT_BELT force = 6 throwforce = 7 pry = 1 item_state = "crowbar" w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ENGINEERING = 1) matter = list(MAT_STEEL = 50) attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") usesound = 'sound/items/crowbar.ogg' drop_sound = 'sound/items/drop/crowbar.ogg' pickup_sound = 'sound/items/pickup/crowbar.ogg' toolspeed = 1 tool_qualities = list(TOOL_CROWBAR) /obj/item/tool/crowbar/red icon = 'icons/obj/tools.dmi' icon_state = "red_crowbar" item_state = "crowbar_red" /obj/item/tool/crowbar/old icon = 'icons/obj/tools.dmi' icon_state = "old_crowbar" item_state = "crowbar" /datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar name = "Precursor Alpha Object - Hard Light Pry Tool" desc = "An object which bears striking resemblence to the common crowbar. \ It appears to also serve a similar purpose, being used for prying. Unlike \ a crowbar, however, this object is made of some form of 'hard light'.\

\ There is a visible switch on the base of the tool, which controls the \ hard light side of the tool. When the switch is used, the shape of \ the tool changes, with the hard light moving and making a prying motion. \ This allows the user to pry something with no physical effort beyond keeping \ the tool aligned while in use." value = CATALOGUER_REWARD_EASY /obj/item/tool/crowbar/alien name = "alien crowbar" desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar) icon = 'icons/obj/abductor.dmi' usesound = 'sound/weapons/sonic_jackhammer.ogg' icon_state = "crowbar" toolspeed = 0.1 origin_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 4) /obj/item/tool/crowbar/hybrid name = "strange crowbar" desc = "A crowbar whose head seems to phase in and out of view." catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar) icon_state = "hybcrowbar" usesound = 'sound/weapons/sonic_jackhammer.ogg' toolspeed = 0.4 origin_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 3) reach = 2 /obj/item/tool/crowbar/power name = "power pryer" desc = "You shouldn't see this." usesound = 'sound/items/jaws_pry.ogg' force = 15 toolspeed = 0.25 /* * Prybar */ /obj/item/tool/prybar name = "pry bar" desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!" icon = 'icons/obj/tools_vr.dmi' icon_state = "prybar" item_state = "crowbar" slot_flags = SLOT_BELT force = 4 throwforce = 5 pry = 1 w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ENGINEERING = 1) matter = list(MAT_STEEL = 30) attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit") usesound = 'sound/items/crowbar.ogg' toolspeed = 1 var/random_color = TRUE /obj/item/tool/prybar/red icon_state = "prybar_red" item_state = "crowbar_red" random_color = FALSE /obj/item/tool/prybar/Initialize(mapload) . = ..() if(random_color) icon_state = "prybar[pick("","_green","_aubergine","_blue")]"