/obj/item/beartrap slot_flags = SLOT_MASK item_icons = list( slot_wear_mask_str = 'icons/inventory/face/mob.dmi' ) /obj/item/beartrap/equipped() if(ishuman(src.loc)) var/mob/living/carbon/human/H = src.loc if(H.wear_mask == src) add_verb(H, /mob/living/proc/shred_limb_temp) else remove_verb(H, /mob/living/proc/shred_limb_temp) ..() /obj/item/beartrap/dropped(mob/user) remove_verb(user, /mob/living/proc/shred_limb_temp) ..()