//Flushable toilets on station levels. Flushing sends stuff directly to a trashpit landmark without stinking up the cargo office. //Only on-station toilets are affected and only if the trashpit landmark also exists. Otherwise toilets will stay normal. /obj/structure/toilet var/teleplumbed = FALSE var/exit_landmark /obj/structure/toilet/Initialize(mapload) if(z in using_map.map_levels) teleplumbed = TRUE exit_landmark = locate(/obj/effect/landmark/teleplumb_exit) if(teleplumbed && exit_landmark) desc = "The BS-500, a bluespace rift-rotation-based waste disposal unit for small matter. This one seems remarkably clean." return ..() /obj/structure/toilet/attack_hand(mob/living/user as mob) if(open && teleplumbed && exit_landmark) var/list/bowl_contents = list() for(var/obj/item/I in loc.contents) if(istype(I) && !I.anchored) bowl_contents += I if(bowl_contents.len) user.visible_message(span_notice("[user] flushes the toilet."), span_notice("You flush the toilet.")) playsound(src, 'sound/vore/death7.ogg', 50, 1) //Got lazy about getting new sound files. Have a sick remix lmao. playsound(src, 'sound/effects/bubbles.ogg', 50, 1) playsound(src, 'sound/mecha/powerup.ogg', 30, 1) for(var/obj/item/F in bowl_contents) F.forceMove(get_turf(exit_landmark)) bowl_contents -= F return return ..() /obj/structure/toilet/attack_ai(mob/user as mob) if(isrobot(user)) if(user.client && !user.is_remote_viewing()) return attack_hand(user) else return attack_hand(user) /obj/effect/landmark/teleplumb_exit name = "teleplumbing exit"