/obj/item/instrument/piano_synth name = "synthesizer" desc = "An advanced electronic synthesizer that can be used as various instruments." icon_state = "synth" allowed_instrument_ids = "piano" /obj/item/instrument/piano_synth/Initialize(mapload) . = ..() song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids /obj/item/instrument/piano_synth/headphones name = "headphones" desc = "Unce unce unce unce. Boop!" icon_state = "headphones" slot_flags = SLOT_EARS | SLOT_HEAD force = 0 w_class = ITEMSIZE_SMALL instrument_range = 1 /obj/item/instrument/piano_synth/headphones/Initialize(mapload) . = ..() RegisterSignal(src, COMSIG_SONG_START, PROC_REF(start_playing)) RegisterSignal(src, COMSIG_SONG_END, PROC_REF(stop_playing)) /** * Called by a component signal when our song starts playing. */ /obj/item/instrument/piano_synth/headphones/proc/start_playing() SIGNAL_HANDLER icon_state = "[initial(icon_state)]_on" if(ishuman(loc)) var/mob/living/carbon/human/H = loc if(H.l_ear == src || H.r_ear == src) H.update_inv_ears() else if(H.head == src) H.update_inv_head() /** * Called by a component signal when our song stops playing. */ /obj/item/instrument/piano_synth/headphones/proc/stop_playing() SIGNAL_HANDLER icon_state = "[initial(icon_state)]" if(ishuman(loc)) var/mob/living/carbon/human/H = loc if(H.l_ear == src || H.r_ear == src) H.update_inv_ears() else if(H.head == src) H.update_inv_head() /obj/item/instrument/piano_synth/headphones/spacepods name = "\improper Nanotrasen space pods" desc = "Flex your money, AND ignore what everyone else says, all at once!" icon_state = "spacepods" slot_flags = SLOT_EARS //strip_delay = 100 //air pods don't fall out instrument_range = 0 //you're paying for quality here