/obj/item/stack/rods name = "metal rod" desc = "Some rods. Can be used for building, or something." singular_name = "metal rod" icon_state = "rods" w_class = ITEMSIZE_NORMAL force = 9.0 throwforce = 15.0 throw_speed = 5 throw_range = 20 drop_sound = 'sound/items/drop/metalweapon.ogg' pickup_sound = 'sound/items/pickup/metalweapon.ogg' matter = list(MAT_STEEL = REAGENTS_PER_ROD) max_amount = 60 attack_verb = list("hit", "bludgeoned", "whacked") color = "#666666" /obj/item/stack/rods/cyborg name = "metal rod synthesizer" desc = "A device that makes metal rods." gender = NEUTER matter = null uses_charge = 1 charge_costs = list(500) stacktype = /obj/item/stack/rods no_variants = TRUE /obj/item/stack/rods/Initialize(mapload) . = ..() recipes = GLOB.rods_recipes update_icon() /obj/item/stack/rods/update_icon() var/amount = get_amount() if((amount <= 5) && (amount > 0)) icon_state = "rods-[amount]" else icon_state = "rods" /obj/item/stack/rods/attackby(obj/item/W, mob/user) if(W.has_tool_quality(TOOL_WELDER)) var/obj/item/weldingtool/WT = W.get_welder() if(get_amount() < 2) to_chat(user, span_warning("You need at least two rods to do this.")) return if(WT.remove_fuel(0,user)) var/obj/item/stack/material/steel/new_item = new(user.loc) new_item.add_to_stacks(user) for (var/mob/M in viewers(src)) M.show_message(span_notice("[src] is shaped into metal by [user.name] with the weldingtool."), 3, span_notice("You hear welding."), 2) var/obj/item/stack/rods/R = src src = null var/replace = (user.get_inactive_hand()==R) R.use(2) if (!R && replace) user.put_in_hands(new_item) return if (istype(W, /obj/item/tape_roll)) var/obj/item/stack/medical/splint/ghetto/new_splint = new(get_turf(user)) new_splint.add_fingerprint(user) user.visible_message(span_infoplain(span_bold("\The [user]") + " constructs \a [new_splint] out of a [singular_name]."), \ span_notice("You use make \a [new_splint] out of a [singular_name].")) src.use(1) return ..() /obj/item/stack/rods/reagents_per_sheet() return REAGENTS_PER_ROD /* /obj/item/stack/rods/attack_self(mob/user) src.add_fingerprint(user) if(!istype(user.loc,/turf)) return 0 if (locate(/obj/structure/grille, user.loc)) for(var/obj/structure/grille/G in user.loc) if (G.destroyed) G.health = 10 G.density = TRUE G.destroyed = 0 G.icon_state = "grille" use(1) else return 1 else if(!in_use) if(get_amount() < 2) to_chat(user, span_warning("You need at least two rods to do this.")) return to_chat(user, span_notice("Assembling grille...")) in_use = 1 if (!do_after(user, 1 SECOND, target = src)) in_use = 0 return var/obj/structure/grille/F = new /obj/structure/grille/ ( user.loc ) to_chat(user, span_notice("You assemble a grille")) in_use = 0 F.add_fingerprint(user) use(2) return */