/mob/observer name = "observer" desc = "This shouldn't appear" density = FALSE vis_flags = NONE var/mob/living/body_backup = null //add reforming /mob/observer/dead name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'icons/mob/ghost.dmi' icon_state = "ghost" stat = DEAD canmove = 0 blinded = 0 anchored = TRUE // don't get pushed around var/list/visibleChunks = list() var/datum/visualnet/ghost/visualnet var/static_visibility_range = 16 var/can_reenter_corpse var/datum/hud/living/carbon/hud = null // hud var/bootime = 0 var/started_as_observer //This variable is set to 1 when you enter the game as an observer. //If you died in the game and are a ghsot - this will remain as null. //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. var/has_enabled_antagHUD = 0 var/medHUD = 0 var/secHUD = 0 var/antagHUD = 0 universal_speak = 1 var/atom/movable/following = null var/admin_ghosted = 0 var/anonsay = 0 var/ghostvision = 1 //is the ghost able to see things humans can't? var/lighting_alpha = 255 incorporeal_move = 1 var/is_manifest = 0 //If set to 1, the ghost is able to whisper. Usually only set if a cultist drags them through the veil. var/toggled_invisible = 0 var/ghost_sprite = null var/last_revive_notification = null // world.time of last notification, used to avoid spamming players from defibs or cloners. var/cleanup_timer // Refernece to a timer that will delete this mob if no client returns var/selecting_ghostrole = FALSE invisibility = INVISIBILITY_OBSERVER layer = BELOW_MOB_LAYER plane = PLANE_GHOSTS alpha = 127 sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF see_invisible = SEE_INVISIBLE_OBSERVER /mob/observer/dead/Initialize(mapload, aghost = FALSE) appearance = loc invisibility = initial(invisibility) layer = initial(layer) plane = initial(plane) alpha = initial(alpha) admin_ghosted = aghost see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but... var/turf/T if(ismob(loc)) var/mob/M = loc T = get_turf(M) //Where is the body located? gender = M.gender if(M.mind && M.mind.name) name = M.mind.name else if(M.real_name) name = M.real_name else if(gender == MALE) name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names)) else name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names)) mind = M.mind //we don't transfer the mind but we keep a reference to it. // Fix for naked ghosts. // Unclear why this isn't being grabbed by appearance. if(ishuman(M)) var/mob/living/carbon/human/H = M add_overlay(H.overlays_standing) default_pixel_x = M.default_pixel_x default_pixel_y = M.default_pixel_y if(!T && length(GLOB.latejoin)) T = get_turf(pick(GLOB.latejoin)) //Safety in case we cannot find the body's position if(T) forceMove(T, just_spawned = TRUE) else moveToNullspace() to_chat(src, span_danger("Could not locate an observer spawn point. Use the Teleport verb to jump to the station map.")) if(!name) //To prevent nameless ghosts name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names)) real_name = name animate(src, pixel_y = 2, time = 10, loop = -1) animate(pixel_y = default_pixel_y, time = 10, loop = -1) GLOB.observer_mob_list += src . = ..() visualnet = GLOB.ghostnet /mob/observer/dead/proc/checkStatic() return !(check_rights_for(src.client, R_ADMIN|R_FUN|R_EVENT|R_SERVER) || (client && client.buildmode) || isbelly(loc)) /mob/observer/dead/Moved(atom/old_loc, direction, forced) . = ..() if(isbelly(loc) && !isbelly(old_loc)) visualnet.addVisibility() if(visualnet && checkStatic()) visualnet.visibility(src, client) /mob/observer/dead/Topic(href, href_list) if (href_list["track"]) var/mob/target = locate(href_list["track"]) in GLOB.mob_list if(target) ManualFollow(target) if(href_list["reenter"]) reenter_corpse() return /mob/observer/dead/attackby(obj/item/W, mob/user) if(istype(W,/obj/item/book/tome)) var/mob/observer/dead/M = src M.manifest(user) /mob/observer/dead/CanPass(atom/movable/mover, turf/target) return TRUE /mob/observer/dead/set_stat(var/new_stat) if(new_stat != DEAD) CRASH("It is best if observers stay dead, thank you.") /mob/observer/dead/examine_icon() var/icon/I = get_cached_examine_icon(src) if(!I) I = getFlatIcon(src, defdir = SOUTH, no_anim = TRUE) set_cached_examine_icon(src, I, 200 SECONDS) return I /mob/observer/dead/examine(mob/user) . = ..() if(is_admin(user)) . += "\t>" + span_admin("[ADMIN_FULLMONTY(src)]") /* Transfer_mind is there to check if mob is being deleted/not going to have a body. Works together with spawning an observer, noted above. */ /mob/observer/dead/Life() ..() if(!loc) return if(!client) return 0 handle_regular_hud_updates() handle_vision() check_area() //RS Port #658 //RS Port #658 Start /mob/observer/dead/proc/check_area() if(check_rights_for(client, R_HOLDER)) return if(!isturf(loc)) return var/area/A = get_area(src) if(A.flag_check(AREA_BLOCK_GHOSTS) && !isbelly(loc)) to_chat(src, span_warning("Ghosts can't enter this location.")) return_to_spawn() /mob/observer/dead/proc/return_to_spawn() if(following) stop_following() var/obj/O = locate("landmark*Observer-Start") if(istype(O)) to_chat(src, span_notice("Now teleporting.")) forceMove(O.loc) //RS Port #658 End /mob/proc/ghostize(var/can_reenter_corpse = 1, var/aghost = FALSE) reset_perspective(src) // End any remoteview we're in if(key) if(ishuman(src)) var/mob/living/carbon/human/H = src if(H.vr_holder && !can_reenter_corpse) H.exit_vr() return 0 var/mob/observer/dead/ghost = new(src, aghost) //Transfer safety to observer spawning proc. ghost.can_reenter_corpse = can_reenter_corpse ghost.timeofdeath = src.timeofdeath //BS12 EDIT ghost.key = key if(istype(loc, /obj/structure/morgue)) var/obj/structure/morgue/M = loc M.update() else if(istype(loc, /obj/structure/closet/body_bag)) var/obj/structure/closet/body_bag/B = loc B.update() if(ghost.client) ghost.client.time_died_as_mouse = ghost.timeofdeath if(ghost.client && !check_rights_for(ghost.client, R_HOLDER) && !CONFIG_GET(flag/antag_hud_allowed)) // For new ghosts we remove the verb from even showing up if it's not allowed. remove_verb(ghost, /mob/observer/dead/verb/toggle_antagHUD) // Poor guys, don't know what they are missing! return ghost /* This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. */ /mob/living/verb/ghost() set category = "OOC.Game" set name = "Ghost" set desc = "Relinquish your life and enter the land of the dead." if(stat == DEAD && !forbid_seeing_deadchat) announce_ghost_joinleave(ghostize(1)) else var/response if(check_rights_for(src.client, R_ADMIN|R_SERVER|R_MOD)) //No need to sanity check for client and holder here as that is part of check_rights response = tgui_alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", list("Admin Ghost", "Ghost", "Stay in body")) if(response == "Admin Ghost") if(!src.client) return SSadmin_verbs.dynamic_invoke_verb(client, /datum/admin_verb/admin_ghost) else response = tgui_alert(src, "Are you -sure- you want to ghost?\n(You are alive, or otherwise have the potential to become alive. Don't abuse ghost unless you are inside a cryopod or equivalent! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", list("Stay in body", "Ghost")) if(response != "Ghost") return resting = 1 var/turf/location = get_turf(src) var/special_role = check_special_role() if(!istype(loc,/obj/machinery/cryopod)) log_and_message_admins("has ghosted outside cryo[special_role ? " as [special_role]" : ""]. (JMP)",src) else if(special_role) log_and_message_admins("has ghosted in cryo as [special_role]. (JMP)",src) var/mob/observer/dead/ghost = ghostize(0) // 0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 if(ghost) ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. ghost.set_respawn_timer() announce_ghost_joinleave(ghost) /mob/observer/dead/can_use_hands() return 0 /mob/observer/dead/is_active() return 0 /mob/observer/dead/get_status_tab_items() . = ..() if(SSemergency_shuttle) var/eta_status = SSemergency_shuttle.get_status_panel_eta() if(eta_status) . += "" . += "[eta_status]" /mob/observer/dead/verb/reenter_corpse() set category = "Ghost.Game" set name = "Re-enter Corpse" if(!client) return if(!(mind && mind.current && can_reenter_corpse)) to_chat(src, span_warning("You have no body.")) return if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients to_chat(src, span_warning("Another consciousness is in your body... it is resisting you.")) return //VOREStation Add if(GLOB.prevent_respawns.Find(mind.name)) to_chat(src, span_warning("You already quit this round as this character, sorry!")) return //VOREStation Add End if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune). var/found_rune for(var/obj/effect/rune/R in mind.current.loc) //whilst corpse is alive, we can only reenter the body if it's on the rune if(R && R.word1 == GLOB.cultwords["hell"] && R.word2 == GLOB.cultwords["travel"] && R.word3 == GLOB.cultwords["self"]) // Found an astral journey rune. found_rune = 1 break if(!found_rune) to_chat(src, span_warning("The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.")) return mind.current.ajourn=0 mind.current.key = key mind.current.teleop = null if(istype(mind.current.loc, /obj/structure/morgue)) var/obj/structure/morgue/M = mind.current.loc M.update(1) else if(istype(mind.current.loc, /obj/structure/closet/body_bag)) var/obj/structure/closet/body_bag/B = mind.current.loc B.update(1) if(!admin_ghosted) announce_ghost_joinleave(mind, 0, "They now occupy their body again.") if(admin_ghosted) log_and_message_admins("Admin [key_name(src)] re-entered their body.") return 1 /mob/observer/dead/verb/toggle_medHUD() set category = "Ghost.Settings" set name = "Toggle MedicHUD" set desc = "Toggles Medical HUD allowing you to see how everyone is doing" medHUD = !medHUD plane_holder.set_vis(VIS_CH_HEALTH, medHUD) plane_holder.set_vis(VIS_CH_STATUS_OOC, medHUD) to_chat(src, span_boldnotice("Medical HUD [medHUD ? "Enabled" : "Disabled"]")) /mob/observer/dead/verb/toggle_secHUD() set category = "Ghost.Settings" set name = "Toggle Security HUD" set desc = "Toggles Security HUD allowing you to see people's displayed ID's job, wanted status, etc" secHUD = !secHUD plane_holder.set_vis(VIS_CH_ID, secHUD) plane_holder.set_vis(VIS_CH_WANTED, secHUD) plane_holder.set_vis(VIS_CH_IMPTRACK, secHUD) plane_holder.set_vis(VIS_CH_IMPLOYAL, secHUD) plane_holder.set_vis(VIS_CH_IMPCHEM, secHUD) to_chat(src, span_boldnotice("Security HUD [secHUD ? "Enabled" : "Disabled"]")) /mob/observer/dead/verb/toggle_antagHUD() set category = "Ghost.Settings" set name = "Toggle AntagHUD" set desc = "Toggles AntagHUD allowing you to see who is the antagonist" if(!CONFIG_GET(flag/antag_hud_allowed) && !check_rights_for(client, R_HOLDER)) to_chat(src, span_filter_notice(span_red("Admins have disabled this for this round."))) return if(jobban_isbanned(src, JOB_ANTAGHUD)) to_chat(src, span_filter_notice(span_red(span_bold("You have been banned from using this feature")))) return if(CONFIG_GET(flag/antag_hud_restricted) && !has_enabled_antagHUD && !check_rights_for(client, R_HOLDER)) var/response = tgui_alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?",list("Yes","No")) if(response != "Yes") return can_reenter_corpse = FALSE set_respawn_timer(-1) // Foreeeever if(!has_enabled_antagHUD && !check_rights_for(client, R_HOLDER)) has_enabled_antagHUD = TRUE antagHUD = !antagHUD plane_holder.set_vis(VIS_CH_SPECIAL, antagHUD) to_chat(src, span_boldnotice("AntagHUD [antagHUD ? "Enabled" : "Disabled"]")) /mob/observer/dead/proc/jumpable_areas() var/list/areas = return_sorted_areas() if(check_rights_for(client, R_HOLDER)) return areas for(var/key in areas) var/area/A = areas[key] if(A.z in using_map?.secret_levels) areas -= key if(A.z in using_map?.hidden_levels) areas -= key return areas /mob/observer/dead/proc/jumpable_mobs() var/list/mobs = getmobs() if(check_rights_for(client, R_HOLDER)) return mobs for(var/key in mobs) var/mobz = get_z(mobs[key]) if(mobz in using_map?.secret_levels) mobs -= key if(mobz in using_map?.hidden_levels) mobs -= key return mobs /mob/observer/dead/verb/dead_tele(areaname as anything in jumpable_areas()) set name = "Teleport" set category = "Ghost.Game" set desc = "Teleport to a location." if(!isobserver(src)) to_chat(src, span_filter_notice("Not when you're not dead!")) return var/area/A if(areaname) A = return_sorted_areas()[areaname] else A = return_sorted_areas()[tgui_input_list(src, "Select an area:", "Ghost Teleport", jumpable_areas())] if(!A) return if(!isobserver(src)) to_chat(src, "Not when you're not dead!") return src.forceMove(pick(get_area_turfs(A))) src.on_mob_jump() /mob/observer/dead/verb/follow(mobname as anything in jumpable_mobs()) set name = "Follow" set category = "Ghost.Game" set desc = "Follow and haunt a mob." if(!isobserver(src)) to_chat(src, "Not when you're not dead!") return var/mob/M if(!mobname) var/list/possible_mobs = jumpable_mobs() var/input = tgui_input_list(src, "Select a mob:", "Ghost Follow", possible_mobs) if(!input) return M = possible_mobs[input] if(!M) return if(!isobserver(src)) to_chat(src, "Not when you're not dead!") return ManualFollow(M || jumpable_mobs()[mobname]) /mob/observer/dead/forceMove(atom/destination, direction, movetime, just_spawned = FALSE) // pass movetime through if(check_rights_for(client, R_HOLDER)) return ..() if(get_z(destination) in using_map?.secret_levels) to_chat(src,span_warning("Sorry, that z-level does not allow ghosts.")) if(following) stop_following() return //RS Port #658 Start var/area/A = get_area(destination) if(A?.flag_check(AREA_BLOCK_GHOSTS) && !isbelly(destination) && !admin_ghosted && !just_spawned) to_chat(src,span_warning("Sorry, that area does not allow ghosts.")) if(following) stop_following() return //RS Port #658 End return ..() /mob/observer/dead/Move(atom/newloc, direct = 0, movetime) if(check_rights_for(client, R_HOLDER)) return ..() if(get_z(newloc) in using_map?.secret_levels) to_chat(src,span_warning("Sorry, that z-level does not allow ghosts.")) if(following) stop_following() return return ..() // This is the ghost's follow verb with an argument /mob/observer/dead/proc/ManualFollow(var/atom/movable/target) if(!target) return var/turf/targetloc = get_turf(target) if(check_holy(targetloc)) to_chat(src, span_warning("You cannot follow a mob standing on holy grounds!")) return if(get_z(target) in using_map?.secret_levels) to_chat(src, span_warning("Sorry, that target is in an area that ghosts aren't allowed to go.")) return /*if(target != src) if(following && following == target) return if(following) src.stop_following() following = target to_chat(src, span_notice("Now following [target]")) if(ismob(target)) var/target_turf = get_turf(target) if(!target_turf) to_chat(src, span_warning("This mob does not seem to exist in the tangible world.")) return forceMove(target_turf) var/mob/M = target M.following_mobs += src else spawn(0) while(target && following == target && client) var/turf/T = get_turf(target) if(!T) break // To stop the ghost flickering. if(loc != T) forceMove(T) sleep(15)*/ var/icon/I = icon(target.icon,target.icon_state,target.dir) var/orbitsize = (I.Width()+I.Height())*0.5 orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25) var/rot_seg /* We don't have this pref yet switch(ghost_orbit) if(GHOST_ORBIT_TRIANGLE) rot_seg = 3 if(GHOST_ORBIT_SQUARE) rot_seg = 4 if(GHOST_ORBIT_PENTAGON) rot_seg = 5 if(GHOST_ORBIT_HEXAGON) rot_seg = 6 else //Circular rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle */ orbit(target, orbitsize, FALSE, 20, rot_seg) /mob/observer/dead/orbit() set_dir(2) //reset dir so the right directional sprites show up return ..() /mob/observer/dead/stop_orbit() . = ..() //restart our floating animation after orbit is done. pixel_y = default_pixel_y pixel_x = default_pixel_x transform = null animate(src, pixel_y = 2, time = 10, loop = -1) animate(pixel_y = default_pixel_y, time = 10, loop = -1) /mob/observer/dead/proc/stop_following() following = null stop_orbit() /mob/proc/update_following() . = get_turf(src) for(var/mob/observer/dead/M in following_mobs) if(!.) M.stop_following() if(M.following != src) following_mobs -= M else if(M.loc != .) M.forceMove(., movetime = MOVE_GLIDE_CALC(glide_size, moving_diagonally)) // pass movespeed /mob var/list/following_mobs = list() /mob/observer/dead/Destroy() if(body_backup) body_backup.moveToNullspace() //YEET qdel(body_backup) body_backup = null visualnet.addVisibility(src, src.client) visualnet = null if(ismob(following)) var/mob/M = following M.following_mobs -= src stop_following() GLOB.observer_mob_list -= src for(var/datum/chunk/ghost/ghost_chunks in visibleChunks) ghost_chunks.remove(src) if(key) key = null return ..() /mob/Moved(atom/old_loc, direction, forced = FALSE) . = ..() update_following() /mob/Life() // to catch teleports etc which directly set loc update_following() return ..() /mob/proc/check_holy(var/turf/T) return 0 /mob/observer/dead/check_holy(var/turf/T) if(check_rights_for(src.client, R_ADMIN|R_FUN|R_EVENT)) return 0 return (T && T.holy) && (is_manifest || (mind in GLOB.cult.current_antagonists)) /mob/observer/dead/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost.Game" set name = "Jump to Mob" set desc = "Teleport to a mob" set popup_menu = FALSE if(!isobserver(src)) //Make sure they're an observer! return var/list/possible_mobs = jumpable_mobs() var/input = tgui_input_list(src, "Select a mob:", "Ghost Jump", possible_mobs) if(!input) return var/target = possible_mobs[input] if (!target)//Make sure we actually have a target return else var/mob/M = target //Destination mob var/turf/T = get_turf(M) //Turf of the destination mob if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. forceMove(T) stop_following() else to_chat(src, span_filter_notice("This mob is not located in the game world.")) /mob/observer/dead/memory() set hidden = 1 to_chat(src, span_filter_notice(span_red("You are dead! You have no mind to store memory!"))) /mob/observer/dead/add_memory() set hidden = 1 to_chat(src, span_filter_notice(span_red("You are dead! You have no mind to store memory!"))) /mob/observer/dead/Post_Incorpmove() if(following) //This wasn't here before. It meant that we would do stop_following repeatedly every movement we made...Resulting in a DOS on our client. stop_following() /mob/observer/dead/verb/analyze_air() set name = "Analyze Air" set category = "Ghost.Game" if(!isobserver(src)) return // Shamelessly copied from the Gas Analyzers if (!( istype(src.loc, /turf) )) return var/datum/gas_mixture/environment = src.loc.return_air() var/pressure = environment.return_pressure() var/total_moles = environment.total_moles var/list/gas_analyzing = list() gas_analyzing += span_bold("Results:") if(abs(pressure - ONE_ATMOSPHERE) < 10) gas_analyzing += "Pressure: [round(pressure,0.1)] kPa" else gas_analyzing += span_red("Pressure: [round(pressure,0.1)] kPa") if(total_moles) for(var/g in environment.gas) gas_analyzing += "[GLOB.gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)" gas_analyzing += "Temperature: [round(environment.temperature-T0C,0.1)]°C ([round(environment.temperature,0.1)]K)" gas_analyzing += "Heat Capacity: [round(environment.heat_capacity(),0.1)]" to_chat(src, span_notice("[jointext(gas_analyzing, "
")]")) /* /mob/observer/dead/verb/check_radiation() set name = "Check Radiation" set category = "Ghost.Game" var/turf/t = get_turf(src) if(t) var/rads = SSradiation.get_rads_at_turf(t) to_chat(src, span_notice("Radiation level: [rads ? rads : "0"] Bq.")) */ /mob/observer/dead/verb/view_manfiest() set name = "Show Crew Manifest" set category = "Ghost.Game" var/datum/tgui_module/crew_manifest/self_deleting/S = new(src) S.tgui_interact(src) //This is called when a ghost is drag clicked to something. /mob/observer/dead/MouseDrop(atom/over) if(!usr || !over) return if (isobserver(usr) && usr.client && check_rights_for(usr.client, R_HOLDER) && isliving(over)) if (usr.client.holder.cmd_ghost_drag(src,over)) return return ..() //Used for drawing on walls with blood puddles as a spooky ghost. /mob/observer/dead/verb/bloody_doodle() set category = "Ghost.Game" set name = "Write in blood" set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC." if(!CONFIG_GET(flag/cult_ghostwriter)) to_chat(src, span_filter_notice(span_red("That verb is not currently permitted."))) return if (!src.stat) return if (usr != src) return 0 //something is terribly wrong var/ghosts_can_write if(SSticker.mode.name == "cult") if(GLOB.cult.current_antagonists.len > CONFIG_GET(number/cult_ghostwriter_req_cultists)) ghosts_can_write = 1 if(!ghosts_can_write && !check_rights(R_ADMIN|R_EVENT|R_FUN, 0)) //Let's allow for admins to write in blood for events and the such. to_chat(src, span_filter_notice(span_red("The veil is not thin enough for you to do that."))) return var/list/choices = list() for(var/obj/effect/decal/cleanable/blood/B in view(1,src)) if(B.amount > 0) choices += B if(!choices.len) to_chat(src, span_warning("There is no blood to use nearby.")) return var/obj/effect/decal/cleanable/blood/choice = tgui_input_list(src, "What blood would you like to use?", "Blood Choice", choices) var/direction = tgui_input_list(src,"Which way?","Tile selection", list("Here","North","South","East","West")) var/turf/simulated/T = src.loc if (direction != "Here") T = get_step(T,text2dir(direction)) if (!istype(T)) to_chat(src, span_warning("You cannot doodle there.")) return if(!choice || choice.amount == 0 || !(src.Adjacent(choice))) return var/doodle_color = (choice.basecolor) ? choice.basecolor : "#A10808" var/num_doodles = 0 for (var/obj/effect/decal/cleanable/blood/writing/W in T) num_doodles++ if (num_doodles > 4) to_chat(src, span_warning("There is no space to write on!")) return var/max_length = 50 var/message = tgui_input_text(src, "Write a message. It cannot be longer than [max_length] characters.","Blood writing", "", max_length) if (message) if (length(message) > max_length) message += "-" to_chat(src, span_warning("You ran out of blood to write with!")) var/obj/effect/decal/cleanable/blood/writing/W = new(T) W.basecolor = doodle_color W.update_icon() W.message = message W.add_hiddenprint(src) W.visible_message(span_filter_notice(span_red("Invisible fingers crudely paint something in blood on [T]..."))) /mob/observer/dead/_pointed(atom/pointed_at) if(!..()) return FALSE visible_message(span_deadsay(span_bold("[src]") + " points to [pointed_at].")) /mob/observer/dead/proc/manifest(mob/user) is_manifest = TRUE // Allows them to use the 'toggle_visibility' verb add_verb(src, /mob/observer/dead/verb/toggle_visibility) // Allows them to use the 'ghost whisper' verb add_verb(src, /mob/observer/dead/verb/ghost_whisper) to_chat(src, span_filter_notice(span_purple("As you are now in the realm of the living, you can whisper to the living with the " + span_bold("Spectral Whisper") + " verb, inside the IC tab."))) if(!user) visible_message(span_deadsay("The ghost of \the [src] is dragged back in to our plane of reality!")) toggle_ghost_visibility(TRUE) return if(plane != PLANE_WORLD) user.visible_message( \ span_warning("\The [user] drags ghost, [src], to our plane of reality!"), \ span_warning("You drag [src] to our plane of reality!") \ ) toggle_ghost_visibility(TRUE) else user.visible_message ( \ span_warning("\The [user] just tried to smash [user.p_their()] book into that ghost! It's not very effective."), \ span_warning("You get the feeling that the ghost can't become any more visible.") \ ) /mob/observer/dead/proc/toggle_icon(var/icon) if(!client) return var/iconRemoved = 0 for(var/image/I in client.images) if(I.icon_state == icon) iconRemoved = 1 qdel(I) if(!iconRemoved) var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon) client.images += J /mob/observer/dead/verb/toggle_visibility() set name = "Toggle Visibility" set desc = "Allows you to turn (in)visible (almost) at will." set category = "Ghost.Settings" toggle_ghost_visibility() /mob/observer/dead/proc/toggle_ghost_visibility(var/forced = FALSE) if(!is_manifest) to_chat(src, span_filter_notice("You are not strong enough to pierce the veil...")) return if(!forced && plane == PLANE_GHOSTS && world.time < toggled_invisible + 600) to_chat(src, span_filter_notice("You must gather strength before you can turn visible again...")) return if(plane == PLANE_WORLD) toggled_invisible = world.time visible_message(span_emote("It fades from sight..."), span_info("You are now invisible.")) else to_chat(src, span_info("You are now visible!")) plane = (plane == PLANE_GHOSTS) ? PLANE_WORLD : PLANE_GHOSTS invisibility = (plane == PLANE_WORLD) ? INVISIBILITY_NONE : INVISIBILITY_OBSERVER // Give the ghost a cult icon which should be visible only to itself toggle_icon("cult") /mob/observer/dead/verb/toggle_anonsay() set category = "Ghost.Settings" set name = "Toggle Anonymous Chat" set desc = "Toggles showing your key in dead chat." src.anonsay = !src.anonsay if(anonsay) to_chat(src, span_info("Your key won't be shown when you speak in dead chat.")) else to_chat(src, span_info("Your key will be publicly visible again.")) /mob/observer/dead/canface() return 1 /mob/observer/dead/proc/can_admin_interact() return check_rights_for(src.client, R_ADMIN|R_EVENT|R_DEBUG) /mob/observer/dead/verb/toggle_ghostsee() set name = "Toggle Ghost Vision" set desc = "Toggles your ability to see things only ghosts can see, like other ghosts" set category = "Ghost.Settings" ghostvision = !ghostvision updateghostsight() to_chat(src, span_filter_notice("You [ghostvision ? "now" : "no longer"] have ghost vision.")) /mob/observer/dead/verb/toggle_darkness() set name = "Toggle Darkness" set desc = "Toggles your ability to see lighting overlays, and the darkness they create." set category = "Ghost.Settings" var/static/list/darkness_names = list("normal darkness levels", "30% darkness removed", "70% darkness removed", "no darkness") var/static/list/darkness_levels = list(255, 178, 76, 0) var/index = darkness_levels.Find(lighting_alpha) if(!index || index >= darkness_levels.len) index = 1 else index++ lighting_alpha = darkness_levels[index] updateghostsight() to_chat(src, span_filter_notice("Your vision now has [darkness_names[index]].")) /mob/observer/dead/proc/updateghostsight() plane_holder.set_desired_alpha(VIS_LIGHTING, lighting_alpha) plane_holder.set_vis(VIS_LIGHTING, lighting_alpha) plane_holder.set_vis(VIS_GHOSTS, ghostvision) /mob/observer/dead/MayRespawn(var/feedback = 0) if(!client) return 0 if(mind && mind.current && mind.current.stat != DEAD && can_reenter_corpse) if(feedback) to_chat(src, span_warning("Your non-dead body prevents you from respawning.")) return 0 if(CONFIG_GET(flag/antag_hud_restricted) && has_enabled_antagHUD == 1) if(feedback) to_chat(src, span_warning("antagHUD restrictions prevent you from respawning.")) return 0 return 1 /atom/proc/extra_ghost_link() return /mob/extra_ghost_link(var/atom/ghost) if(client && eyeobj) return "|eye" /mob/observer/dead/extra_ghost_link(var/atom/ghost) if(mind && mind.current) return "|body" /proc/ghost_follow_link(var/atom/target, var/atom/ghost) if((!target) || (!ghost)) return . = "follow" . += target.extra_ghost_link(ghost) //Culted Ghosts /mob/observer/dead/verb/ghost_whisper() set name = "Spectral Whisper" set category = "IC.Subtle" if(is_manifest) //Only able to whisper if it's hit with a tome. var/list/options = list() for(var/mob/living/Ms in view(src)) options += Ms var/mob/living/M = tgui_input_list(src, "Select who to whisper to:", "Whisper to?", options) if(!M) return 0 var/msg = tgui_input_text(src, "Message:", "Spectral Whisper", "", MAX_MESSAGE_LEN) if(msg) log_talk("(SPECWHISP to [key_name(M)]): [msg]", LOG_WHISPER) to_chat(M, span_warning(" You hear a strange, unidentifiable voice in your head... [span_purple("[msg]")]")) to_chat(src, span_warning(" You said: '[msg]' to [M].")) else return return 1 else to_chat(src, span_danger("You have not been pulled past the veil! You can not whisper to the living.")) /mob/observer/dead/verb/choose_ghost_sprite() set category = "Ghost.Settings" set name = "Choose Sprite" var/choice var/previous_state var/finalized = "No" while(finalized == "No" && src.client) choice = tgui_input_list(src, "What would you like to use for your ghost sprite?", "Ghost Sprite", GLOB.possible_ghost_sprites) if(!choice) return if(choice) icon = 'icons/mob/ghost.dmi' cut_overlays() if(icon_state && icon) previous_state = icon_state icon_state = GLOB.possible_ghost_sprites[choice] finalized = tgui_alert(src, "Look at your sprite. Is this what you wish to use?","Ghost Sprite",list("No","Yes")) ghost_sprite = GLOB.possible_ghost_sprites[choice] if(ghost_sprite == "blank") log_and_message_admins("[key_name(src)] has set their ghost sprite to invisible.", src) if(!finalized || finalized == "No") icon_state = previous_state /mob/observer/dead/is_blind() return FALSE /mob/observer/dead/is_deaf() return FALSE /mob/observer/dead/verb/paialert() set category = "Ghost.Message" set name = "Blank pAI alert" set desc = "Flash an indicator light on available blank pAI devices for a smidgen of hope." var/time_till_respawn = time_till_respawn() if(time_till_respawn == -1) // Special case, never allowed to respawn to_chat(src, span_warning("Respawning is not allowed!")) else if(time_till_respawn) // Nonzero time to respawn to_chat(src, span_warning("You can't do that yet! You died too recently. You need to wait another [round(time_till_respawn/10/60, 0.1)] minutes.")) return if(jobban_isbanned(src, "pAI")) to_chat(src,span_warning("You cannot alert pAI cards when you are banned from playing as a pAI.")) return if(!(src.client.prefs?.be_special & BE_PAI)) to_chat(src,span_warning("You have 'Be pAI' disabled in your character prefs.")) return var/choice = tgui_alert(src, "Would you like to submit yourself to the recruitment list too?", "Confirmation", list("No", "Yes")) if(!choice || choice != "Yes") return to_chat(src,span_notice("Flashing the displays of [pai_card_ping()] unoccupied PAIs.")) /mob/observer/dead/proc/pai_card_ping() var/count = 0 for(var/obj/item/paicard/p in GLOB.all_pai_cards) var/obj/item/paicard/PP = p if(PP.pai) continue count++ PP.cut_overlays() PP.add_overlay("pai-ghostalert") PP.alertUpdate() addtimer(CALLBACK(PP, TYPE_PROC_REF(/obj/item/paicard, clear_invite_overlay)), 1 MINUTE, TIMER_DELETE_ME) return count /mob/observer/dead/speech_bubble_appearance() return "ghost" // Lets a ghost know someone's trying to bring them back, and for them to get into their body. // Mostly the same as TG's sans the hud element, since we don't have TG huds. /mob/observer/dead/proc/notify_revive(var/message, var/sound, flashwindow = TRUE, var/atom/source) if((last_revive_notification + 2 MINUTES) > world.time) return last_revive_notification = world.time if(flashwindow) window_flash(client) if(message) to_chat(src, span_ghostalert(span_huge("[message]"))) if(source) throw_alert("\ref[source]_notify_revive", /atom/movable/screen/alert/notify_cloning, new_master = source) to_chat(src, span_ghostalert("(Click to re-enter)")) if(sound) SEND_SOUND(src, sound(sound)) /mob/observer/dead/verb/respawn() set name = "Respawn" set category = "Ghost.Join" src.abandon_mob()