/obj/item/assembly/signaler/anomaly name = "anomaly core" desc = "The neutralized core of an anomaly. It'd probably be valuable for research." icon_state = "anomaly_core" var/anomaly_type = /obj/effect/anomaly var/worth = 250 // Pricey... Should be hard-ish to obtain. special_handling = TRUE /obj/item/assembly/signaler/anomaly/Initialize(mapload) . = ..() if(worth) AddElement(/datum/element/sellable) /obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal) if(!signal) return FALSE if(signal.encryption != code) return FALSE for(var/obj/effect/anomaly/anomaly in get_turf(src)) anomaly.anomalyNeutralize() return TRUE /obj/item/assembly/signaler/anomaly/attack_self(mob/user) . = ..(user) if(.) return TRUE return /obj/item/assembly/signaler/anomaly/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/analyzer)) to_chat(user, span_notice("Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code].")) return TRUE if(istype(W, /obj/item/anomaly_scanner)) to_chat(user, span_notice("Sealed anomalous energies detected. Use of a releaser will unleash these energies.")) return TRUE if(istype(W, /obj/item/anomaly_releaser)) var/obj/item/anomaly_releaser/releaser = W if(releaser.used) return FALSE if(!do_after(user, 3 SECONDS, src)) return FALSE var/obj/item/assembly/signaler/anomaly/core = src if(!core.anomaly_type) return FALSE var/obj/effect/anomaly/anomaly = new core.anomaly_type(get_turf(core)) anomaly.stabilize(releaser.will_anchor, releaser.has_core, releaser.gives_stats) if(!releaser.infinite) releaser.icon_state = releaser.used_icon_state releaser.used = TRUE releaser.name = "used " + releaser.name qdel(src) return ..() /obj/item/assembly/signaler/anomaly/flux name = "\improper flux anomaly core" desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research." icon_state = "flux_core" anomaly_type = /obj/effect/anomaly/flux /obj/item/assembly/signaler/anomaly/bluespace name = "\improper bluespace anomaly core" desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research." icon_state = "anomaly_core" anomaly_type = /obj/effect/anomaly/bluespace /obj/item/assembly/signaler/anomaly/grav name = "\improper gravitational anomaly core" desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research." icon_state = "grav_core" anomaly_type = /obj/effect/anomaly/grav /obj/item/assembly/signaler/anomaly/dimensional name = "\improper dimensional anomaly core" desc = "The neutralized core of a dimensional anomaly. Objects reflected on its surface don't look quite right. It'd probably be valuable for research." icon_state = "dimensional_core" anomaly_type = /obj/effect/anomaly/dimensional /obj/item/assembly/signaler/anomaly/bioscrambler name = "\improper bioscrambler anomaly core" desc = "The neutralized core of a bioscrambler anomaly. It's squirming, as if moving. It'd probably be valuable for research." icon_state = "bioscrambler_core" anomaly_type = /obj/effect/anomaly/bioscrambler /obj/item/assembly/signaler/anomaly/hallucination name = "\improper hallucination anomaly core" desc = "The neutralized core of a hallucination anomaly. It seems to be moving, but it's probably your imagination. It'd probably be valuable for research." icon_state = "hallucination_core" anomaly_type = /obj/effect/anomaly/hallucination /obj/item/assembly/signaler/anomaly/pyro name = "\improper pyroclastic anomaly core" desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research." icon_state = "pyro_core" anomaly_type = /obj/effect/anomaly/pyro /obj/item/assembly/signaler/anomaly/weather name = "\improper weather anomaly core" desc = "The neutralized core of a weather anomaly. The sound of thunder can be heard in the distance. It'd probably be valuable for research." icon_state = "weather_core" anomaly_type = /obj/effect/anomaly/weather /obj/item/assembly/signaler/anomaly/dust name = "\improper dust anomaly core" desc = "The neutralized core of a dust anomaly. It seems to leave some dirt on touch. It'd probably be valuable for research." icon_state = "dust_core" anomaly_type = /obj/effect/anomaly/dust