//Procedures in this file: Brain-stem reattachment surgery. ////////////////////////////////////////////////////////////////////// // BRAINSTEM SURGERY // ////////////////////////////////////////////////////////////////////// /datum/surgery_step/brainstem surgery_name = "Brainstem" priority = 2 req_open = 1 can_infect = 1 /datum/surgery_step/brainstem/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(!ishuman(target)) return FALSE var/obj/item/organ/external/affected = target.get_organ(target_zone) if(!affected || (affected.robotic >= ORGAN_ROBOT)) return FALSE //If our organ is encased (has a bone) the bone must be cut. If the organ is NOT encased (boneless) we can only get to encased == 2 if(affected.open != (affected.encased ? 3 : 2)) return FALSE if(coverage_check(user, target, affected, tool)) return FALSE //Gets where our brain is located and allows us to do frankensurgery in the right location. var/obj/item/organ/internal/brain/sponge = locate(/obj/item/organ/internal/brain) in affected.internal_organs if(!sponge) return FALSE if(target_zone != sponge.parent_organ) return FALSE if((target.can_defib && !(sponge.status & ORGAN_DEAD)) && !target.op_stage.brainstem == 5) //Final step can be done after our can_defib step is set. return FALSE return target_zone == sponge.parent_organ ///////////////////////////// // Blood Vessel Mending ///////////////////////////// /datum/surgery_step/brainstem/mend_vessels surgery_name = "Mend Vessels" priority = 1 allowed_tools = list( /obj/item/surgical/FixOVein = 100, /obj/item/stack/cable_coil = 50, /obj/item/assembly/mousetrap = 25) min_duration = 80 max_duration = 100 /datum/surgery_step/brainstem/mend_vessels/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.op_stage.brainstem == 0 /datum/surgery_step/brainstem/mend_vessels/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_filter_notice("[user] starts to mend the blood vessels on [target]'s brainstem with \the [tool]."), \ span_filter_notice("You start to mend the blood vessels on [target]'s brainstem with \the [tool].")) user.balloon_alert_visible("starts mending blood vessels on [target]'s brainstem", "mending blood vessels on the brainstem.") ..() /datum/surgery_step/brainstem/mend_vessels/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_notice("[user] has mended the blood vessels on [target]'s brainstem with \the [tool].") , \ span_notice(" You have mended the blood vessels on [target]'s brainstem with \the [tool]."),) user.balloon_alert_visible("mended the blood vessels on [target]'s brainstem", "mended the blood vessels on the brainstem.") target.op_stage.brainstem = 1 /datum/surgery_step/brainstem/mend_vessels/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(span_danger("[user]'s hand slips, tearing at [target]'s brainstem with \the [tool]!") , \ span_danger("Your hand slips, tearing at [target]'s brainstem with \the [tool]!") ) user.balloon_alert_visible("slips, tearing at [target]'s brainstem", "your hand slips, tearing at the brainstem") affected.createwound(PIERCE, 10) target.AdjustParalysis(10) ///////////////////////////// // Bone Drilling ///////////////////////////// /datum/surgery_step/brainstem/drill_vertebrae surgery_name = "Drill Vertebrae" priority = 3 //Do this instead of expanding the skull cavity allowed_tools = list( /obj/item/surgical/surgicaldrill = 100, /obj/item/melee/changeling/arm_blade = 90, /obj/item/pickaxe = 15 ) allowed_procs = list(IS_SCREWDRIVER = 75) min_duration = 200 //Very. Very. Carefully. max_duration = 200 /datum/surgery_step/brainstem/drill_vertebrae/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.op_stage.brainstem == 1 /datum/surgery_step/brainstem/drill_vertebrae/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_filter_notice("[user] starts to drill around [target]'s brainstem with \the [tool]."), \ span_filter_notice("You start to drill around [target]'s brainstem with \the [tool].")) user.balloon_alert_visible("starts drilling around [target]'s brainstem", "drilling around the brainstem") ..() /datum/surgery_step/brainstem/drill_vertebrae/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(span_notice("[user] has drilled around [target]'s brainstem with \the [tool].") , \ span_notice(" You have drilled around [target]'s brainstem with \the [tool]."),) user.balloon_alert_visible("drilled around [target]'s brainstem", "drilled around the brainstem") target.AdjustParalysis(10) //We're getting Invasive here. This only ticks down when the person is alive, so it's a good side-effect for this step. Rattling the braincase with a drill is not optimal. target.op_stage.brainstem = 2 affected.fracture() //Does not apply damage, simply breaks it if it wasn't already. Doesn't stop a defib on its own. /datum/surgery_step/brainstem/drill_vertebrae/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(span_danger("[user]'s hand slips, shredding [target]'s brainstem with \the [tool]!") , \ span_danger("Your hand slips, shredding [target]'s brainstem with \the [tool]!") ) user.balloon_alert_visible("slips, shredding [target]'s brainstem", "your hand slips, shredding the brainstem.") affected.createwound(PIERCE, 10) target.AdjustParalysis(15) for(var/obj/item/organ/internal/brain/O in affected.internal_organs) O.take_damage(rand(5,10)) ///////////////////////////// // Bone Cleaning ///////////////////////////// /datum/surgery_step/brainstem/clean_chips surgery_name = "Remove Bone Chips" priority = 3 //Do this instead of picking around for implants. allowed_tools = list( /obj/item/surgical/hemostat = 100, /obj/item/melee/changeling/claw = 90) //Surprisingly, claws are kind of okay at picking things out. allowed_procs = list(IS_WIRECUTTER = 60) min_duration = 100 max_duration = 100 /datum/surgery_step/brainstem/clean_chips/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.op_stage.brainstem == 2 /datum/surgery_step/brainstem/clean_chips/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_filter_notice("[user] starts to pick around [target]'s brainstem for bone chips with \the [tool]."), \ span_filter_notice("You start to pick around [target]'s brainstem for bone chips with \the [tool].")) user.balloon_alert_visible("starts to pick around [target]'s brainstem for bone chips.", "picking around the brainstem for bone chips.") ..() /datum/surgery_step/brainstem/clean_chips/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_notice("[user] has cleaned around [target]'s brainstem with \the [tool].") , \ span_notice(" You have cleaned around [target]'s brainstem with \the [tool]."),) user.balloon_alert_visible("cleaned around [target]'s brainstem") target.AdjustParalysis(10) //Still invasive. target.op_stage.brainstem = 3 /datum/surgery_step/brainstem/clean_chips/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(span_danger("[user]'s hand slips, gouging [target]'s brainstem with \the [tool]!") , \ span_danger("Your hand slips, gouging [target]'s brainstem with \the [tool]!") ) user.balloon_alert_visible("slips, gouging [target]'s brainstem", "your hand slips, gouging the brainstem") affected.createwound(CUT, 5) target.AdjustParalysis(10) for(var/obj/item/organ/internal/brain/O in affected.internal_organs) //If there's more than one... O.take_damage(rand(1,10)) ///////////////////////////// // Spinal Cord Repair ///////////////////////////// /datum/surgery_step/brainstem/mend_cord surgery_name = "Mend Spinal Cord" priority = 1 //Do this after IB. allowed_tools = list( /obj/item/surgical/FixOVein = 100, /obj/item/stack/nanopaste = 99, /obj/item/stack/cable_coil = 75, /obj/item/assembly/mousetrap = 25) min_duration = 100 max_duration = 100 /datum/surgery_step/brainstem/mend_cord/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.op_stage.brainstem == 3 /datum/surgery_step/brainstem/mend_cord/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_filter_notice("[user] starts to fuse [target]'s spinal cord with \the [tool]."), \ span_filter_notice("You start to fuse [target]'s spinal cord with \the [tool].")) user.balloon_alert_visible("starts fusing [target]'s spinal cord", "fusing the spinal cord") ..() /datum/surgery_step/brainstem/mend_cord/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_notice("[user] has fused [target]'s spinal cord with \the [tool].") , \ span_notice("You have fused [target]'s spinal cord with \the [tool]."),) user.balloon_alert_visible("fused [target]'s spinal cord", "fused the spinal cord") target.op_stage.brainstem = 4 target.AdjustParalysis(5) /datum/surgery_step/brainstem/mend_cord/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(span_danger("[user]'s hand slips, tearing at [target]'s spinal cord with \the [tool]!") , \ span_danger("Your hand slips, tearing at [target]'s spinal cord with \the [tool]!") ) user.balloon_alert_visible("slips, tearing [target]'s spinal cord", "your hand slips, tearing at the spinal cord") affected.createwound(PIERCE, 5) target.AdjustParalysis(20) for(var/obj/item/organ/internal/brain/O in affected.internal_organs) O.take_damage(rand(5,15)) //Down to the wire. Or rather, the cord. ///////////////////////////// // Vertebrae repair ///////////////////////////// /datum/surgery_step/brainstem/mend_vertebrae surgery_name = "Mend Vertebrae" priority = 3 //Do this instead of fixing bones. allowed_tools = list( /obj/item/surgical/bonegel = 100, /obj/item/stack/nanopaste = 99, /obj/item/tape_roll = 50) min_duration = 100 max_duration = 100 /datum/surgery_step/brainstem/mend_vertebrae/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.op_stage.brainstem == 4 /datum/surgery_step/brainstem/mend_vertebrae/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_filter_notice("[user] starts to mend [target]'s opened vertebrae with \the [tool]."), \ span_filter_notice("You start to mend [target]'s opened vertebrae with \the [tool].")) user.balloon_alert_visible("starts mending [target]'s opened vertebrae", "mending opened vertebrae") ..() /datum/surgery_step/brainstem/mend_vertebrae/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_notice("[user] has mended [target]'s vertebrae with \the [tool].") , \ span_notice(" You have mended [target]'s vertebrae with \the [tool]."),) user.balloon_alert_visible("mended [target]'s vertebrae", "mended the vertebrae") target.can_defib = 1 target.op_stage.brainstem = 5 /datum/surgery_step/brainstem/mend_vertebrae/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(span_danger("[user]'s hand slips, tearing at [target]'s spinal cord with \the [tool]!") , \ span_danger("Your hand slips, tearing at [target]'s spinal cord with \the [tool]!") ) user.balloon_alert_visible("slips, tearing at [target]'s spinal cord", "your hand slips, tearing at the spinal cord") affected.createwound(PIERCE, 5) target.AdjustParalysis(15) spawn() for(var/obj/item/organ/internal/brain/O in affected.internal_organs) O.take_damage(rand(1,10)) ///////////////////////////// // Realign tissues ///////////////////////////// ///This step isn't essential BUT does heal brain loss and heals a dead brain. /datum/surgery_step/brainstem/realign_tissue surgery_name = "Realign Tissue" priority = 3 //Do this instead of searching for objects in the skull. allowed_tools = list( /obj/item/surgical/hemostat = 100, /obj/item/melee/changeling/claw = 99) //Technically this step isn't even NEEDED. allowed_procs = list(IS_WIRECUTTER = 60) min_duration = 100 max_duration = 100 /datum/surgery_step/brainstem/realign_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) return ..() && target.op_stage.brainstem == 5 /datum/surgery_step/brainstem/realign_tissue/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_filter_notice("[user] starts to realign the tissues in [target]'s skull with \the [tool]."), \ span_filter_notice("You start to realign the tissues in [target]'s skull with \the [tool].")) user.balloon_alert_visible("starts to realign the tissues in [target]'s skull", "realigning the tissues in the skull") ..() /datum/surgery_step/brainstem/realign_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message(span_notice("[user] has realigned the tissues in [target]'s skull back into place with \the [tool].") , \ span_notice("You have realigned the tissues in [target]'s skull back into place with \the [tool]."),) user.balloon_alert_visible("realigned the tissues in [target]'s skull back in place", "realigned the tissues in the skull back into place") target.AdjustParalysis(5) //I n v a s i v e target.brainloss = 0 //The cycle begins anew. for(var/obj/item/organ/internal/brain/sponge in target.internal_organs) //in case they have multiple brains. weirdo. sponge.status = 0 sponge.damage = 0 /datum/surgery_step/brainstem/realign_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message(span_danger("[user]'s hand slips, gouging [target]'s brainstem with \the [tool]!") , \ span_danger("Your hand slips, gouging [target]'s brainstem with \the [tool]!")) user.balloon_alert_visible("slips, gounging at [target]'s brainstem", "your hand slips, gouging at the brainstem") affected.createwound(CUT, 5) target.AdjustParalysis(30) for(var/obj/item/organ/internal/brain/O in affected.internal_organs) O.take_damage(rand(1,10))