/* Advance Disease is a system for Virologist to Engineer their own disease with symptoms that have effects and properties which add onto the overall disease. If you need help with creating new symptoms or expanding the advance disease, ask for Giacom on #coderbus. */ #define RANDOM_STARTING_LEVEL 2 var/list/archive_diseases = list() // The order goes from easy to cure to hard to cure. var/list/advance_cures = list( "nutriment", "sugar", "orangejuice", "spaceacillin", "kelotane", "ethanol", "leporazine", "synaptizine", "lipozine", "silver", "gold", "phoron" ) /* PROPERTIES */ /datum/disease/advance name = "Unknown" // We will always let our Virologist name our disease. desc = "An engineered disease which can contain a multitude of symptoms." form = "Advance Disease" // Will let med-scanners know that this disease was engineered. agent = "advance microbes" max_stages = 5 spread = "Unknown" affected_species = list("Human","Monkey") // NEW VARS var/list/symptoms = list() // The symptoms of the disease. var/id = "" var/processing = 0 /* OLD PROCS */ /datum/disease/advance/New(var/process = 1, var/datum/disease/advance/D) // Setup our dictionary if it hasn't already. if(!dictionary_symptoms.len) for(var/symp in list_symptoms) var/datum/symptom/S = new symp dictionary_symptoms[S.id] = symp if(!istype(D)) D = null // Generate symptoms if we weren't given any. if(!symptoms || !symptoms.len) if(!D || !D.symptoms || !D.symptoms.len) symptoms = GenerateSymptoms() else for(var/datum/symptom/S in D.symptoms) symptoms += new S.type Refresh() ..(process, D) return /datum/disease/advance/Del() if(processing) for(var/datum/symptom/S in symptoms) S.End(src) ..() // Randomly pick a symptom to activate. /datum/disease/advance/stage_act() ..() if(symptoms && symptoms.len) if(!processing) processing = 1 for(var/datum/symptom/S in symptoms) S.Start(src) for(var/datum/symptom/S in symptoms) S.Activate(src) else CRASH("We do not have any symptoms during stage_act()!") // Compares type then ID. /datum/disease/advance/IsSame(var/datum/disease/advance/D) if(!(istype(D, /datum/disease/advance))) return 0 if(src.GetDiseaseID() != D.GetDiseaseID()) return 0 return 1 // To add special resistances. /datum/disease/advance/cure(var/resistance=1) if(affected_mob) var/id = "[GetDiseaseID()]" if(resistance && !(id in affected_mob.resistances)) affected_mob.resistances[id] = id affected_mob.viruses -= src //remove the datum from the list del(src) //delete the datum to stop it processing return // Returns the advance disease with a different reference memory. /datum/disease/advance/Copy(var/process = 0) return new /datum/disease/advance(process, src, 1) /* NEW PROCS */ // Mix the symptoms of two diseases (the src and the argument) /datum/disease/advance/proc/Mix(var/datum/disease/advance/D) if(!(src.IsSame(D))) var/list/possible_symptoms = shuffle(D.symptoms) for(var/datum/symptom/S in possible_symptoms) AddSymptom(new S.type) /datum/disease/advance/proc/HasSymptom(var/datum/symptom/S) for(var/datum/symptom/symp in symptoms) if(symp.id == S.id) return 1 return 0 // Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated. /datum/disease/advance/proc/GenerateSymptoms(var/type_level_limit = RANDOM_STARTING_LEVEL, var/amount_get = 0) var/list/generated = list() // Symptoms we generated. // Generate symptoms. By default, we only choose non-deadly symptoms. var/list/possible_symptoms = list() for(var/symp in list_symptoms) var/datum/symptom/S = new symp if(S.level <= type_level_limit) if(!HasSymptom(S)) possible_symptoms += S if(!possible_symptoms.len) return //error("Advance Disease - We weren't able to get any possible symptoms in GenerateSymptoms([type_level_limit], [amount_get])") // Random chance to get more than one symptom var/number_of = amount_get if(!amount_get) number_of = 1 while(prob(20)) number_of += 1 for(var/i = 1; number_of >= i; i++) var/datum/symptom/S = pick(possible_symptoms) generated += S possible_symptoms -= S return generated /datum/disease/advance/proc/Refresh(var/new_name = 0) //world << "[src.name] \ref[src] - REFRESH!" var/list/properties = GenerateProperties() AssignProperties(properties) if(!archive_diseases[GetDiseaseID()]) if(new_name) AssignName() archive_diseases[GetDiseaseID()] = src // So we don't infinite loop archive_diseases[GetDiseaseID()] = new /datum/disease/advance(0, src, 1) var/datum/disease/advance/A = archive_diseases[GetDiseaseID()] AssignName(A.name) //Generate disease properties based on the effects. Returns an associated list. /datum/disease/advance/proc/GenerateProperties() if(!symptoms || !symptoms.len) CRASH("We did not have any symptoms before generating properties.") return var/list/properties = list("resistance" = 1, "stealth" = 1, "stage_rate" = 1, "transmittable" = 1, "severity" = 1) for(var/datum/symptom/S in symptoms) properties["resistance"] += S.resistance properties["stealth"] += S.stealth properties["stage_rate"] += S.stage_speed properties["transmittable"] += S.transmittable properties["severity"] = max(properties["severity"], S.level) // severity is based on the highest level symptom return properties // Assign the properties that are in the list. /datum/disease/advance/proc/AssignProperties(var/list/properties = list()) if(properties && properties.len) hidden = list( (properties["stealth"] > 2), (properties["stealth"] > 3) ) // The more symptoms we have, the less transmittable it is but some symptoms can make up for it. SetSpread(Clamp(properties["transmittable"] - symptoms.len, BLOOD, AIRBORNE)) permeability_mod = max(Ceiling(0.4 * properties["transmittable"]), 1) cure_chance = 15 - Clamp(properties["resistance"], -5, 5) // can be between 10 and 20 stage_prob = max(properties["stage_rate"], 2) SetSeverity(properties["severity"]) GenerateCure(properties) else CRASH("Our properties were empty or null!") // Assign the spread type and give it the correct description. /datum/disease/advance/proc/SetSpread(var/spread_id) switch(spread_id) if(NON_CONTAGIOUS) spread = "None" if(SPECIAL) spread = "None" if(CONTACT_GENERAL, CONTACT_HANDS, CONTACT_FEET) spread = "On contact" if(AIRBORNE) spread = "Airborne" if(BLOOD) spread = "Blood" spread_type = spread_id //world << "Setting spread type to [spread_id]/[spread]" /datum/disease/advance/proc/SetSeverity(var/level_sev) switch(level_sev) if(-INFINITY to 0) severity = "Non-Threat" if(1) severity = "Minor" if(2) severity = "Medium" if(3) severity = "Harmful" if(4) severity = "Dangerous!" if(5 to INFINITY) severity = "BIOHAZARD THREAT!" else severity = "Unknown" // Will generate a random cure, the less resistance the symptoms have, the harder the cure. /datum/disease/advance/proc/GenerateCure(var/list/properties = list()) if(properties && properties.len) var/res = Clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len) //world << "Res = [res]" cure_id = advance_cures[res] // Get the cure name from the cure_id var/datum/reagent/D = chemical_reagents_list[cure_id] cure = D.name return // Randomly generate a symptom, has a chance to lose or gain a symptom. /datum/disease/advance/proc/Evolve(var/level = 2) var/s = safepick(GenerateSymptoms(level, 1)) if(s) AddSymptom(s) Refresh(1) return // Randomly remove a symptom. /datum/disease/advance/proc/Devolve() if(symptoms.len > 1) var/s = safepick(symptoms) if(s) RemoveSymptom(s) Refresh(1) return // Name the disease. /datum/disease/advance/proc/AssignName(var/name = "Unknown") src.name = name return // Return a unique ID of the disease. /datum/disease/advance/proc/GetDiseaseID() var/list/L = list() for(var/datum/symptom/S in symptoms) L += S.id L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in. var/result = list2text(L, ":") id = result return result // Add a symptom, if it is over the limit (with a small chance to be able to go over) // we take a random symptom away and add the new one. /datum/disease/advance/proc/AddSymptom(var/datum/symptom/S) if(HasSymptom(S)) return if(symptoms.len < 5 + rand(-1, 1)) symptoms += S else RemoveSymptom(pick(symptoms)) symptoms += S return // Simply removes the symptom. /datum/disease/advance/proc/RemoveSymptom(var/datum/symptom/S) symptoms -= S return /* Static Procs */ // Mix a list of advance diseases and return the mixed result. /proc/Advance_Mix(var/list/D_list) //world << "Mixing!!!!" var/list/diseases = list() for(var/datum/disease/advance/A in D_list) diseases += A.Copy() if(!diseases.len) return null if(diseases.len <= 1) return pick(diseases) // Just return the only entry. var/i = 0 // Mix our diseases until we are left with only one result. while(i < 20 && diseases.len > 1) i++ var/datum/disease/advance/D1 = pick(diseases) diseases -= D1 var/datum/disease/advance/D2 = pick(diseases) D2.Mix(D1) // Should be only 1 entry left, but if not let's only return a single entry //world << "END MIXING!!!!!" var/datum/disease/advance/to_return = pick(diseases) to_return.Refresh(1) return to_return /proc/SetViruses(var/datum/reagent/R, var/list/data) if(data) var/list/preserve = list() if(istype(data) && data["viruses"]) for(var/datum/disease/A in data["viruses"]) preserve += A.Copy() R.data = data.Copy() else R.data = data if(preserve.len) R.data["viruses"] = preserve /proc/AdminCreateVirus(var/mob/user) var/i = 5 var/datum/disease/advance/D = new(0, null) D.symptoms = list() var/list/symptoms = list() symptoms += "Done" symptoms += list_symptoms.Copy() do var/symptom = input(user, "Choose a symptom to add ([i] remaining)", "Choose a Symptom") in symptoms if(istext(symptom)) i = 0 else if(ispath(symptom)) var/datum/symptom/S = new symptom if(!D.HasSymptom(S)) D.symptoms += S i -= 1 while(i > 0) if(D.symptoms.len > 0) var/new_name = input(user, "Name your new disease.", "New Name") D.AssignName(new_name) D.Refresh() for(var/datum/disease/advance/AD in active_diseases) AD.Refresh() for(var/mob/living/carbon/human/H in shuffle(living_mob_list)) if(H.z != 1) continue if(!H.has_disease(D)) H.contract_disease(D, 1) break var/list/name_symptoms = list() for(var/datum/symptom/S in D.symptoms) name_symptoms += S.name message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]") /* /mob/verb/test() for(var/datum/disease/D in active_diseases) src << "[D.name] - [D.holder]" */ #undef RANDOM_STARTING_LEVEL