/obj/item/grenade/empgrenade name = "emp grenade" icon_state = "emp" item_state = "empgrenade" origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3) var/emp_heavy = 2 var/emp_med = 4 var/emp_light = 7 var/emp_long = 10 /obj/item/grenade/empgrenade/detonate() ..() if(empulse(src, emp_heavy, emp_med, emp_light, emp_long)) qdel(src) return /obj/item/grenade/empgrenade/low_yield name = "low yield emp grenade" desc = "A weaker variant of the EMP grenade" icon_state = "lyemp" origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 3) emp_heavy = 1 emp_med = 2 emp_light = 3 emp_long = 4