/obj/item/clothing/accessory/knuckledusters name = "knuckle dusters" desc = "A pair of brass knuckles. Generally used to enhance the user's punches." icon_state = "knuckledusters" slot = ACCESSORY_SLOT_RING slot_flags = SLOT_GLOVES matter = list(MAT_STEEL = 500) attack_verb = list("punched", "beaten", "struck") siemens_coefficient = 1 force = 10 //base punch strength is 5 punch_force = 5 //added to base punch strength when added as a glove accessory icon = 'icons/inventory/hands/item.dmi' item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi', slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi', ) drop_sound = 'sound/items/drop/metalboots.ogg' pickup_sound = 'sound/items/pickup/toolbox.ogg' //bracelets /obj/item/clothing/accessory/bracelet name = "bracelet" desc = "A simple silver bracelet with a clasp." icon = 'icons/inventory/accessory/item.dmi' icon_state = "bracelet" w_class = ITEMSIZE_TINY slot_flags = SLOT_GLOVES | SLOT_TIE slot = ACCESSORY_SLOT_WRIST /obj/item/clothing/accessory/bracelet/friendship name = "friendship bracelet" desc = "A beautiful friendship bracelet in all the colors of the rainbow." icon_state = "friendbracelet" /obj/item/clothing/accessory/bracelet/friendship/verb/dedicate_bracelet() set name = "Dedicate Bracelet" set category = "Object" set desc = "Dedicate your friendship bracelet to a special someone." var/mob/M = usr if(!M.mind) return 0 var/input = sanitizeSafe(tgui_input_text(M, "Who do you want to dedicate the bracelet to?","Friendship Bracelet" ,"", MAX_NAME_LEN, encode = FALSE), MAX_NAME_LEN) if(src && input && !M.stat && in_range(M,src)) desc = "A beautiful friendship bracelet in all the colors of the rainbow. It's dedicated to [input]." to_chat(M, "You dedicate the bracelet to [input], remembering the times you've had together.") return 1 /obj/item/clothing/accessory/bracelet/material icon_state = "materialbracelet" material_slowdown_multiplier = 0 slowdown = 0 /obj/item/clothing/accessory/bracelet/material/Initialize(mapload, var/new_material) . = ..() if(!new_material) new_material = MAT_STEEL material = get_material_by_name(new_material) if(!istype(material)) qdel(src) return name = "[material.display_name] bracelet" desc = "A bracelet made from [material.display_name]." color = material.icon_colour /obj/item/clothing/accessory/bracelet/material/get_material() return material /obj/item/clothing/accessory/bracelet/material/wood/Initialize(mapload) . = ..(mapload, MAT_WOOD) /obj/item/clothing/accessory/bracelet/material/plastic/Initialize(mapload) . = ..(mapload, MAT_PLASTIC) /obj/item/clothing/accessory/bracelet/material/iron/Initialize(mapload) . = ..(mapload, MAT_IRON) /obj/item/clothing/accessory/bracelet/material/steel/Initialize(mapload) . = ..(mapload, MAT_STEEL) /obj/item/clothing/accessory/bracelet/material/silver/Initialize(mapload) . = ..(mapload, MAT_SILVER) /obj/item/clothing/accessory/bracelet/material/gold/Initialize(mapload) . = ..(mapload, MAT_GOLD) /obj/item/clothing/accessory/bracelet/material/platinum/Initialize(mapload) . = ..(mapload, MAT_PLATINUM) /obj/item/clothing/accessory/bracelet/material/phoron/Initialize(mapload) . = ..(mapload, MAT_PHORON) /obj/item/clothing/accessory/bracelet/material/glass/Initialize(mapload) . = ..(mapload, MAT_GLASS) //wristbands /obj/item/clothing/accessory/wristband name = "wristband" desc = "A simple plastic wristband." icon = 'icons/inventory/accessory/item.dmi' icon_state = "wristband" w_class = ITEMSIZE_TINY slot_flags = SLOT_GLOVES | SLOT_TIE slot = ACCESSORY_SLOT_WRIST /obj/item/clothing/accessory/wristband/spiked name = "wristband (spiked)" desc = "A black wristband with short spikes around it." icon_state = "wristband_spiked" /obj/item/clothing/accessory/wristband/collection name = "wristband collection" desc = "A mix of colourable plastic wristbands." icon_state = "wristband_collection" /obj/item/clothing/accessory/wristband/collection/pink name = "wristband collection" desc = "A mix of colourable plastic wristbands." icon_state = "wristband_collection2" /obj/item/clothing/accessory/wristband/collection/les name = "wristband collection" desc = "A mix of colourable plastic wristbands." icon_state = "wristband_collection3" /obj/item/clothing/accessory/wristband/collection/trans name = "wristband collection" desc = "A mix of colourable plastic wristbands." icon_state = "wristband_collection4" /obj/item/clothing/accessory/wristband/collection/bi name = "wristband collection" desc = "A mix of colourable plastic wristbands." icon_state = "wristband_collection5" /obj/item/clothing/accessory/wristband/collection/ace name = "wristband collection" desc = "A mix of colourable plastic wristbands." icon_state = "wristband_collection6"