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* Laser Eyes * Update dna.dm * Mecha * Update positive_genes.dm * These * These 2 * yeh * Rest of these * Update turf.dm * Update food.dm * Some moar * mooove * Update vorestation.dme * Update burning.dm * firesuit * flags * HYPNOCOLOR * xd * no filter * dc * Update ore_bag.dm * Update misc.dm * Update misc.dm
33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
/// 33554431 (2^24 - 1) is the maximum value our bitflags can reach.
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#define MAX_BITFLAG_DIGITS 8
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//Fire and Acid stuff, for resistance_flags
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#define LAVA_PROOF (1<<0)
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/// 100% immune to fire damage (but not necessarily to lava or heat)
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#define FIRE_PROOF (1<<1)
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/// atom is flammable and can have the burning component
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#define FLAMMABLE (1<<2)
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/// currently burning
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#define ON_FIRE (1<<3)
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/// acid can't even appear on it, let alone melt it.
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#define UNACIDABLE (1<<4)
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/// acid stuck on it doesn't melt it.
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#define ACID_PROOF (1<<5)
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/// doesn't take damage
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#define INDESTRUCTIBLE (1<<6)
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/// can't be frozen
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#define FREEZE_PROOF (1<<7)
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/// can't be shuttle crushed.
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#define SHUTTLE_CRUSH_PROOF (1<<8)
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/// can't be destroyed by bombs
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#define BOMB_PROOF (1<<9)
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///Object will protect itself.
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#define EMP_PROTECT_SELF (1<<0)
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///Object will protect its contents from being EMPed.
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#define EMP_PROTECT_CONTENTS (1<<1)
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///Object will protect its wiring from being EMPed.
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#define EMP_PROTECT_WIRES (1<<2)
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///Protects against all EMP types.
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#define EMP_PROTECT_ALL (EMP_PROTECT_SELF | EMP_PROTECT_CONTENTS | EMP_PROTECT_WIRES)
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