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2026-02-15 06:34:14 -08:00

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SUBSYSTEM_DEF(aifast)
name = "AI (Fast)"
priority = FIRE_PRIORITY_AI
wait = 0.25 SECONDS // Every quarter second
flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
dependencies = list(
/datum/controller/subsystem/ai
)
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/aifast/stat_entry(msg)
msg = "P:[length(processing)]"
return ..()
/datum/controller/subsystem/aifast/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(length(currentrun))
var/datum/ai_holder/A = currentrun[length(currentrun)]
--currentrun.len
if(!A || QDELETED(A) || A.busy) // Doesn't exist or won't exist soon or not doing it this tick
continue
A.handle_tactics()
if(MC_TICK_CHECK)
return