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* Refactors throw code * chc * Update trash_eating.dm * Healbelly CPU save * Update bellymodes_datum_vr.dm * Update bellymodes_datum_vr.dm * Update trash_eating.dm * Update trash_eating.dm
157 lines
6.9 KiB
Plaintext
157 lines
6.9 KiB
Plaintext
/datum/element/spontaneous_vore
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/datum/element/spontaneous_vore/Attach(datum/target)
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. = ..()
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if(!isliving(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_LIVING_STUMBLED_INTO, PROC_REF(handle_stumble))
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RegisterSignal(target, COMSIG_LIVING_FALLING_DOWN, PROC_REF(handle_fall))
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RegisterSignal(target, COMSIG_LIVING_HIT_BY_THROWN_ENTITY, PROC_REF(handle_hitby))
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RegisterSignal(target, COMSIG_MOVABLE_CROSS, PROC_REF(handle_crossed))
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/datum/element/spontaneous_vore/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_LIVING_STUMBLED_INTO, COMSIG_LIVING_FALLING_DOWN, COMSIG_LIVING_HIT_BY_THROWN_ENTITY, COMSIG_MOVABLE_CROSS))
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///Source is the one being bumped into (Owner of this component)
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///Target is the one bumping into us.
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/datum/element/spontaneous_vore/proc/handle_stumble(mob/living/source, mob/living/target)
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SIGNAL_HANDLER
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//Prevents slipping into ourselves if we have a blobform.
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if(!isturf(target.loc) || !isturf(source.loc)) //No slipping into things that aren't even on a valid turf.
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return
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//Prevents eating ourselves with our own stomach.
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if(source.vore_selected == target.vore_selected)
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return
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//We are able to eat the person stumbling into us.
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if(can_stumble_vore(prey = target, pred = source)) //This is if the person stumbling into us is able to eat us!
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source.visible_message(span_vwarning("[target] flops carelessly into [source]!"))
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var/obj/belly/destination_belly = source.get_current_spont_belly(target)
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source.begin_instant_nom(source, prey = target, pred = source, belly = destination_belly)
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target.stop_flying()
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return CANCEL_STUMBLED_INTO
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//The person stumbling into us is able to eat us.
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if(can_stumble_vore(prey = source, pred = target)) //This is if the person stumbling into us is able to be eaten by us! BROKEN!
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source.visible_message(span_vwarning("[target] flops carelessly into [source]!"))
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target.forceMove(get_turf(source))
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var/obj/belly/destination_belly = target.get_current_spont_belly(source)
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source.begin_instant_nom(target, prey = source, pred = target, belly = destination_belly)
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source.stop_flying()
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return CANCEL_STUMBLED_INTO
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//Source is the one dropping (us)
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//Landing is the tile we're falling onto
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//drop_mob is whatever mob is found in the turf we're dropping onto.
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/datum/element/spontaneous_vore/proc/handle_fall(mob/living/source, turf/landing, mob/living/drop_mob)
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SIGNAL_HANDLER
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if(!drop_mob || drop_mob == source)
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return
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if((drop_mob.status_flags & HIDING))
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var/obj/structure/table/is_there_a_table = locate() in landing //Don't eat people hiding under tables
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if(is_there_a_table)
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return
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//pred = drop_mob
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//prey = source
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//result: source is eaten by drop_mob
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if(can_drop_vore(prey = source, pred = drop_mob))
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drop_mob.feed_grabbed_to_self_falling_nom(drop_mob, prey = source)
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drop_mob.visible_message(span_vdanger("\The [drop_mob] falls right onto \the [source]!"))
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return COMSIG_CANCEL_FALL
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//pred = source
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//prey = drop_mob
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//result: drop_mob is eaten by source
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if(can_drop_vore(prey = drop_mob, pred = source))
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source.feed_grabbed_to_self_falling_nom(source, prey = drop_mob)
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source.Weaken(4)
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source.visible_message(span_vdanger("\The [drop_mob] falls right into \the [source]!"))
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return COMSIG_CANCEL_FALL
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/datum/element/spontaneous_vore/proc/handle_hitby(mob/living/source, atom/movable/hitby, mob/thrower, speed)
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SIGNAL_HANDLER
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//Handle object throw vore
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if(isitem(hitby))
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var/obj/item/thrown_object = hitby
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var/obj/belly/destination_belly = source.get_current_spont_belly(thrown_object)
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if(!destination_belly)
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return
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if(source.stat != DEAD && source.trash_catching)
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if(source.eat_trash_proc(thrown_object, thrown = TRUE))
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return COMSIG_CANCEL_HITBY
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//Throwing a prey into a pred takes priority. After that it checks to see if the person being thrown is a pred.
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if(isliving(hitby))
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var/mob/living/thrown_mob = hitby
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//If we don't allow mobvore and the thrown mob is an NPC animal, stop here.
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if(!source.allowmobvore && isanimal(thrown_mob) && !thrown_mob.ckey)
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return
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//If we're an NPC animal and the person thrown into us doesn't allow mobvore, stop here.
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if(!thrown_mob.allowmobvore && isanimal(source) && !source.ckey)
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return
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// PERSON BEING HIT: CAN BE DROP PRED, ALLOWS THROW VORE.
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// PERSON BEING THROWN: DEVOURABLE, ALLOWS THROW VORE, CAN BE DROP PREY.
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if(can_throw_vore(prey = thrown_mob, pred = source))
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var/obj/belly/destination_belly = source.get_current_spont_belly(thrown_mob)
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if(!destination_belly)
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return
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destination_belly.nom_atom(thrown_mob) //Eat them!!!
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source.visible_message(span_vwarning("[thrown_mob] is thrown right into [source]'s [lowertext(destination_belly.name)]!"))
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source.on_throw_vore_special(TRUE, thrown_mob)
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if(thrower)
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add_attack_logs(thrower,source,"Devoured [thrown_mob.name] via throw vore.")
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else
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log_vore("[source] devoured [thrown_mob.name] via throw vore.")
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return COMSIG_CANCEL_HITBY //We can stop here. We don't need to calculate damage or anything else. They're eaten.
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// PERSON BEING HIT: CAN BE DROP PREY, ALLOWS THROW VORE, AND IS DEVOURABLE.
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// PERSON BEING THROWN: CAN BE DROP PRED, ALLOWS THROW VORE.
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else if(can_throw_vore(prey = source, pred = thrown_mob))//Pred thrown into prey.
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var/obj/belly/destination_belly = thrown_mob.get_current_spont_belly(source)
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if(!destination_belly)
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return
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source.visible_message(span_vwarning("[source] suddenly slips inside of [thrown_mob]'s [lowertext(destination_belly.name)] as [thrown_mob] flies into them!"))
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destination_belly.nom_atom(source) //Eat them!!!
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if(source.loc != thrown_mob.vore_selected)
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source.forceMove(thrown_mob.vore_selected) //Double check. Should never happen but...Weirder things have happened!
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if(thrower)
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add_attack_logs(thrower,source,"Was Devoured by [thrown_mob.name] via throw vore.")
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else
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log_vore("[source] Was Devoured by [thrown_mob.name] via throw vore.")
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return COMSIG_CANCEL_HITBY
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//source = person standing up
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//crossed = person sliding
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/datum/element/spontaneous_vore/proc/handle_crossed(mob/living/source, mob/living/crossed)
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SIGNAL_HANDLER
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if(source == crossed || !istype(crossed))
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return
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//Person being slipped into eats the person slipping
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if(can_slip_vore(pred = source, prey = crossed)) //If we can vore them go for it
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var/obj/belly/destination_belly = source.get_current_spont_belly(crossed)
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if(!destination_belly)
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return
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source.begin_instant_nom(source, prey = crossed, pred = source, belly = destination_belly)
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return COMPONENT_BLOCK_CROSS
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//The person slipping eats the person being slipped into
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else if(can_slip_vore(pred = crossed, prey = source))
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var/obj/belly/destination_belly = crossed.get_current_spont_belly(source)
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if(!destination_belly)
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return
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source.begin_instant_nom(crossed, prey = source, pred = crossed, belly = destination_belly) //Must be
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return //We DON'T block it here. Pred can slip onto the prey's tile, no problem.
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