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KashargulandGitHub f8333a8d93 Staticpath [MDB ignore] (#19166)
* move those to static paths

* maps

* .

* .

* ugh

* .
2026-02-22 22:10:59 +01:00

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//ert wardrobe override, because these guys really don't need edgy red lockers with CCO dress uniforms, syndi(!!) turtlenecks, two edgy skull bandanas, or facemasks with no sprite. -Killian
/obj/structure/closet/wardrobe/ert
closet_appearance = /datum/decl/closet_appearance/tactical/alt //because ert lockers are red for some dumb reason
starts_with = list(
/obj/item/clothing/under/ert,
/obj/item/radio/headset/ert,
/obj/item/radio/headset/alt/ert,
/obj/item/clothing/glasses/sunglasses,
/obj/item/clothing/shoes/boots/swat,
/obj/item/clothing/gloves/swat,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/mask/balaclava)
//would you believe mercs have no official locker? well, now they do. basically just a rebranded ERT locker but hey, it's an option. -Killian
/obj/structure/closet/wardrobe/merc
name = "mercenary equipment"
closet_appearance = /datum/decl/closet_appearance/tactical
starts_with = list(
/obj/item/clothing/under/tactical,
/obj/item/clothing/under/syndicate/combat,
/obj/item/radio/headset/syndicate,
/obj/item/radio/headset/alt/syndicate,
/obj/item/radio/headset/earbud/syndicate,
/obj/item/clothing/glasses/sunglasses,
/obj/item/clothing/shoes/boots/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/bandana/skull)