Files
Kashargul 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00

71 lines
2.6 KiB
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/obj/structure/fitness
icon = 'icons/obj/stationobjs.dmi'
anchored = TRUE
var/fitness_being_used = 0
var/weightloss_power = 1
/obj/structure/fitness/punchingbag
name = "punching bag"
desc = "A punching bag."
icon_state = "punchingbag"
density = TRUE
var/list/hit_message = list("hit", "punch", "kick", "robust")
/obj/structure/fitness/punchingbag/attack_hand(mob/living/carbon/human/user)
if(!istype(user))
..()
return
if(user.nutrition < 20)
to_chat(user, span_warning("You need more energy to use the punching bag. Go eat something."))
else
if(user.a_intent == I_HURT)
user.setClickCooldown(user.get_attack_speed())
flick("[icon_state]_hit", src)
playsound(src, 'sound/effects/woodhit.ogg', 25, 1, -1)
user.do_attack_animation(src)
user.adjust_nutrition(-5)
user.weight -= 0.25 * weightloss_power * (0.01 * user.weight_loss)
to_chat(user, span_warning("You [pick(hit_message)] \the [src]."))
/obj/structure/fitness/weightlifter
name = "weightlifting machine"
desc = "A machine used to lift weights."
icon_state = "weightlifter"
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
var/weight = 1
var/list/qualifiers = list("with ease", "without any trouble", "with great effort")
/obj/structure/fitness/weightlifter/attackby(obj/item/W as obj, mob/user as mob)
if(W.has_tool_quality(TOOL_WRENCH))
playsound(src, 'sound/items/Deconstruct.ogg', 75, 1)
weight = ((weight) % qualifiers.len) + 1
to_chat(user, "You set the machine's weight level to [weight].")
/obj/structure/fitness/weightlifter/attack_hand(mob/living/carbon/human/user)
if(!istype(user))
return
if(user.loc != src.loc)
to_chat(user, span_warning("You must be on the weight machine to use it."))
return
if(user.nutrition < 50)
to_chat(user, span_warning("You need more energy to lift weights. Go eat something."))
return
if(fitness_being_used)
to_chat(user, span_warning("The weight machine is already in use by somebody else."))
return
else
fitness_being_used = 1
playsound(src, 'sound/effects/weightlifter.ogg', 50, 1)
user.set_dir(SOUTH)
flick("[icon_state]_[weight]", src)
if(do_after(user, 2 SECONDS + (weight * 1 SECOND), target = src))
playsound(src, 'sound/effects/weightdrop.ogg', 25, 1)
user.adjust_nutrition(weight * -10)
var/weightloss_enhanced = weightloss_power * (weight * 0.5)
user.weight -= 0.25 * weightloss_enhanced * (0.01 * user.weight_loss)
to_chat(user, span_notice("You lift the weights [qualifiers[weight]]."))
fitness_being_used = 0
else
to_chat(user, span_notice("Against your previous judgement, perhaps working out is not for you."))
fitness_being_used = 0