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Kashargul 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00

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//todo: toothbrushes, and some sort of "toilet-filthinator" for the hos
#define SHOWER_FREEZING "freezing"
#define SHOWER_TEMP_FREEZING T0C
#define SHOWER_NORMAL "normal"
#define SHOWER_TEMP_NORMAL 293
#define SHOWER_BOILING "boiling"
#define SHOWER_TEMP_BOILING T0C + 100
/obj/structure/toilet
name = "toilet"
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
icon = 'icons/obj/watercloset.dmi'
icon_state = "toilet"
density = FALSE
anchored = TRUE
var/open = FALSE //if the lid is up
var/cistern = FALSE //if the cistern bit is open
var/w_items = 0 //the combined w_class of all the items in the cistern
/// Used to both track the crystal needed to upgrade the toilet, and to tell if the toilet is teleplumbed. Set to True in subtypes or mapping if you'd like it to be teleplumbed on init.
var/obj/item/teleplumb_crystal = null
/// Bin used to upgrade this toilet. Turned into a real object on init.
var/obj/item/stock_parts/matter_bin/bin = /obj/item/stock_parts/matter_bin
//Flushing stuff
var/panic_mult = 1
var/refilling = FALSE
var/datum/weakref/swirlie_mob = null //the mob being given a swirlie
var/datum/weakref/teleplumb_dest_ref //the destination of this toilet if it's teleplumbed
var/list/currently_held_objects = list() //List of objects currently in the toilet, used for flushing.
COOLDOWN_DECLARE(panic_flush)
/obj/structure/toilet/Initialize(mapload)
. = ..()
open = round(rand(0, 1))
update_icon()
AddComponent(/datum/component/hose_connector/endless_drain) // Cannot suck from toilet... for obvious reasons.
if(ispath(bin))
bin = new bin(src)
if(teleplumb_crystal)
teleplumb_crystal = new /obj/item/bluespace_crystal(src)
teleplumb_dest_ref = WEAKREF(locate(/obj/effect/landmark/teleplumb_exit))
desc = "The BS-500, a bluespace rift-rotation-based waste disposal unit for small matter. This one seems remarkably clean."
// Non-bluespace plumbing. For POIs and player construction n' stuff.
var/obj/structure/disposalpipe/trunk/trunk = locate() in get_turf(src)
AddComponent(/datum/component/disposal_system_connection, FALSE, FALSE) //Dont show our disposal connection, and we want to handle failed flushes on our own.
RegisterSignal(src, COMSIG_DISPOSAL_RECEIVE, PROC_REF(toilet_reflux))
if(trunk)
SEND_SIGNAL(src, COMSIG_DISPOSAL_LINK, trunk)
/obj/structure/toilet/Destroy()
if(bin)
if(bin.type == /obj/item/stock_parts/matter_bin) //Specifically, if this is a basic bin, you dont get it back. Other bins are returned.
QDEL_NULL(bin)
else
bin.forceMove(src.loc)
bin = null
if(teleplumb_crystal)
teleplumb_crystal.forceMove(src.loc)
teleplumb_crystal = null
for(var/atom/movable/AM in currently_held_objects)
AM.forceMove(src.loc)
currently_held_objects = null
swirlie_mob = null
teleplumb_dest_ref = null
. = ..()
/obj/structure/toilet/update_icon()
icon_state = "[initial(icon_state)][open][cistern]"
/obj/structure/toilet/attack_hand(mob/living/user)
var/mob/living/swirlie = swirlie_mob?.resolve()
if(swirlie)
user.setClickCooldown(user.get_attack_speed())
user.visible_message(span_danger("[user] slams the toilet seat onto [swirlie.name]'s head!"), span_notice("You slam the toilet seat onto [swirlie.name]'s head!"), "You hear reverberating porcelain.")
swirlie.adjustBruteLoss(5)
return
if(cistern && !open)
var/list/cistern_loot = list()
for(var/atom/movable/AM in contents)
if(AM == bin || AM == teleplumb_crystal)
continue
cistern_loot += AM
if(!length(cistern_loot))
//You can take the bluespace crystal out if there's nothing else in the cistern.
if(teleplumb_crystal && ishuman(user)) //Only humans can grief the toilets
if(tgui_alert(user, "You see a glimmering crystal attached to parts of the toilet's components... Do you want to take it?", "Toilet Crystal", list("Take it!", "Leave it.")) == "Take it!")
user.put_in_hands(teleplumb_crystal)
to_chat(user, span_notice("You take \the [teleplumb_crystal]."))
teleplumb_crystal = null
teleplumb_dest_ref = null
desc = initial(desc)
else
to_chat(user, span_notice("You decide to leave it."))
to_chat(user, span_notice("The cistern is empty."))
return
var/obj/item/I = pick(cistern_loot)
if(ishuman(user))
user.put_in_hands(I)
else
I.loc = get_turf(src)
to_chat(user, span_notice("You find \an [I] in the cistern."))
w_items -= I.w_class
return
open = !open
update_icon()
/obj/structure/toilet/attack_ai(mob/user)
if(isrobot(user))
if(user.client && !user.is_remote_viewing())
return attack_hand(user)
else
return attack_hand(user)
/obj/structure/toilet/attackby(obj/item/I, mob/living/user)
if(I.has_tool_quality(TOOL_CROWBAR))
to_chat(user, span_notice("You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]."))
playsound(src, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
if(do_after(user, 3 SECONDS, target = src))
user.visible_message(span_notice("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!"), span_notice("You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!"), "You hear grinding porcelain.")
cistern = !cistern
update_icon()
return
if(I.has_tool_quality(TOOL_WRENCH) && cistern) //Kill Toilet.
if(refilling)
to_chat(user, span_notice("Wait for \the [src] to finish refilling..."))
to_chat(user, span_notice("You begin to dismantle \the [src]..."))
if(!do_after(user, 5 SECONDS, src))
return
to_chat(user, span_notice("You dismantle \the [src]."))
deconstruct()
return
if(istype(I, /obj/item/grab))
user.setClickCooldown(user.get_attack_speed(I))
var/obj/item/grab/G = I
if(isliving(G.affecting))
var/mob/living/GM = G.affecting
if(G.state <= GRAB_PASSIVE)
to_chat(user, span_notice("You need a tighter grip."))
return
if(!GM.loc == get_turf(src))
to_chat(user, span_notice("[GM.name] needs to be on the toilet."))
return
var/mob/living/swirlie = swirlie_mob?.resolve()
if(open && !swirlie)
user.visible_message(span_danger("[user] starts to give [GM] a swirlie!"), span_notice("You start to give [GM] a swirlie!"))
swirlie_mob = WEAKREF(GM)
if(do_after(user, 3 SECONDS, target = GM))
if(!open) //Someone closed it while we were trying to swirlie. Rude.
open = TRUE //Open it.
update_icon()
if(!refilling)
user.visible_message(span_danger("[user] gives [GM] a swirlie!"), span_notice("You give [GM] a swirlie!"), "You hear a toilet flushing.")
if(!GM.internal)
GM.adjustOxyLoss(5)
if(GM.size_multiplier <= 0.75)
GM.visible_message(span_danger("[GM] gets sucked into \the [src] due to their small size!"), span_userdanger("You get sucked into \the [src]!"))
GM.forceMove(get_turf(src))
GM.Weaken(5)
flush()
else
user.visible_message(span_warning("[user] tries to give [GM.name] a swirlie, but the toilet was still refilling!"), span_warning("You cant give [GM] swirlie while \the [src] is still refilling!"))
swirlie_mob = null
else
user.visible_message(span_danger("[user] slams [GM] into the [src]!"), span_notice("You slam [GM] into the [src]!"))
GM.adjustBruteLoss(5)
if(cistern && !teleplumb_crystal && istype(I, /obj/item/bluespace_crystal))
to_chat(user, span_notice("You begin to insert \the [I] into \the [src]..."))
if(!do_after(user, 2 SECONDS, src))
return
to_chat(user, span_notice("You insert \the [I] into \the [src]. A deep rumble eminates from within it, and a faint blue glow eminates from the bottom of the bowl for a moment."))
user.drop_item()
I.forceMove(src)
teleplumb_crystal = I
//TODO: add a way to link this to custom destinations.
teleplumb_dest_ref = WEAKREF(locate(/obj/effect/landmark/teleplumb_exit))
desc = "The BS-500, a bluespace rift-rotation-based waste disposal unit for small matter. This one seems remarkably clean."
return
if(cistern && istype(I, /obj/item/stock_parts/matter_bin))
to_chat(user, span_notice("You begin to replace \the [bin] in \the [src] with \the [I]."))
if(!do_after(user, 2 SECONDS, src))
return
to_chat(user, span_notice("You replace \the [bin] with \the [I]."))
bin.forceMove(src.loc) //Remove the old bin.
user.drop_item()
I.forceMove(src)
bin = I //Set the internally stored bin to the new bin.
return
if(cistern && !istype(user,/mob/living/silicon/robot)) //STOP PUTTING YOUR MODULES IN THE TOILET.
if(I.w_class > ITEMSIZE_NORMAL) //3
to_chat(user, span_notice("\The [I] does not fit."))
return
if(w_items + I.w_class > ITEMSIZE_COST_TINY * 5) // 5 tiny or 2 small and 1 tiny
to_chat(user, span_notice("The cistern is full."))
return
user.drop_item()
I.forceMove(src)
w_items += I.w_class
to_chat(user, "You carefully place \the [I] into the cistern.")
return
/obj/structure/toilet/click_alt(mob/user)
if(!isliving(user) || get_dist(user, src) > 1 || user.loc == src )
return
if(user.stat) //replace with user.canUseTopic() in the future
return CLICK_ACTION_BLOCKING
if(!open)
to_chat(user, span_notice("You need to open the lid before flushing \the [src]."))
return CLICK_ACTION_BLOCKING
if(refilling)
to_chat(user, span_notice("The toilet is still refilling its tank."))
playsound(src, 'sound/machines/door_locked.ogg', 30, 1)
//Even while it's flushing, you can repeatedly pull down the lever for a bigger flush.
if(user.a_intent == I_HURT)
if(COOLDOWN_FINISHED(src, panic_flush))
panic_mult++
COOLDOWN_START(src, panic_flush, 1 SECOND) //Let's not encourage hitting the click-cap.
user.visible_message(span_notice("[user] pulls the flush lever mid-flush!"), span_notice("You full the flush lever mid-flush!"), "you hear the sound of a toilet handle being jiggled.")
return CLICK_ACTION_BLOCKING
to_chat(user, span_notice("You need to wait [round((COOLDOWN_TIMELEFT(src, panic_flush)) / 10, 0.1)] more seconds longer before you can pull the flush lever again!"))
return CLICK_ACTION_BLOCKING
//Flush succeeds
user.visible_message(span_notice("[user] flushes the toilet."), span_notice("You flush the toilet."), "you hear a toilet flushing.")
flush()
return CLICK_ACTION_SUCCESS
/obj/structure/toilet/proc/flush()
refilling = TRUE
playsound(src, 'sound/vore/death7.ogg', 50, 1) //Got lazy about getting new sound files. Have a sick remix lmao.
playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
playsound(src, 'sound/mecha/powerup.ogg', 30, 1)
var/list/bowl_contents = list()
for(var/obj/item/I in loc.contents)
if(istype(I) && !I.anchored)
bowl_contents += I
for(var/mob/living/L in loc.contents)
if(L.buckled || !(L.resting || L.lying))
continue
var/bin_bonus = 0.15
if(bin)
bin_bonus *= bin.rating
if(L.size_multiplier <= 0.6 + bin_bonus)
bowl_contents += L
if(!length(bowl_contents)) //Reduced recharge if nothing is being flushed
VARSET_IN(src, refilling, FALSE, 7.5 SECONDS)
VARSET_IN(src, panic_mult, initial(panic_mult), 7.5 SECONDS)
return
begin_flush(bowl_contents[1], bowl_contents)
return
///Timer proc that takes the object given and begins the flush process. Makes the object spin.
/obj/structure/toilet/proc/begin_flush(atom/movable/flushed, list/pick_list)
flushed.SpinAnimation(5,3)
addtimer(CALLBACK(src, PROC_REF(secondary_flush), flushed, pick_list), 0.2 SECONDS)
///Timer proc that takes the object given and removes it from the list, beginning to spin the next object if there is one.
/obj/structure/toilet/proc/secondary_flush(atom/movable/flushed, list/pick_list)
pick_list -= flushed
if(!length(pick_list)) //All flushed.
addtimer(CALLBACK(src, PROC_REF(tertiary_flush), flushed, TRUE), 1.5 SECONDS, TIMER_DELETE_ME)
return
addtimer(CALLBACK(src, PROC_REF(tertiary_flush), flushed, FALSE), 1.5 SECONDS, TIMER_DELETE_ME) //Put the object in the bin.
var/obj_to_be_flushed = pick_list[1]
addtimer(CALLBACK(src, PROC_REF(begin_flush), obj_to_be_flushed, pick_list), 0.2 SECONDS, TIMER_DELETE_ME)
///Adds the object to the toilet's current_flush list.
/obj/structure/toilet/proc/tertiary_flush(atom/movable/flushed, flush_completed)
if(flushed.loc == loc)
flushed.forceMove(src)
currently_held_objects += flushed
if(flush_completed) //Flushed it all.
addtimer(CALLBACK(src, PROC_REF(flush_send), currently_held_objects), 1 SECOND, TIMER_DELETE_ME)
VARSET_IN(src, refilling, FALSE, 20 SECONDS)
return
/obj/structure/toilet/proc/flush_send(list/to_send)
var/flush_weight = 0
var/max_flush_weight = get_flush_power()
var/list/taken_contents = list()
for(var/atom/movable/flushed in to_send)
if(flushed.loc != src)
continue
//Mobs and items are calculated differently
var/weight_value = 0
if(isitem(flushed))
var/obj/item/I = flushed
weight_value = I.w_class
if(isliving(flushed))
var/mob/living/L = flushed
weight_value = L.size_multiplier * 10
if(flush_weight + weight_value <= max_flush_weight)
taken_contents += flushed
flush_weight += weight_value
var/atom/teleplumb_dest = teleplumb_dest_ref?.resolve()
if(teleplumb_crystal && teleplumb_dest)
if(isliving(flushed))
var/mob/living/m = flushed
to_chat(m, span_danger("You're glunked down by \the [src] through a series of extradimensional bluespace pipeworks!"))
flushed.forceMove(teleplumb_dest)
var/datum/gas_mixture/air_contents = new(1) //1 liter of nothing, ig.
if(SEND_SIGNAL(src, COMSIG_DISPOSAL_FLUSH, to_send, air_contents))
for(var/atom/movable/flushed in to_send)
if(isliving(flushed))
var/mob/living/m = flushed
to_chat(m, span_warning("You're flushed away by \the [src]!"))
var/flush_failed = FALSE
for(var/atom/movable/flushed in to_send)
if(flushed.loc != src) //Not in here, flushed or otherwise.
continue
flush_failed = TRUE
flushed.forceMove(src.loc)
if(flush_failed)
visible_message(span_warning("\The [src] glurks and splutters, unable to guzzle more stuff down in a single flush!"), span_warning("Glornch"))
panic_mult = initial(panic_mult)
currently_held_objects = list() //Clear the list.
/obj/structure/toilet/proc/toilet_reflux(datum/source, list/received_items, datum/gas_mixture/gas)
SIGNAL_HANDLER
var/turf/T = get_turf(src)
T.assume_air(gas)
if(!length(received_items))
visible_message(span_warning("The water in \the [src] gurgles and bubbles ominously..."), span_notice("You hear a wet gurgling and spluttering..."), runemessage = "glurgles")
return
visible_message(span_danger("\The [src] gurgles for a moment, before spewing forth a bunch of stuff in a wave of toilet water!"), "GLORGLONCH!")
for(var/atom/movable/AM in received_items)
var/turf/target_turf = get_offset_target_turf(loc, rand(-2, 2), rand(-2, 2))
AM.forceMove(T)
AM.pipe_eject(0)
AM.throw_at(target_turf, 5, 1)
//Toilet blast !
for(var/direction in GLOB.alldirs + null) // null is for the center tile.
if(prob(75) && direction != null) //Only sometimes wet blast, except the center tile. That always wets.
continue
var/turf/target_turf = get_ranged_target_turf(src, direction, rand(1, 2))
if(!target_turf) // This shouldn't fail but...
continue
var/obj/effect/effect/water/W = new(get_turf(T))
W.create_reagents(15)
W.reagents.add_reagent(REAGENT_ID_WATER, 15)
W.set_color()
W.set_up(target_turf)
/obj/structure/toilet/atom_deconstruct(disassembled)
place_deconstruction_materials()
for(var/atom/movable/AM in contents) //Should handle both cistern and upgrade parts.
AM.forceMove(src.loc)
/obj/structure/toilet/proc/place_deconstruction_materials()
new /obj/item/stack/material/steel(src.loc, 5)
new /obj/item/reagent_containers/glass/bucket(src.loc)
/obj/structure/toilet/proc/get_flush_power()
. = ITEMSIZE_COST_SMALL * 3 // 3 small items, or 6 tiny items.
if(bin)
. *= bin.rating
. *= panic_mult
if(teleplumb_crystal) //Teleplumbed gets applied at the end
. *= 2
/obj/structure/toilet/teleplumbed
teleplumb_crystal = TRUE
/obj/structure/toilet/prison
name = "prison toilet"
desc = "The HT-421, a torque rotation based waste disposal unit for small matter. This older model isnt quite as capable as newer units."
icon_state = "toilet2"
/obj/structure/toilet/prison/place_deconstruction_materials()
new /obj/item/stack/material/iron(src.loc, 5)
new /obj/item/reagent_containers/glass/bucket(src.loc)
/obj/structure/toilet/prison/get_flush_power()
. = ..()
if(teleplumb_crystal) //No teleplumb bonus.
. /= 2
return round(. / 3) //Has a 1/3 the power of a normal toilet.
/obj/structure/toilet/prison/flush_send(list/to_send) //Permabrig escape prevention
for(var/mob/living/escapee in to_send)
to_chat(escapee, span_warning("A grate at the bottom of \the [src] prevents you from being flushed away!")) //Kinda gross, come to think of it.
escapee.forceMove(src.loc)
to_send -= escapee
. = ..()
/obj/structure/urinal
name = "urinal"
desc = "The HU-452, an experimental urinal."
icon = 'icons/obj/watercloset.dmi'
icon_state = "urinal"
density = FALSE
anchored = TRUE
/obj/structure/urinal/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/grab))
var/obj/item/grab/G = I
if(isliving(G.affecting))
var/mob/living/GM = G.affecting
if(G.state>1)
if(!GM.loc == get_turf(src))
to_chat(user, span_notice("[GM.name] needs to be on the urinal."))
return
user.visible_message(span_danger("[user] slams [GM.name] into the [src]!"), span_notice("You slam [GM.name] into the [src]!"))
GM.adjustBruteLoss(8)
else
to_chat(user, span_notice("You need a tighter grip."))
/obj/machinery/shower
name = "shower"
desc = "The HS-451. Installed in the 2250s by the Hygiene Division."
icon = 'icons/obj/watercloset.dmi'
icon_state = "shower"
density = FALSE
anchored = TRUE
use_power = USE_POWER_OFF
var/on = 0
var/current_temperature = SHOWER_NORMAL //SHOWER_FREEZING, SHOWER_NORMAL, or SHOWER_BOILING
var/datum/looping_sound/showering/soundloop
var/reagent_id = REAGENT_ID_WATER
var/reaction_volume = 200
/obj/machinery/shower/Initialize(mapload)
. = ..()
create_reagents(reaction_volume)
reagents.add_reagent(reagent_id, reaction_volume)
soundloop = new(list(src), FALSE)
/obj/machinery/shower/Destroy()
QDEL_NULL(soundloop)
QDEL_NULL(reagents)
STOP_MACHINE_PROCESSING(src)
return ..()
//add heat controls? when emagged, you can freeze to death in it?
/obj/machinery/shower/attack_hand(mob/M)
on = !on
update_icon()
handle_mist()
add_fingerprint(M)
if(on)
START_MACHINE_PROCESSING(src)
process()
soundloop.start()
else
soundloop.stop()
/obj/machinery/shower/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/analyzer)) //Lol? Why...
to_chat(user, span_notice("The water temperature seems to be [current_temperature]."))
/obj/machinery/shower/allow_pai_interaction(mob/living/silicon/pai/user, proximity_flag)
return proximity_flag
/obj/machinery/shower/click_alt(mob/user)
..()
var/list/temperature_settings = list(SHOWER_NORMAL, SHOWER_BOILING, SHOWER_FREEZING)
var/newtemp = tgui_input_list(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve", temperature_settings)
to_chat(user, span_notice("You begin to adjust the temperature..."))
if(do_after(user, 5 SECONDS, src))
current_temperature = newtemp
user.visible_message(span_notice("[user] adjusts the shower."), span_notice("You adjust the shower to [current_temperature] temperature."))
add_fingerprint(user)
handle_mist()
/obj/machinery/shower/examine(mob/user)
. = ..()
. += span_notice("You can <b>alt-click</b> to change the temperature.")
/obj/machinery/shower/update_icon()
cut_overlays()
if(on)
if(reagent_id == REAGENT_ID_WATER)
add_overlay(image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir))
else
var/mutable_appearance/colorful_shower = image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
colorful_shower.color = reagents.get_color() //Whatever the fuck happens to be spewing out of here.
add_overlay(colorful_shower)
/obj/machinery/shower/proc/handle_mist()
// If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds
// If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec
var/obj/effect/mist/mist = locate() in loc
if(!mist && on && current_temperature != SHOWER_FREEZING)
addtimer(CALLBACK(src, PROC_REF(make_mist)), 5 SECONDS, TIMER_DELETE_ME)
if(mist && (!on || current_temperature == SHOWER_FREEZING))
addtimer(CALLBACK(src, PROC_REF(clear_mist)), 25 SECONDS, TIMER_DELETE_ME)
/obj/machinery/shower/proc/make_mist()
PRIVATE_PROC(TRUE)
SHOULD_NOT_OVERRIDE(TRUE)
var/obj/effect/mist/mist = locate() in loc
if(!mist && on && current_temperature != SHOWER_FREEZING)
new /obj/effect/mist(loc)
/obj/machinery/shower/proc/clear_mist()
PRIVATE_PROC(TRUE)
SHOULD_NOT_OVERRIDE(TRUE)
var/obj/effect/mist/mist = locate() in loc
if(mist && (!on || current_temperature == SHOWER_FREEZING))
qdel(mist)
/obj/machinery/shower/Crossed(atom/movable/AM)
..()
if(on)
wash_atom(AM)
//Yes, showers are super powerful as far as washing goes.
/obj/machinery/shower/proc/wash_atom(atom/A)
A.wash(CLEAN_RAD | CLEAN_TYPE_WEAK) // Clean radiation non-instantly
A.wash(CLEAN_WASH)
A.wash(CLEAN_SCRUB)
reagents.splash(A, reaction_volume / 20, 1, TRUE, min_spill = 0, max_spill = 0) //Reaction volume needs to be divided by 20 due to a larger internal volume
if(!isliving(A))
return
var/mob/living/L = A
check_heat(L)
L.extinguish_mob()
L.adjust_fire_stacks(-20) //Douse ourselves with water to avoid fire more easily
L.radiation = CLAMP(L.radiation - 5, 0, RADIATION_CAP)
if(!iscarbon(A))
return
//flush away reagents on the skin
var/mob/living/carbon/C = A
if(C.touching)
var/remove_amount = C.touching.maximum_volume * C.reagent_permeability() //take off your suit first
C.touching.remove_any(remove_amount)
/obj/machinery/shower/process()
if(on)
if(isturf(loc)) //Wash the turf.
wash_atom(loc)
for(var/AM in loc) //Wash everything in the same loc (technically doesnt need to be a turf.)
wash_atom(AM)
else
return PROCESS_KILL
/obj/machinery/shower/proc/check_heat(mob/living/L)
var/list/temperature_settings = list(SHOWER_FREEZING = SHOWER_TEMP_FREEZING, SHOWER_NORMAL = SHOWER_TEMP_NORMAL, SHOWER_BOILING = SHOWER_TEMP_BOILING)
var/temperature = temperature_settings[current_temperature]
switch(current_temperature)
if(SHOWER_FREEZING)
/* // We dont have adjust_bodytemperature()
if(iscarbon(L))
L.adjust_bodytemperature(-80, temperature)
*/
L.bodytemperature = max(L.bodytemperature - 80, temperature)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(temperature <= H.species.cold_level_1)
to_chat(L, span_warning("The water is freezing cold!"))
else
to_chat(L, span_warning("The water is freezing cold!"))
if(SHOWER_BOILING)
/* // We dont have adjust_bodytemperature()
if(iscarbon(L))
L.adjust_bodytemperature(35, 0, temperature)
*/
L.bodytemperature = min(L.bodytemperature + 35, temperature)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(temperature >= H.species.heat_level_1)
to_chat(L, span_danger("The water is searing hot!"))
L.adjustFireLoss(5)
else //Sorry, simplemobs just get Burnt
to_chat(L, span_danger("The water is searing hot!"))
L.adjustFireLoss(5)
else
if(L.bodytemperature < 288) // 15C
L.bodytemperature = min(L.bodytemperature + 10, SHOWER_TEMP_NORMAL)
//L.adjust_bodytemperature(10)
if(L.bodytemperature > 298) // 25C
L.bodytemperature = max(L.bodytemperature - 10, SHOWER_TEMP_NORMAL)
//L.adjust_bodytemperature(-10)
/obj/effect/mist
name = "mist"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mist"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
anchored = TRUE
mouse_opacity = 0
////////////////////////RUBBER DUCKIES//////////////////////////////
/obj/item/bikehorn/rubberducky
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
item_state = "rubberducky"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand.dmi',
slot_r_hand_str = 'icons/mob/items/righthand.dmi',
)
honk_sound = 'sound/voice/quack.ogg'
//Admin spawn duckies
/obj/item/bikehorn/rubberducky/red
name = "rubber ducky"
desc = "From the depths of hell it arose, feathers glistening with crimson, a honk that struck fear into all men." //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_red"
item_state = "rubberducky_red"
honk_sound = 'sound/effects/adminhelp.ogg'
var/honk_count = 0
special_handling = TRUE
/obj/item/bikehorn/rubberducky/red/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(honk_count >= 3)
var/turf/epicenter = get_turf(src)
explosion(epicenter, 0, 0, 1, 3)
qdel(src)
return
else if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
honk_count++
return
/obj/item/bikehorn/rubberducky/blue
name = "rubber ducky"
desc = "The see me rollin', they hatin'." //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_blue"
item_state = "rubberducky_blue"
honk_sound = 'sound/effects/bubbles.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/blue/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
var/turf/simulated/whereweare = get_turf(src)
whereweare.wet_floor(2)
return
/obj/item/bikehorn/rubberducky/pink
name = "rubber ducky"
desc = "It's extra squishy!"
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_pink"
item_state = "rubberducky_pink"
honk_sound = 'sound/vore/sunesound/pred/insertion_01.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/pink/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
if(!user.devourable)
to_chat(user, span_vnotice("You can't bring yourself to squeeze it..."))
return
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
user.drop_item()
user.forceMove(src)
to_chat(user, span_vnotice("You have been swallowed alive by the rubber ducky. Your entire body compacted up and squeezed into the tiny space that makes up the oddly realistic and not at all rubbery stomach. The walls themselves are kneading over you, grinding some sort of fluids into your trapped body. You can even hear the sound of bodily functions echoing around you..."))
/obj/item/bikehorn/rubberducky/pink/container_resist(mob/living/escapee)
if(isdisposalpacket(loc))
escapee.forceMove(loc)
else
escapee.forceMove(get_turf(src))
to_chat(escapee, span_vnotice("You managed to crawl out of the rubber ducky!"))
/obj/item/bikehorn/rubberducky/grey
name = "rubber ducky"
desc = "There's something otherworldly about this particular duck..."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_grey"
item_state = "rubberducky_grey"
honk_sound = 'sound/effects/ghost.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/grey/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
for(var/obj/machinery/light/L in GLOB.machines)
if(L.z != user.z || get_dist(user,L) > 10)
continue
else
L.flicker(10)
user.drop_item()
var/turf/T = locate(rand(1, 140), rand(1, 140), user.z)
forceMove(T)
return
/obj/item/bikehorn/rubberducky/green
name = "rubber ducky"
desc = "Like a true Natures child, we were born, born to be wild."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_green"
item_state = "rubberducky_green"
honk_sound = 'sound/arcade/mana.ogg'
var/list/flora = list(/obj/structure/flora/ausbushes,
/obj/structure/flora/ausbushes/reedbush,
/obj/structure/flora/ausbushes/leafybush,
/obj/structure/flora/ausbushes/palebush,
/obj/structure/flora/ausbushes/stalkybush,
/obj/structure/flora/ausbushes/grassybush,
/obj/structure/flora/ausbushes/fernybush,
/obj/structure/flora/ausbushes/sunnybush,
/obj/structure/flora/ausbushes/genericbush,
/obj/structure/flora/ausbushes/pointybush,
/obj/structure/flora/ausbushes/lavendergrass,
/obj/structure/flora/ausbushes/ywflowers,
/obj/structure/flora/ausbushes/brflowers,
/obj/structure/flora/ausbushes/ppflowers,
/obj/structure/flora/ausbushes/sparsegrass,
/obj/structure/flora/ausbushes/fullgrass)
special_handling = TRUE
/obj/item/bikehorn/rubberducky/green/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
var/turf/simulated/whereweare = get_turf(src)
var/obj/P = pick(flora)
new P(whereweare)
return
/obj/item/bikehorn/rubberducky/white
name = "rubber ducky"
desc = "It's so full of energy, such a happy little guy, I just wanna give him a squeeze." //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_white"
item_state = "rubberducky_white"
honk_sound = 'sound/effects/lightningshock.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/white/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
lightning_strike(get_turf(src), 1)
qdel(src)
return
/obj/item/grenade/anti_photon/rubberducky/black
desc = "Good work NanoTrasen Employee, you struck fear within the Syndicate."
name = "rubber ducky"
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_black"
item_state = "rubberducky_black"
light_sound = 'sound/voice/quack.ogg'
blast_sound = 'sound/voice/quack.ogg'
/obj/item/bikehorn/rubberducky/gold
name = "rubber ducky"
desc = "You could give your very life for this duck."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_gold"
item_state = "rubberducky_gold"
honk_sound = 'sound/voice/quack_reverb.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/gold/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
if(isliving(user))
var/mob/living/U = user
U.dust()
user.drop_item()
qdel(src)
return
/obj/item/bikehorn/rubberducky/viking
name = "rubber ducky"
desc = "Honking is a duckie exclusive power."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_viking"
item_state = "rubberducky_viking"
honk_sound = 'sound/voice/scream_jelly_m1.ogg'
honk_text = "DUK ROH DAH!"
special_handling = TRUE
/obj/item/bikehorn/rubberducky/viking/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
user.drop_item()
user.throw_at_random(FALSE,9,2)
return
/obj/item/bikehorn/rubberducky/galaxy
name = "rubber ducky"
desc = "In the vastness of space all things center around thing, somewhere, a core."
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky_galaxy"
item_state = "rubberducky_galaxy"
honk_sound = 'sound/effects/teleport.ogg'
special_handling = TRUE
/obj/item/bikehorn/rubberducky/galaxy/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(cooldown <= world.time)
cooldown = (world.time + 2 SECONDS)
playsound(src, honk_sound, 50, 1)
add_fingerprint(user)
if(honk_text)
audible_message(span_maroon("[honk_text]"))
var/list/possible_orbiters = list()
for(var/obj/item/I in oview(7,user))
possible_orbiters += I
for(var/mob/living/M in oview(7,user))
possible_orbiters += M
var/atom/movable/selected_orbiter = pick(possible_orbiters)
selected_orbiter.orbit(user,32,TRUE,20,36)
return
//////////////////////////////SINKS//////////////////////////////
/obj/structure/sink
name = "sink"
icon = 'icons/obj/watercloset.dmi'
icon_state = "sink"
desc = "A sink used for washing one's hands and face."
anchored = TRUE
var/busy = 0 //Something's being washed at the moment
/obj/structure/sink/Initialize(mapload)
. = ..()
AddComponent(/datum/component/hose_connector/endless_source/water)
AddComponent(/datum/component/hose_connector/endless_drain)
/obj/structure/sink/MouseDrop_T(obj/item/thing, mob/user)
..()
if(!istype(thing) || !thing.is_open_container())
return ..()
if(!user.Adjacent(src))
return ..()
if(!thing.reagents || thing.reagents.total_volume == 0)
to_chat(user, span_warning("\The [thing] is empty."))
return
// Clear the vessel.
visible_message(span_infoplain(span_bold("\The [user]") + " tips the contents of \the [thing] into \the [src]."))
thing.reagents.clear_reagents()
thing.update_icon()
/obj/structure/sink/attack_hand(mob/user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
if (H.hand)
temp = H.organs_by_name[BP_L_HAND]
if(temp && !temp.is_usable())
to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
return
if(isrobot(user) || isAI(user))
return
if(!Adjacent(user))
return
if(busy)
to_chat(user, span_warning("Someone's already washing here."))
return
to_chat(user, span_notice("You start washing your hands."))
playsound(src, 'sound/effects/sink_long.ogg', 75, 1)
busy = 1
if(!do_after(user, 4 SECONDS, target = src))
busy = 0
to_chat(user, span_notice("You stop washing your hands."))
return
busy = 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.gloves)
H.gloves.wash(CLEAN_SCRUB)
H.update_inv_gloves()
H.gloves.germ_level = 0
else
if(H.r_hand)
H.r_hand.wash(CLEAN_SCRUB)
if(H.l_hand)
H.l_hand.wash(CLEAN_SCRUB)
H.bloody_hands = 0
H.germ_level = 0
H.hand_blood_color = null
H.forensic_data?.wash(CLEAN_SCRUB)
H.update_bloodied()
else
user.wash(CLEAN_SCRUB)
for(var/mob/V in viewers(src, null))
V.show_message(span_notice("[user] washes their hands using \the [src]."))
/obj/structure/sink/attackby(obj/item/O, mob/user)
if(busy)
to_chat(user, span_warning("Someone's already washing here."))
return
var/obj/item/reagent_containers/RG = O
if (istype(RG) && RG.is_open_container())
RG.reagents.add_reagent(REAGENT_ID_WATER, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user.visible_message(span_notice("[user] fills \the [RG] using \the [src]."),span_notice("You fill \the [RG] using \the [src]."))
playsound(src, 'sound/effects/sink.ogg', 75, 1)
return 1
else if (istype(O, /obj/item/melee/baton))
var/obj/item/melee/baton/B = O
if(B.bcell)
if(B.bcell.charge > 0 && B.status == 1)
flick("baton_active", src)
user.Stun(10)
user.stuttering = 10
user.Weaken(10)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 20
else
B.deductcharge(B.hitcost)
user.visible_message( \
span_danger("[user] was stunned by [user.p_their()] wet [O]!"), \
span_userdanger("[user] was stunned by [user.p_their()] wet [O]!"))
return 1
else if(istype(O, /obj/item/mop))
O.reagents.add_reagent(REAGENT_ID_WATER, 5)
to_chat(user, span_notice("You wet \the [O] in \the [src]."))
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
return
else if(istype(O, /obj/item/soap))
var/obj/item/soap/soap = O
to_chat(user, span_notice("You wet \the [O] in \the [src]"))
soap.wet()
O.wash(CLEAN_SCRUB)
return
var/turf/location = user.loc
if(!isturf(location)) return
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
to_chat(user, span_notice("You start washing \the [I]."))
busy = 1
if(!do_after(user, 4 SECONDS, target = src))
busy = 0
to_chat(user, span_notice("You stop washing \the [I]."))
return
busy = 0
O.wash(CLEAN_SCRUB)
O.water_act(rand(1,10))
user.visible_message( \
span_notice("[user] washes \a [I] using \the [src]."), \
span_notice("You wash \a [I] using \the [src]."))
/obj/structure/sink/kitchen
name = "kitchen sink"
icon_state = "sink2"
/obj/structure/sink/countertop
name = "countertop sink"
icon_state = "sink3"
/obj/structure/sink/puddle //splishy splashy ^_^
name = "puddle"
icon_state = "puddle"
desc = "A small pool of some liquid, ostensibly water."
/obj/structure/sink/puddle/attack_hand(mob/M)
icon_state = "puddle-splash"
..()
icon_state = "puddle"
/obj/structure/sink/puddle/attackby(obj/item/O, mob/user)
icon_state = "puddle-splash"
..()
icon_state = "puddle"
#undef SHOWER_FREEZING
#undef SHOWER_TEMP_FREEZING
#undef SHOWER_NORMAL
#undef SHOWER_TEMP_NORMAL
#undef SHOWER_BOILING
#undef SHOWER_TEMP_BOILING