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Cameron Lennox d8c1932cb9 Flammable Items, Abstractness, and hypnosis (#19267)
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2026-04-13 00:30:02 -04:00

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//Hat Station 13
/obj/item/clothing/head/collectable
name = DEVELOPER_WARNING_NAME
desc = "A rare collectable hat."
/obj/item/clothing/head/collectable/petehat
name = "ultra rare hat"
desc = "an ultra rare hat. It commands a certain respect."
icon_state = "petehat"
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi'
)
/obj/item/clothing/head/collectable/slime
name = "collectable slime cap!"
desc = "It just latches right in place!"
icon_state = "headslime"
body_parts_covered = 0
/obj/item/clothing/head/collectable/xenom
name = "collectable xenomorph helmet!"
desc = "Hiss hiss hiss!"
icon_state = "xenom"
item_state_slots = list(slot_r_hand_str = "xenos_helm", slot_l_hand_str = "xenos_helm")
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/collectable/chef
name = "collectable chef's hat"
desc = "A rare " + JOB_CHEF + "'s Hat meant for hat collectors!"
icon_state = "chefhat"
/obj/item/clothing/head/collectable/paper
name = "collectable paper hat"
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
icon_state = "paper"
body_parts_covered = 0
drop_sound = 'sound/items/drop/paper.ogg'
pickup_sound = 'sound/items/pickup/paper.ogg'
/obj/item/clothing/head/collectable/tophat
name = "collectable top hat"
desc = "A top hat worn by only the most prestigious hat collectors."
icon_state = "tophat"
body_parts_covered = 0
/obj/item/clothing/head/collectable/captain
name = "collectable site manager's hat"
desc = "A Collectable Hat that'll make you look just like a real comdom!"
icon_state = "captain"
body_parts_covered = 0
/obj/item/clothing/head/collectable/police
name = "collectable police officer's hat"
desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW."
icon_state = "policehelm"
body_parts_covered = 0
/obj/item/clothing/head/collectable/beret
name = "collectable beret"
desc = "A Collectable red Beret. It smells faintly of Garlic."
icon_state = "beret"
body_parts_covered = 0
/obj/item/clothing/head/collectable/welding
name = "collectable welding helmet"
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
icon_state = "welding"
body_parts_covered = HEAD|FACE|EYES
resistance_flags = FIRE_PROOF
/obj/item/clothing/head/collectable/slime
name = "collectable slime hat"
desc = "Just like a real Brain Slug!"
icon_state = "headslime"
item_state_slots = list(slot_r_hand_str = "greenbandana", slot_l_hand_str = "greenbandana")
/obj/item/clothing/head/collectable/flatcap
name = "collectable flat cap"
desc = "A Collectible farmer's Flat Cap!"
icon_state = "flat_cap"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
/obj/item/clothing/head/collectable/pirate
name = "collectable pirate hat"
desc = "You'd make a great Dread Syndie Roberts!"
icon_state = "pirate"
body_parts_covered = 0
/obj/item/clothing/head/collectable/kitty
name = "collectable kitty ears"
desc = "The fur feels.....a bit too realistic."
icon_state = "kitty"
body_parts_covered = 0
/obj/item/clothing/head/collectable/rabbitears
name = "collectable rabbit ears"
desc = "Not as lucky as the feet!"
icon_state = "bunny"
body_parts_covered = 0
/obj/item/clothing/head/collectable/wizard
name = "collectable wizard's hat"
desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
icon_state = "wizard"
/obj/item/clothing/head/collectable/hardhat
name = "collectable hard hat"
desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
icon_state = "hardhat0_old_yellow"
body_parts_covered = 0
/obj/item/clothing/head/collectable/HoS
name = "collectable HoS hat"
desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
icon_state = "hoscap"
body_parts_covered = 0
/obj/item/clothing/head/collectable/thunderdome
name = "collectable Thunderdome helmet"
desc = "Go Red! I mean Green! I mean Red! No Green!"
icon_state = "thunderdome"
/obj/item/clothing/head/collectable/swat
name = "collectable SWAT helmet"
desc = "Now you can be in the Deathsquad too!"
icon_state = "swat"