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d8c1932cb9
* Laser Eyes * Update dna.dm * Mecha * Update positive_genes.dm * These * These 2 * yeh * Rest of these * Update turf.dm * Update food.dm * Some moar * mooove * Update vorestation.dme * Update burning.dm * firesuit * flags * HYPNOCOLOR * xd * no filter * dc * Update ore_bag.dm * Update misc.dm * Update misc.dm
133 lines
4.5 KiB
Plaintext
133 lines
4.5 KiB
Plaintext
/*
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* Contains:
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* Fire protection
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* Bomb protection
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* Radiation protection
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*/
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/*
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* Fire protection
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*/
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/obj/item/clothing/suit/fire
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name = "emergency firesuit"
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desc = "A suit that protects against fire and heat."
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icon_state = "firesuit"
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item_state_slots = list(slot_r_hand_str = "black_suit", slot_l_hand_str = "black_suit")
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w_class = ITEMSIZE_LARGE//bulky item
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = CHEST|LEGS|FEET|ARMS|HANDS
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, /obj/item/extinguisher)
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slowdown = 1.0
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
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item_flags = 0
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heat_protection = CHEST|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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cold_protection = CHEST|LEGS|FEET|ARMS|HANDS
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min_pressure_protection = 0.2 * ONE_ATMOSPHERE
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max_pressure_protection = 20 * ONE_ATMOSPHERE
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/fire/firefighter
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name = "firesuit"
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icon_state = "firesuit2"
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
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/obj/item/clothing/suit/fire/heavy
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name = "atmospheric firesuit"
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desc = "A suit that protects against extreme fire and heat."
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icon_state = "atmos_firesuit"
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE+10000
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slowdown = 1.5
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/*
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* Bomb protection
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*/
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/obj/item/clothing/head/bomb_hood
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name = "bomb hood"
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desc = "Use in case of bomb."
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icon_state = "bombsuit"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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siemens_coefficient = 0
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resistance_flags = BOMB_PROOF
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/obj/item/clothing/suit/bomb_suit
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name = "bomb suit"
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desc = "A suit designed for safety when handling explosives."
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icon_state = "bombsuit"
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w_class = ITEMSIZE_LARGE//bulky item
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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slowdown = 2
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
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heat_protection = CHEST|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0
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resistance_flags = BOMB_PROOF
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/obj/item/clothing/head/bomb_hood/security
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icon_state = "bombsuitsec"
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body_parts_covered = HEAD
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/obj/item/clothing/suit/bomb_suit/security
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icon_state = "bombsuitsec"
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allowed = list(POCKET_SECURITY)
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body_parts_covered = CHEST|LEGS|FEET|ARMS|HANDS
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/*
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* Radiation protection
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*/
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/obj/item/clothing/head/radiation
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name = "Radiation hood"
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icon_state = "rad"
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desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
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flags_inv = BLOCKHAIR
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item_flags = THICKMATERIAL
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body_parts_covered = HEAD|FACE|EYES
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
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/obj/item/clothing/head/radiation/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/radiation_protected_clothing)
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/obj/item/clothing/suit/radiation
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name = "Radiation suit"
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desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
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icon_state = "rad"
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w_class = ITEMSIZE_LARGE//bulky item
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = CHEST|LEGS|ARMS|HANDS|FEET
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, /obj/item/clothing/head/radiation)
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slowdown = 1.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
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flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
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item_flags = THICKMATERIAL
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/obj/item/clothing/suit/radiation/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/radiation_protected_clothing)
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/obj/item/clothing/suit/radiation/teshari
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name = "Small radiation suit"
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desc = "A specialist suit that protects against radiation, designed specifically for use by Teshari. Made to order by Aether."
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icon = 'icons/inventory/suit/item_teshari.dmi'
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icon_override = 'icons/inventory/suit/mob_teshari.dmi'
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icon_state = "rad_fitted"
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species_restricted = list(SPECIES_TESHARI)
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slowdown = 0.5
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/obj/item/clothing/head/radiation/teshari
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name = "Small radiation hood"
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desc = "A specialist hood with radiation protective properties, designed specifically for use by Teshari. Made to order by Aether."
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icon = 'icons/inventory/head/item_teshari.dmi'
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icon_override = 'icons/inventory/head/mob_teshari.dmi'
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icon_state = "rad_fitted"
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species_restricted = list(SPECIES_TESHARI)
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