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https://github.com/VOREStation/VOREStation.git
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4dd9a19c01
* boiler basics * more stuff * tgui ported * more cleanup * more framework * lets get this settled * oops * disabled regularly * subsystem tweaks * clean up spans * name oopsie * optimize * you too * actually optimize that * linting * much better optimization * clean that too * optimizing * runtime on stack insertion * more cleanup * material handling fix * pluralized * oops * clean that up * tgui cleanup * these should just be structures, tgui rework * some tweaks * small runtime caught * polishing * cleanup * last tweak * fixed burn calculation * Keeeeeeeeeellllllllllll * scroll fix * move to proc * requested changes * optimization * buh * Well that didn't work * clear those refs * back to flags --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
75 lines
2.9 KiB
Plaintext
75 lines
2.9 KiB
Plaintext
// This holds information about a specific 'planetside' area, such as its time, weather, etc. This will most likely be used to model Sif,
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// but away missions may also have use for this.
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/datum/planet
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var/name = "a rock"
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var/desc = "Someone neglected to write a nice description for this poor rock."
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var/datum/time/current_time = new() // Holds the current time for sun positioning. Note that we assume day and night is the same length because simplicity.
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var/sun_process_interval = 1 HOUR
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var/sun_last_process = null // world.time
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var/datum/weather_holder/weather_holder
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var/datum/sun_holder/sun_holder
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var/sun_position = 0 // 0 means midnight, 1 means noon.
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var/list/sun = list("brightness","color")
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var/list/expected_z_levels = list()
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var/turf/unsimulated/wall/planetary/planetary_wall_type = /turf/unsimulated/wall/planetary
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var/list/turf/simulated/floor/planet_floors = list()
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var/list/turf/unsimulated/wall/planetary/planet_walls = list()
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var/needs_work = 0 // Bitflags to signal to the planet controller these need (properly deferrable) work. Flags defined in controller.
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var/sun_name = "the sun" // For flavor.
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var/moon_name = null // Purely for flavor. Null means no moon exists.
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var/moon_phase = null // Set if above is defined.
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var/cryogenic_temp_shift = FALSE // If true, ALL areas that are not AREA_CRYOPLANET_SHIELDED will be brought toward the current weather's temperature. Causing indoor station areas to slowly match the planet's environment.
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/datum/planet/New()
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..()
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weather_holder = new(src)
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sun_holder = new(src)
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current_time = current_time.make_random_time()
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if(moon_name)
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moon_phase = pick(list(
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MOON_PHASE_NEW_MOON,
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MOON_PHASE_WAXING_CRESCENT,
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MOON_PHASE_FIRST_QUARTER,
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MOON_PHASE_WAXING_GIBBOUS,
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MOON_PHASE_FULL_MOON,
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MOON_PHASE_WANING_GIBBOUS,
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MOON_PHASE_LAST_QUARTER,
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MOON_PHASE_WANING_CRESCENT
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))
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update_sun()
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/datum/planet/process(last_fire)
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if(current_time)
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var/difference = world.time - last_fire
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current_time = current_time.add_seconds((difference / 10) * PLANET_TIME_MODIFIER)
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update_weather() // We update this first, because some weather types decease the brightness of the sun.
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if(sun_last_process <= world.time - sun_process_interval)
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update_sun()
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// This changes the position of the sun on the planet.
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/datum/planet/proc/update_sun()
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sun_last_process = world.time
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/datum/planet/proc/update_weather()
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if(weather_holder)
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weather_holder.process()
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/datum/planet/proc/update_sun_deferred(new_brightness, new_color)
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sun["brightness"] = CLAMP01(new_brightness)
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sun["color"] = new_color
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needs_work |= PLANET_PROCESS_SUN
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/// Override for unique sun angle handling for stuff like northern/southern hemisphere sun angles during the day cycle
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/datum/planet/proc/get_sun_solar_position()
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return 220 - (sun_position * 80) // this base version doesn't know how long a planet's day is, so just goes back and forth facing south-eastish based on midnight to noon intensity
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