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5926589c16
* removes var/ inside all procs * . * ugh
21 lines
505 B
Plaintext
21 lines
505 B
Plaintext
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/obj/item/projectile/energy/fireball
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name = "fireball"
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icon_state = "fireball2"
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damage = 15
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damage_type = BURN
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check_armour = "bomb"
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armor_penetration = 25 // It's a great ball of fire.
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combustion = TRUE
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/obj/item/projectile/energy/fireball/on_hit(atom/target, blocked = 0)
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new /obj/effect/explosion(get_turf(target))
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explosion(target, -1, 0, 2)
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..()
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/obj/item/projectile/energy/fireball/on_impact(atom/target)
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new /obj/effect/explosion(get_turf(target))
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explosion(target, -1, 0, 2)
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..()
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