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f4bf017921
* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
62 lines
2.8 KiB
Plaintext
62 lines
2.8 KiB
Plaintext
/// These tests perform no behavior of their own, and have their tests offloaded onto other procs.
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/// This is useful in cases like in build_appearance_list where we want to know if any fail,
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/// but is not useful to right a test for.
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/// This file exists so that you can change any of these to TEST_FOCUS and only check for that test.
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/// For example, change /datum/unit_test/focus_only/invalid_overlays to TEST_FOCUS(/datum/unit_test/focus_only/invalid_overlays),
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/// and you will only test the check for invalid overlays in appearance building.
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/datum/unit_test/focus_only
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/// Checks that every created emissive has a valid icon_state
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/datum/unit_test/focus_only/invalid_emissives
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/// Checks that every overlay passed into build_appearance_list exists in the icon
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/datum/unit_test/focus_only/invalid_overlays
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/// Checks that every icon sent to the research_designs spritesheet is valid
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/datum/unit_test/focus_only/invalid_research_designs
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/// Checks that every icon sent to vending machines is valid
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/datum/unit_test/focus_only/invalid_vending_machine_icon_states
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/// Checks that space does not initialize multiple times
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/datum/unit_test/focus_only/multiple_space_initialization
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/// Checks that smoothing_groups and canSmoothWith are properly sorted in /atom/Initialize
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/datum/unit_test/focus_only/sorted_smoothing_groups
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/// Checks that floor tiles are properly mapped to broken/burnt
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/datum/unit_test/focus_only/valid_turf_states
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/// Checks that nightvision eyes have a full set of color lists
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/datum/unit_test/focus_only/nightvision_color_cutoffs
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/// Checks that no light shares a tile/pixel offsets with another
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/datum/unit_test/focus_only/stacked_lights
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/// Checks for bad icon / icon state setups in cooking crafting menu
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/datum/unit_test/focus_only/bad_cooking_crafting_icons
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/// Ensures openspace never spawns on the bottom of a z stack
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/datum/unit_test/focus_only/openspace_clear
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/// Checks to ensure that variables expected to exist in a job datum (for config reasons) actually exist
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/datum/unit_test/focus_only/missing_job_datum_variables
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/// Checks that the contents of the fish_counts list are also present in fish_table
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/datum/unit_test/focus_only/fish_sources_tables
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/// Checks that maploaded mobs with either the `atmos_requirements` or `body_temp_sensitive`
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/datum/unit_test/focus_only/atmos_and_temp_requirements
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/// Ensures only whitelisted planes can have TOPDOWN_LAYERing, and vis versa
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/datum/unit_test/focus_only/topdown_filtering
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/// Catches any invalid footstep types set for humans
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/datum/unit_test/focus_only/humanstep_validity
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/// Checks icon states generated at runtime are valid
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/datum/unit_test/focus_only/runtime_icon_states
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/// Checks that foodtypes are the same for food whether it's spawned or crafted (with the exact required types)
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/datum/unit_test/focus_only/check_foodtypes
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